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  1. #61
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    506
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post

    We can't take gil out of the system when SE isn't giving us interesting and effective ways to spend it. What we're generally left with is buying items from other players and so the currency remains in circulation but in a different player's hands.

    Plus of an instanced housing system that we've seen in other games: players are able to buy multiple housing locations without impacting the ability of any other players to also buy. That takes a lot of currency out of the game.
    I agree with you - the item limit is brutal (ever decorate a large house...its brutal has twice as many rooms and only 100 more item budget).

    Honestly I would like to see more "home wards" added and a effective method to get there - If we cannot do instances and we cannot do limited housing - then we need to expand the supply significantly AND get rid of the bloat.

    As it stands I am not wild about the multiple home ownership - but it is how it is.
    + I would like to see more "wards" added in the other zones...like the Ruby sea or Mhor Drona or Iddlyshire; basically any of the non-capital zones should have 1-2 wards; this would expand the ward idea of a living world. These wards would contain only smalls and mediums...no larges.
    + I would also do away with having more then 1 home per account on a DC - As I've said before this means FC's as well.
    + I would make it possible to add "additional chambers" to all houses - private homes would be a exponential cost increase; FCs would remain 300k as it stands...so if you want to make 20 rooms in a FC - go nuts. If you have a FC house you would need to have atleast 4 different player accounts active in the FC for the last 45 days - or the house becomes a private.
    + FC leaders would get large FC leader chambers in their home.
    + Homes can be put onto the market - there is a cap and any purchase of homes would be audited in the first year or so...and enforced - if your found to be engaging in suspicious activity (like trying to trade resources outside the transaction to upsell) you get punished heavily.
    + increase item limit in homes.

    That way you add a significant but manageable housing and allow SE to maintain their resources for housing versus the potential runaway nature of instanced housing.

    I suspect the biggest issue would be "now everyone wants a large"
    Given how much gil I have seen people give away just for RP...I can safetly say the gil supply is broken.
    (1)

  2. #62
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Themarvin View Post
    Fairplay to all to be on common ground, the Director should take a stance against grandfathering
    He already has. Get a clue. It's not going to happen. I'll tell you what you can continue to post your personal view of trying to hurt those who did nothing but follow the rules but I suggest you come back when you see it in the patch notes. Don't hold your breath.

    In the meantime those of us who love housing will continue to follow the rules as they are announced. I'm confident that any new rules will never be retroactively applied.


    Quote Originally Posted by Ayan_Calvesse View Post
    + I would like to see more "wards" added in the other zones...like the Ruby sea or Mhor Drona or Iddlyshire; basically any of the non-capital zones should have 1-2 wards; this would expand the ward idea of a
    I suspect we'll see new housing districts as time goes by but until then I seriously hope there are plans for some major ward additions with the receipt of new servers. I was particularly surprised to only see Ishgard announced with 24 wards with no new ones in any of the previous districts. I would have thought the wards would have been expanded to 30 but I'm of the view that did not happen because of the lack of new server resources due to the pandemic.

    Adding wards and districts will not solve the problem however in my view unless something is done with instanced housing the easiest of which would be to drastically improve apartments to include small, medium and large with different layouts. Airships and subs need to go to GC and a means to make gardening available for all would help with the demand for ward housing given many want a FC house or personal house simply to get access to that content.

    One has to hope that with the advent of real numbers due to the lottery submissions the Director and those with control of the purse strings will actually start to address the issue of meeting demand.
    (1)
    Last edited by LaylaTsarra; 06-30-2022 at 11:18 AM.

  3. #63
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ayan_Calvesse View Post
    What if I run 8 FC's with players in them other then myself?
    I will buy you a patch of grass just so you can touch it.
    (2)

  4. #64
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    I suspect the biggest issue would be "now everyone wants a large"
    Given how much gil I have seen people give away just for RP...I can safetly say the gil supply is broken.
    "Everyone wants a large" wouldn't be an issue with instanced housing. (sigh)

    Personally I find larges too big. Unless you have a huge, active FC, a lot of that space might be decorate but will rarely get used.

    I went through this with my old FC (we had 60-something unique members, was about 90 if you included alts in the FC). They wanted a large so we got one in the 5.1 ward addition. They usually left the decorating to me so I'd ask them what type of spaces they wanted for use in the FC house. No answer. So I did the usual vendors, crafting stations, hot tubs, sitting areas, Gold Saucer game room, etc. to see what was getting used. Other than the vendors and crafting stations, they weren't using much of anything inside. One day, I found a member AFK dancing by the door and built an impromptu "stage" around them. That turned out to be very popular so I ended up adding a more permanent stage area that got a fair amount of use. Otherwise they preferred to play around outside, jumping games getting up on the roof, playing with the striking dummies, etc. Made me wish we had a big empty outdoor space with a much higher item limit because they would have enjoyed that more.

    Any game tradeable currency system (so gil as opposed to things like tomestones and tribal currency that can't be traded) ends up broken in a MMO if the MMO lasts long enough. Developers need to make certain that new players are getting a good supply so they aren't at too much disadvantage compared to veteran players. At the same time, veteran players are also still getting those gil rewards yet generally have less need for the gil because players start acquiring ways to avoid or at least reduce the cost of the small gil sinks intended to slowly bleed gil from the game (teleports, repairs, melding, even the seller's market tax).

