Page 25 of 27 FirstFirst ... 15 23 24 25 26 27 LastLast
Results 241 to 250 of 262
  1. #241
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    81
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Renathras View Post
    SNIP.
    Did I say that I wanted healer to have a rotation like DPS jobs ? No. I just want a rotation, something that could reduce the number of time I push glare/fall malefic/broil/Dosis by a huge amount of times. Something that is not 1111111112111111112.

    I didn't say that people who doesn't wants a more complex rotation don't deserve to do Savage/EX. I Said that people who CAN'T do a little bit more complex roration on healer have NOTHING to do in such content. It's not the same, I'm saying that people that are uncompentent at this game to the point they can't handle 2-3 more DPS buttons shouldn't be doing Endgame content, because you know... They're not competent.

    If they don't enjoy DPS rotations they will not have trouble with 2-3 more dps kills to use, IN A GAME WHERE YOU SPENT ALL AND ALL YOUR GCD ON DPS. If they don't like DPS they don't play FFXIV because it's all about DPS, we're all DPS, you should have understood it by now.

    Healer in XIV are DPS with the responsability to heal the damages, and damages are low in this game. Like really really low. AND as the devs allready confirmed that they will not increase the damage from encounter because then the bottom players will not be able to follow, they need to give healer somethings nice to do with their GCD.

    About the difference of complexity in healer, you have two problem:
    -balance : If a healer with complexity underperform, it will not be played (just like ninja when ShB was released, it needed a painfull complex rotation for... The worst DPS of the melee.) and if a healer without complexity underperform, it may suffer because of the meta but will still be played (And the meta have been a problem in EW, paladin is greatly underperforming, warrior too and surprise they're both underplayed and they're the two "easy" to play tanks.).

    -accessibility: A player that will start healing with the complex one, will be better than a player that start with the easiest, just like right now when a player start with WHM will struggle with the healing kit of a scholar, let them struggle only on the healing part and not on the DPS parts, they will come at it later and see that it's not more complex from one to another and will be able to focus on their healing kit better. (Just like right now in fact, we can have rotation that not consist of pushed 131 times a button and keeps the accessibility as it is right now.)

    So, yeah, they must have similar complexity, their difference in complexity must stay on the healing side. (Like just how macrosm can suppress a heal check but the other will struggle on it.(P3S))

    And yeah, people who don't care are not pushing DPS button right now, so they won't have an increased difficulty since they don't push it...
    People who cares will be able to use more DPS button, if they're able to spend all their GCD on DPS now, it will not increase difficulty for them.

    And in a game where everything is so scripted that everytimes you do a fight it will be the same, gives us somethings entertaining to do during it...

    I must say, that I like healing in this game, it's fun to plan your oGCD usage in advance to be able to spend your all your gcd in damage (that's the core of healing in XIV, don't deny it.) so I don't see why having an interesting GCD spending rotation is a problem...
    (8)
    Last edited by Kazelus; 06-29-2022 at 05:22 PM.

  2. #242
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Renathras View Post
    That's great, but you seem to be in the minority, looking at the other replies here insisting that NO healer can be left simple and they ALL must be changed. If you actually read my post - which it seems you did because of your canard at the end, but at the same time, it seems overall you did not - you might have seen the several times I mentioned that we can and should make 2-3 of the healers more complex while leaving 2-1 as they are today, which would achieve what you're asking for, would it not?
    They all should be changed as they are fundamentally poor designs at the moment when considering how fights are designed, none should be left as they are. A gradation of difficulty would be optimal.
    (10)

  3. #243
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    You people realize the game used to have more complex jobs and easier jobs coexist right. And none ever complained about it because it was fine.
    In harder content you'd go WHM if you wanted to have an easy healer, RDM for an easier caster, WAR for an easy tank, etc. Inversely if you wanted harder jobs you could go SCH, SMN, BLM,...
    And- heres the fun part- if you wanted to play a more difficult job in difficult content, you could sit down and read your tooltips because nothing in this game ever required you to have a degree in mathematics to play well. And you'd feel rewarded for pulling it off.

    And in the rest of the content you could play whatever you want because it doesn't matter. Even in content like EX or Savage you can get away with healing without DPSing or playing your job well (because apparently people itt want the devs to cater to people who don't wanna put any thought into their game..?).
    There always were these easier jobs and there always will be. Are people terrified of having 1 extra dot to manage as a healer to spice up your glare spam? Ignore it if it causes you emotional damage. Less "hardcore" players have literally nothing to lose, none here is asking to turn your favorite job into an eldritch abomination of obscure CDs to quadruple weave. Just what the hell is wrong with you people.
    (7)

  4. #244
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Whm should be the healer that should be easy to do good enough damage on, with decent optimization potential. Easy to learn, hard to master. The rest can stand to have harder skill floors, but considering whm is the only level 1 healer it makes sense for it to ease you into the role. That said, it still shouldn't be a 11111 job. That's just bad design, saying "we can let one of them remain badly designed" is lame.
    (14)

  5. #245
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hezhi View Post
    You people realize the game used to have more complex jobs and easier jobs coexist right. And none ever complained about it because it was fine.
    In harder content you'd go WHM if you wanted to have an easy healer, RDM for an easier caster, WAR for an easy tank, etc. Inversely if you wanted harder jobs you could go SCH, SMN, BLM,...
    And- heres the fun part- if you wanted to play a more difficult job in difficult content, you could sit down and read your tooltips because nothing in this game ever required you to have a degree in mathematics to play well. And you'd feel rewarded for pulling it off.

