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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nizzi View Post
    From the perspective of a SCH player, I'd say EW is about 50/50 just like ShB was.
    In ShB SCH got Recitation, which is an amazing skill with multifunctional usage and synergizes amazingly with SCH's kit along with Regen on Sacred Soil being a great addition that makes you actually want to use Aetherflow on the ability instead of just ignoring it. On the downside, Fey Blessing is bloat and Seraph is arguably bloat as well.
    In EW, SCH got Expedient which IMO is the best of the 4 healers capstone abilities, but we also got Protraction, which is more heal bloat.

    I'd like to see them move more in the direction of Expedient and Macrocosmos and less in the direction of things like Lilybell or Protraction for sure though.
    Yeah SCH is about the only healer that got good spells in ShB so I didn’t really take them into account. Neutral is just a hot broken OP mess, the ShB lily system was a mess and horoscope is more heal bloat, SCH actually getting recitation was a very good change
    (0)

  2. #12
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Doragan View Post
    They don't seem to be completely out of ideas though. Seeing spells like Macrocosmos (That one being DPS neutral/gain on AoE, very unlike whatever they've been up to since ShB) or even Aquaveil are rather interesting to see added to healers
    I'll concede Macrocosmos as new
    Aquaveil though is not. It's just an old skill that was returned, granted this is the PvP version of the skill but still.
    Protect

    Hell, ST mitigation skills on healers aren't new at all. Eye for an Eye, while proc based, was a ST mitigation skill that got removed years ago for being superfluous and it was much more unique than what Healers currently got, especially since it had special synergy with SCH since they could spread it to everyone with Deployment and had a reduced CD on it vs other healers.

    Temperance on WHM used to be available at level 40 under the name Divine Seal. Did pretty much the same thing (minus the mitigation bonus) and was on a 60s CD as opposed to the current 120s CD. You could argue that Divine Benison was just an oGCD version of Stoneskin, which was removed in SB when Divine Benison was 1st added.

    If all SE is going to do for healers is refurbish old, removed skills and give them back as "new" skills, why did they feel the need to remove them in the first place?
    (13)

  3. #13
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    647
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I'll concede Macrocosmos as new
    Aquaveil though is not. It's just an old skill that was returned, granted this is the PvP version of the skill but still.
    Protect

    Hell, ST mitigation skills on healers aren't new at all. Eye for an Eye, while proc based, was a ST mitigation skill that got removed years ago for being superfluous and it was much more unique than what Healers currently got, especially since it had special synergy with SCH since they could spread it to everyone with Deployment and had a reduced CD on it vs other healers.

    Temperance on WHM used to be available at level 40 under the name Divine Seal. Did pretty much the same thing (minus the mitigation bonus) and was on a 60s CD as opposed to the current 120s CD. You could argue that Divine Benison was just an oGCD version of Stoneskin, which was removed in SB when Divine Benison was 1st added.

    If all SE is going to do for healers is refurbish old, removed skills and give them back as "new" skills, why did they feel the need to remove them in the first place?
    Seems like you guys are mainly talking about the problems WHM has but let us not forget Sage. Sage is king in this healing world we dps to heal or die trying. Sage in my opinion is better than SCH and AST .... Sage rocks this world.
    (1)
    sagacious

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sagacious View Post
    Seems like you guys are mainly talking about the problems WHM has but let us not forget Sage. Sage is king in this healing world we dps to heal or die trying. Sage in my opinion is better than SCH and AST .... Sage rocks this world.
    I mean I main SGE and SGE is still the poster child for exactly how to not design a healer. Bloated healing kit, “damage as healing” that just boils down to targeted fairy regen, “multiple DPS skills” that still get relegated to dosis spam, pretty terrible at shielding despite being a shield healer, ripped half its abilities off SCH

    like honestly SGE flows like water but only really because it’s streamlined and slightly better ShB SCH
    (11)

  5. #15
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,498
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    There are way too many oGCD heals in this game and not enough of them do anything interesting to justify their existence; the change to some powerful DPS neutral heals (like pneuma and macrocosmos) has been kinda good from the perspective of how healing works but the actual healing they bring is completely unnecessary.

    They 100% need to delete some oGCD healing or pump up damage numbers because the system just isn’t working, let’s take SGE for example, SGE does not need 2 potent regens on a short CD, plus a medium and large burst healing, a small heal plus an extra mitigation and a small shield plus large heal for AOE on top of kardia as it’s single target upkeep, a 10% single target mitigation and a pulsing shield.

