Quote Originally Posted by Jojoya View Post

We can't take gil out of the system when SE isn't giving us interesting and effective ways to spend it. What we're generally left with is buying items from other players and so the currency remains in circulation but in a different player's hands.

Plus of an instanced housing system that we've seen in other games: players are able to buy multiple housing locations without impacting the ability of any other players to also buy. That takes a lot of currency out of the game.
I agree with you - the item limit is brutal (ever decorate a large house...its brutal has twice as many rooms and only 100 more item budget).

Honestly I would like to see more "home wards" added and a effective method to get there - If we cannot do instances and we cannot do limited housing - then we need to expand the supply significantly AND get rid of the bloat.

As it stands I am not wild about the multiple home ownership - but it is how it is.
+ I would like to see more "wards" added in the other zones...like the Ruby sea or Mhor Drona or Iddlyshire; basically any of the non-capital zones should have 1-2 wards; this would expand the ward idea of a living world. These wards would contain only smalls and mediums...no larges.
+ I would also do away with having more then 1 home per account on a DC - As I've said before this means FC's as well.
+ I would make it possible to add "additional chambers" to all houses - private homes would be a exponential cost increase; FCs would remain 300k as it stands...so if you want to make 20 rooms in a FC - go nuts. If you have a FC house you would need to have atleast 4 different player accounts active in the FC for the last 45 days - or the house becomes a private.
+ FC leaders would get large FC leader chambers in their home.
+ Homes can be put onto the market - there is a cap and any purchase of homes would be audited in the first year or so...and enforced - if your found to be engaging in suspicious activity (like trying to trade resources outside the transaction to upsell) you get punished heavily.
+ increase item limit in homes.

That way you add a significant but manageable housing and allow SE to maintain their resources for housing versus the potential runaway nature of instanced housing.

I suspect the biggest issue would be "now everyone wants a large"
Given how much gil I have seen people give away just for RP...I can safetly say the gil supply is broken.