    That's why games need a good variety of currency sinks. That's how to get part of that excess gil back out. Housing is the biggest gil sink in the game - and not all that effective if all a player can get is an apartment. It's really surprising that that SE doesn't make greater use of gil for cosmetic gear purchase. That would be a very effective gil sink for the game.
    (9)

  5. #65
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jojoya View Post
    I went through this with my old FC (we had 60-something unique members, was about 90 if you included alts in the FC). They wanted a large so we got one in the 5.1 ward addition. They usually left the decorating to me so I'd ask them what type of spaces they wanted for use in the FC house. No answer. So I did the usual vendors, crafting stations, hot tubs, sitting areas, Gold Saucer game room, etc. to see what was getting used. Other than the vendors and crafting stations, they weren't using much of anything inside. One day, I found a member AFK dancing by the door and built an impromptu "stage" around them. That turned out to be very popular so I ended up adding a more permanent stage area that got a fair amount of use. Otherwise they preferred to play around outside, jumping games getting up on the roof, playing with the striking dummies, etc. Made me wish we had a big empty outdoor space with a much higher item limit because they would have enjoyed that more.
    This is very much true. And believe me, even in an FC with 200+ people, nobody ever uses the interior. With the fact that you get kicked out every time you do a duty it's not very handy anyway. Everybody just hangs outside, does jumping puzzles and all. So yeah, I also wish rather than huge houses with a smaller outdoor, you had the option for smaller houses with a bigger outdoor. Trade interior for exterior.

    Honestly, even for personal housing I find interiors tend to be way too big and underused compared to exeriors, unless it's some RP venue or something, but with FCs even more so.
    (3)

  6. #66
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    738
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    He already has. Get a clue. It's not going to happen. I'll tell you what you can continue to post your personal view of trying to hurt those who did nothing but follow the rules but I suggest you come back when you see it in the patch notes. Don't hold your breath.

    In the meantime those of us who love housing will continue to follow the rules as they are announced. I'm confident that any new rules will never be retroactively applied.
    This discussion happened to often, and whatever devs say. History says diffirent. And history repeats itself. Devs never are capable of infinitely keeping promises.

    Devs can change rules. Something previously allowed can be made invalid. And as long as 99.9% of the population in a game is unaffected, the 0.1% that is affected will be forced to live with it.
    (4)

  7. #67
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,126
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by UkcsAlias View Post
    This discussion happened to often, and whatever devs say. History says diffirent. And history repeats itself. Devs never are capable of infinitely keeping promises.

    Devs can change rules. Something previously allowed can be made invalid. And as long as 99.9% of the population in a game is unaffected, the 0.1% that is affected will be forced to live with it.
    Certainly, no one can stop you from dreaming
    (1)

  8. #68
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I have no problem with the proposal that going forward it's one personal and one FC house per DC per account. I do have an issue with tampering with the grandfathering for the following reasons:

    Hoarding is not that big an issue - Demand is so high in comparison to supply that even if we ripped all the grandfathered houses away from their owners and forced them to settle for just one personal and one FC house, then we'd still have the same issues we have today. The problem isn't greedy people hoarding multiple houses, the problem is there aren't enough houses for the playerbase. This is especially true for the EU and NA datacentres.

    It might make some people feel better to see other players who broke no rules getting punished, but that is neither fair or desireable. It does nothing at all to fix the actual problem, so why encourage the devs to do something that is basically pointless and spiteful? (I think they've more sense).

    I feel enough promises have been broken regarding housing already. I don't want to see it becoming the norm.

    I'd rather see a real solution to the problem than yet another band-aid that's just going to leave people bitter and disappointed.
    We need to stop turning on each other like this because it is doing nothing constructive.
    (1)

  9. #69
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,140
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Solarra View Post
    I have no problem with the proposal that going forward it's one personal and one FC house per DC per account. I do have an issue with tampering with the grandfathering for the following reasons:

    Hoarding is not that big an issue - Demand is so high in comparison to supply that even if we ripped all the grandfathered houses away from their owners and forced them to settle for just one personal and one FC house, then we'd still have the same issues we have today. The problem isn't greedy people hoarding multiple houses, the problem is there aren't enough houses for the playerbase. This is especially true for the EU and NA datacentres.

    It might make some people feel better to see other players who broke no rules getting punished, but that is neither fair or desireable. It does nothing at all to fix the actual problem, so why encourage the devs to do something that is basically pointless and spiteful? (I think they've more sense).

    I feel enough promises have been broken regarding housing already. I don't want to see it becoming the norm.

    I'd rather see a real solution to the problem than yet another band-aid that's just going to leave people bitter and disappointed.
    We need to stop turning on each other like this because it is doing nothing constructive.
    I don't have a problem with tampering with the grandfathering, it is immature for those that is for, and for those who currently travel to other servers and bid on houses mostly for their own personal greed, it should be stopped, and of course those who will lose houses will be compensated.

    It is like Private Pyle getting to eat Donuts... while the rest of the squad is forced to do pushups watching as he goes free, and no matter how you bend it, that is the big problem and SE should not hold a hand over, but do the right thing and cut off the bad branch instead of making a bad example.
    (2)

  10. #70
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Themarvin View Post
    I don't have a problem with tampering with the grandfathering, it is immature for those that is for, and for those who currently travel to other servers and bid on houses mostly for their own personal greed, it should be stopped, and of course those who will lose houses will be compensated.

    It is like Private Pyle getting to eat Donuts... while the rest of the squad is forced to do pushups watching as he goes free, and no matter how you bend it, that is the big problem and SE should not hold a hand over, but do the right thing and cut off the bad branch instead of making a bad example.
    Your example is not cutting off a bad branch. It's cutting off a good branch that was allowed to grow where it wanted because the gardener was mad it didn't grow in a different direction.

    Cutting off the bad branch would be improving the system so everyone get a house of their choice if not multiple houses without impacting the ability of others to get a house.
    (7)

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