    I can’t remember the last time I cast eukrasian prognosis not in downtime
    There are too many GCD heals in my opinion. We don't need any of them, so they could all be replaced with attacks.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #16
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    There are too many GCD heals in my opinion. We don't need any of them, so they could all be replaced with attacks.
    Most healers only have 4, they just feel redundant because there are too many oGCD’s, you can never delete GCD heals entirely, you have to have a fallback, GCD heals just feel bad because in 99% of content you have 8 oGCD’s that can do the same job
    (1)

  7. #17
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,985
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Most healers only have 4, they just feel redundant because there are too many oGCD’s, you can never delete GCD heals entirely, you have to have a fallback, GCD heals just feel bad because in 99% of content you have 8 oGCD’s that can do the same job
    They could get rid of atleast 1, potentially 2 of those GCDs. They could and should simply scrap Cure/Medica/Benefic, just upgrade them to Cure 2, etc at some point. Physic is a bit more tricky because while you don't use it at max level either it is still somewhat needed by the time you get Adloquium, unlike Cure, but I'm sure you can find a solution to that as well.

    If the GCD heals get acknowledged as a fallback and nothing more you could even get rid of the basic aoe heal, just combine it with the HoT version while keeping potency the same.
    Sure it would lead to some unnecessary overhealing but since we're talking about healing spells that only get used in absolute emergencies you really don't need to consider "non optimal" use at that point.
    (1)
    Last edited by Absurdity; 07-04-2022 at 10:49 PM.

  8. #18
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Absurdity View Post
    They could get rid of atleast 1, potentially 2 of those GCDs. They could and should simply scrap Cure/Medica/Benefic, just upgrade them to Cure 2, etc at some point. Physic is a bit more tricky because while you don't use it at max level either it is still somewhat needed by the time you get Adloquium, unlike Cure, but I'm sure you can find a solution to that as well.

    If they GCD heals get acknowledged as a fallback and nothing more you could even get rid of the basic aoe heal, just combine it with the HoT version while keeping potency the same.
    Sure it would lead to some unnecessary overhealing but since we're talking about healing spells that only get used in absolute emergencies you really don't need to consider "non optimal" use at that point.
    I recall something about cure/physick/etc being useful at some point in ultimate in the past because it's very mana efficient.

    That said I agree there's too many ogcds and no incentive to use gcd heals. And for being a shield healer, I sure don't see any ogcd shields from SCH.

    Leveling Sage right now and it's nuts. I will always prefer SCH as my healer though. <3 lily.
    (0)

  9. #19
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Most healers only have 4, they just feel redundant because there are too many oGCD’s, you can never delete GCD heals entirely, you have to have a fallback, GCD heals just feel bad because in 99% of content you have 8 oGCD’s that can do the same job
    The problem is that GCD heals are so strong, a lot of new healers use them as the first option, rather than the fallback last resort. Medica II at 1000 potency blows many oGCD's out the water. GCD heals could do with a small nerf or even a short cooldown so you can't just spam them to get through a fight, as well as heals like Cure I, Medica and Benefic being automatically upgraded to the stronger version as you level.

    Lots of good oGCD's isn't a bad thing since more toolkit means more to do, weave and plan, the problem is the incoming damage we take doesn't justify them. I'd rather see unavoidable damage happen more frequently as well as bosses hit harder with auto attacks. Deleting too many oGCD's instead without changing damage intake results in simplistic, boring gameplay.

    However, newer fluff filler like Krasis, Pepsis, Aquaveil, Protraction and so on can definitely just be deleted and turned into dps buttons.
    (3)

  10. #20
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Liam_Harper View Post
    The problem is that GCD heals are so strong, a lot of new healers use them as the first option, rather than the fallback last resort. Medica II at 1000 potency blows many oGCD's out the water. GCD heals could do with a small nerf or even a short cooldown so you can't just spam them to get through a fight, as well as heals like Cure I, Medica and Benefic being automatically upgraded to the stronger version as you level.

    Lots of good oGCD's isn't a bad thing since more toolkit means more to do, weave and plan, the problem is the incoming damage we take doesn't justify them. I'd rather see unavoidable damage happen more frequently as well as bosses hit harder with auto attacks. Deleting too many oGCD's instead without changing damage intake results in simplistic, boring gameplay.

    However, newer fluff filler like Krasis, Pepsis, Aquaveil, Protraction and so on can definitely just be deleted and turned into dps buttons.
    They won't adjust damage because trash players can't adjust.

    Removing excess actions makes more sense. Also they're not giving us more dps buttons. Sorry.
    (0)

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