    And in the rest of the content you could play whatever you want because it doesn't matter. Even in content like EX or Savage you can get away with healing without DPSing or playing your job well (because apparently people itt want the devs to cater to people who don't wanna put any thought into their game..?).
    There always were these easier jobs and there always will be. Are people terrified of having 1 extra dot to manage as a healer to spice up your glare spam? Ignore it if it causes you emotional damage. Less "hardcore" players have literally nothing to lose, none here is asking to turn your favorite job into an eldritch abomination of obscure CDs to quadruple weave. Just what the hell is wrong with you people.
    you think thats bad we got people defending the general playerbase not being able to be trusted to bait cleaves properly for P3s
    (5)

  6. #246
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    More often than not more "complexity" means nothing more than a demand for more buttons.

    What would be better to ask for is more variety between the jobs, since most of the jobs now are just fixed rotation and all have the same gcd. They tried to make MHC rng based but gave up and just made that one too fixed rotation, and before you know it dancer will end up in the same situation. Only jobs now with a decent amount of rng is... RDM followed by BRD. DNC could have been great but that one suffers from having the same gcd as all other jobs, and BLM got thunder somehow.

    Essentially we need more jobs that are rng weighed, less of fixed increments on energy bars like 5points every skills and more of 4-7points instead, as well as a shorter gcd for jobs with simple rotations like dancer.
    (0)

  7. #247
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kazelus View Post
    Did I say that I wanted healer to have a rotation like DPS jobs ? No. I just want a rotation, something that could reduce the number of time I push glare/fall malefic/broil/Dosis by a huge amount of times. Something that is not 1111111112111111112.

    snip
    Tanks have simpler rotations than dps have but they still have rotations while also having job specific buttons so I agree there can be a meaningful middle ground.
    (1)

  8. #248
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sebazy View Post
    I'd absolutely love to see more fights like Godkefka or the final moments of P4S p2 where you're having to heal constant aoe damage whilst also handling a couple of mechanics that will kill you and the raid if you mess up. That's the sort of thing that actually pressures our kits and forces you to actually need to start spending GCDs on healing.
    P4S P2 Curtain Call is soft enrage and resorting to GCD heal spam is a last resort. Nothing significant changes aside from the fact that you switch to pressing your AoE HoT or Shield instead of nuke and weaving in the oGCDs heals when needed.
    (0)

  9. #249
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by anhaato View Post
    Whm should be the healer that should be easy to do good enough damage on, with decent optimization potential. Easy to learn, hard to master. The rest can stand to have harder skill floors, but considering whm is the only level 1 healer it makes sense for it to ease you into the role. That said, it still shouldn't be a 11111 job. That's just bad design, saying "we can let one of them remain badly designed" is lame.
    Maybe when people start making more objective comments the devs might take said comments into consideration. No healer has been designed to press only one button throughout a savage and ultimate encounter.
    (1)

  10. #250
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Renathras View Post
    That's literally what I've been saying. It will increase for everyone, because anyone not doing it will be "badz", and you know it
    Quote Originally Posted by Payotz View Post
    It's because they're not comfortable admitting they are on the skill floor. That's pretty much it.

    It's literally just insecurity. Most of those kinds of people can't wrap their heads around the fact that there are people whose hobbies is to feel the dopamine rush of mastering an aspect of their hobby, whether that's sports, art and crafts, or video games. They can't understand that having room for a skill ceiling won't affect them. They get intimidated by it, and they feel forced to reach for it, when they don't have to.

    They see a slam dunk on NBA, go to the court, try to dunk and get shat on, and then they leave and mumble that "basketball is stupid, sports are stupid, holding the ball while walking should be allowed etc.. etc.."
    There's a DIFFERENCE between a SKILL FLOOR and SKILL CEILING. The skill floor for healers in casual content is to literally just heal. It's accessible, low effort, just the way the general playerbase likes them.
    The problem is, the skill CEILING for healers (and most jobs) DOES NOT exist, or is so close to the skill floor that it doesn't even merit even acknowledging.
    The skill gap's being gutted over and over again ever since Shadowbringers, literally removing a lot of replayable content for the people who WANTS there to have a skill ceiling.

    You're mistaken if you think that EXTRA OPTIONAL DPS BUTTONS THAT YOU CAN PROBABLY PRESS DURING DOWNTIME will make casual content be tuned around it. It's not. It's definitely not.
    Whether or not Scholar has 7 DoTs is not gonna affect the skill floor because you can literally clear casual content just by spamming succor every 30 seconds, and you know what that's fine it is what it is.

    What it is going to affect is High End Duties, like Savage/Extreme/Ultimate, and those people typically are the ones who want to push themselves and improve and bypass their limits.
    These people are the ones who wants a higher skill ceiling, and more room for improvement

    You don't need to reach for the Skill Ceiling if you don't want to, you can just do it just fine, but I'd argue that wanting to reach the skill ceiling but demanding that the skill ceiling be lowered is nonsensical.
    You're going to the court and complaining about having to know how to defend the ball, and demanding that you shouldn't have to defend the ball so that it can give you instant gratification, instantly ruining the sport for everyone who loves improving and reaching for the skill ceiling.

    Now, why is expanding the skill ceiling bad, if it's never going to affect the people who spam Cure 1 in dungeons anyway?
    Why are you so adverse to giving extra OPTIONAL dps buttons to healers, when it will NEVER MAKE THE JOBS INACCESSIBLE because CASUAL CONTENT WILL NEVER BE TUNED FOR IT ?
    (13)
    Last edited by Payotz; 06-29-2022 at 11:38 PM.
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

Page 25 of 27 FirstFirst ... 15 23 24 25 26 27 LastLast