Yeah SCH is about the only healer that got good spells in ShB so I didn’t really take them into account. Neutral is just a hot broken OP mess, the ShB lily system was a mess and horoscope is more heal bloat, SCH actually getting recitation was a very good changeFrom the perspective of a SCH player, I'd say EW is about 50/50 just like ShB was.
In ShB SCH got Recitation, which is an amazing skill with multifunctional usage and synergizes amazingly with SCH's kit along with Regen on Sacred Soil being a great addition that makes you actually want to use Aetherflow on the ability instead of just ignoring it. On the downside, Fey Blessing is bloat and Seraph is arguably bloat as well.
In EW, SCH got Expedient which IMO is the best of the 4 healers capstone abilities, but we also got Protraction, which is more heal bloat.
I'd like to see them move more in the direction of Expedient and Macrocosmos and less in the direction of things like Lilybell or Protraction for sure though.
I'll concede Macrocosmos as new
Aquaveil though is not. It's just an old skill that was returned, granted this is the PvP version of the skill but still.
Protect
Hell, ST mitigation skills on healers aren't new at all. Eye for an Eye, while proc based, was a ST mitigation skill that got removed years ago for being superfluous and it was much more unique than what Healers currently got, especially since it had special synergy with SCH since they could spread it to everyone with Deployment and had a reduced CD on it vs other healers.
Temperance on WHM used to be available at level 40 under the name Divine Seal. Did pretty much the same thing (minus the mitigation bonus) and was on a 60s CD as opposed to the current 120s CD. You could argue that Divine Benison was just an oGCD version of Stoneskin, which was removed in SB when Divine Benison was 1st added.
If all SE is going to do for healers is refurbish old, removed skills and give them back as "new" skills, why did they feel the need to remove them in the first place?
Seems like you guys are mainly talking about the problems WHM has but let us not forget Sage. Sage is king in this healing world we dps to heal or die trying. Sage in my opinion is better than SCH and AST .... Sage rocks this world.I'll concede Macrocosmos as new
Aquaveil though is not. It's just an old skill that was returned, granted this is the PvP version of the skill but still.
Protect
Hell, ST mitigation skills on healers aren't new at all. Eye for an Eye, while proc based, was a ST mitigation skill that got removed years ago for being superfluous and it was much more unique than what Healers currently got, especially since it had special synergy with SCH since they could spread it to everyone with Deployment and had a reduced CD on it vs other healers.
Temperance on WHM used to be available at level 40 under the name Divine Seal. Did pretty much the same thing (minus the mitigation bonus) and was on a 60s CD as opposed to the current 120s CD. You could argue that Divine Benison was just an oGCD version of Stoneskin, which was removed in SB when Divine Benison was 1st added.
If all SE is going to do for healers is refurbish old, removed skills and give them back as "new" skills, why did they feel the need to remove them in the first place?
sagacious
I mean I main SGE and SGE is still the poster child for exactly how to not design a healer. Bloated healing kit, “damage as healing” that just boils down to targeted fairy regen, “multiple DPS skills” that still get relegated to dosis spam, pretty terrible at shielding despite being a shield healer, ripped half its abilities off SCH
like honestly SGE flows like water but only really because it’s streamlined and slightly better ShB SCH
There are too many GCD heals in my opinion. We don't need any of them, so they could all be replaced with attacks.There are way too many oGCD heals in this game and not enough of them do anything interesting to justify their existence; the change to some powerful DPS neutral heals (like pneuma and macrocosmos) has been kinda good from the perspective of how healing works but the actual healing they bring is completely unnecessary.
They 100% need to delete some oGCD healing or pump up damage numbers because the system just isn’t working, let’s take SGE for example, SGE does not need 2 potent regens on a short CD, plus a medium and large burst healing, a small heal plus an extra mitigation and a small shield plus large heal for AOE on top of kardia as it’s single target upkeep, a 10% single target mitigation and a pulsing shield.
I can’t remember the last time I cast eukrasian prognosis not in downtime
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Most healers only have 4, they just feel redundant because there are too many oGCD’s, you can never delete GCD heals entirely, you have to have a fallback, GCD heals just feel bad because in 99% of content you have 8 oGCD’s that can do the same job
They could get rid of atleast 1, potentially 2 of those GCDs. They could and should simply scrap Cure/Medica/Benefic, just upgrade them to Cure 2, etc at some point. Physic is a bit more tricky because while you don't use it at max level either it is still somewhat needed by the time you get Adloquium, unlike Cure, but I'm sure you can find a solution to that as well.
If the GCD heals get acknowledged as a fallback and nothing more you could even get rid of the basic aoe heal, just combine it with the HoT version while keeping potency the same.
Sure it would lead to some unnecessary overhealing but since we're talking about healing spells that only get used in absolute emergencies you really don't need to consider "non optimal" use at that point.
Last edited by Absurdity; 07-04-2022 at 10:49 PM.
I recall something about cure/physick/etc being useful at some point in ultimate in the past because it's very mana efficient.They could get rid of atleast 1, potentially 2 of those GCDs. They could and should simply scrap Cure/Medica/Benefic, just upgrade them to Cure 2, etc at some point. Physic is a bit more tricky because while you don't use it at max level either it is still somewhat needed by the time you get Adloquium, unlike Cure, but I'm sure you can find a solution to that as well.
If they GCD heals get acknowledged as a fallback and nothing more you could even get rid of the basic aoe heal, just combine it with the HoT version while keeping potency the same.
Sure it would lead to some unnecessary overhealing but since we're talking about healing spells that only get used in absolute emergencies you really don't need to consider "non optimal" use at that point.
That said I agree there's too many ogcds and no incentive to use gcd heals. And for being a shield healer, I sure don't see any ogcd shields from SCH.
Leveling Sage right now and it's nuts. I will always prefer SCH as my healer though. <3 lily.
The problem is that GCD heals are so strong, a lot of new healers use them as the first option, rather than the fallback last resort. Medica II at 1000 potency blows many oGCD's out the water. GCD heals could do with a small nerf or even a short cooldown so you can't just spam them to get through a fight, as well as heals like Cure I, Medica and Benefic being automatically upgraded to the stronger version as you level.
Lots of good oGCD's isn't a bad thing since more toolkit means more to do, weave and plan, the problem is the incoming damage we take doesn't justify them. I'd rather see unavoidable damage happen more frequently as well as bosses hit harder with auto attacks. Deleting too many oGCD's instead without changing damage intake results in simplistic, boring gameplay.
However, newer fluff filler like Krasis, Pepsis, Aquaveil, Protraction and so on can definitely just be deleted and turned into dps buttons.
They won't adjust damage because trash players can't adjust.The problem is that GCD heals are so strong, a lot of new healers use them as the first option, rather than the fallback last resort. Medica II at 1000 potency blows many oGCD's out the water. GCD heals could do with a small nerf or even a short cooldown so you can't just spam them to get through a fight, as well as heals like Cure I, Medica and Benefic being automatically upgraded to the stronger version as you level.
Lots of good oGCD's isn't a bad thing since more toolkit means more to do, weave and plan, the problem is the incoming damage we take doesn't justify them. I'd rather see unavoidable damage happen more frequently as well as bosses hit harder with auto attacks. Deleting too many oGCD's instead without changing damage intake results in simplistic, boring gameplay.
However, newer fluff filler like Krasis, Pepsis, Aquaveil, Protraction and so on can definitely just be deleted and turned into dps buttons.
Removing excess actions makes more sense. Also they're not giving us more dps buttons. Sorry.
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