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  1. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    This is my metric for whether or not the Rework was a success. It’s currently one of the lowest ability count DPS jobs yet I see everywhere people calling it one of the hardest jobs to play. That’s a big dub in my book. We should pat the devs on the back when they add a job with skill expression like EW monk and admonish dumbing things down like 6.1 SAM
    Skill count doesn't tell the whole story, MNK is very well-designed atm.
    I'd like something extra during downtime outside of burst phases but Optimal Drift and the way it interacts with the Beast Chakra is really well-designed and MNK is incredibly flexible.
    Probably my biggest issue with MNK outside of the obvious like Anatman is that I rly don't like Chakras being tied to RNG.


    Quote Originally Posted by butchersblock View Post
    I wish they took the player feedback seriously if anything.

    Oh, and the Monk rework being "amazing" is debatable
    How would you know this when you don't play MNK ( you haven't even started Pugilist )?

    I mean, every rework will be '' debatable '' whether it's good or not.
    Not everyone is going to like every rework.
    But I think that from a mechanical viewpoint MNK is well-designed and functional.
    When you understand how it plays then it flows together very nicely.

    Quote Originally Posted by CasterSvarog View Post
    Plus with a change like this, they could move that potency into Dragonfire dive, for having such a long cooldown, it’s only got a potency of 300. From there you could upgrade it into a visual closer to the pvp lb
    Making Jumps more powerful is definitely one of the things I wish for the most, I think Jumps feel too weak when they're meant to be the unique niche of DRG.
    With MNK they made the concept of a '' combo master '' a bit more of a reality, with DRG I hope they push the Jumps as the big thing where the big damage really comes from.
    (2)
    Last edited by Kolsykol; 07-02-2022 at 05:40 AM.