Did I say that I wanted healer to have a rotation like DPS jobs ? No. I just want a rotation, something that could reduce the number of time I push glare/fall malefic/broil/Dosis by a huge amount of times. Something that is not 1111111112111111112.
I didn't say that people who doesn't wants a more complex rotation don't deserve to do Savage/EX. I Said that people who CAN'T do a little bit more complex roration on healer have NOTHING to do in such content. It's not the same, I'm saying that people that are uncompentent at this game to the point they can't handle 2-3 more DPS buttons shouldn't be doing Endgame content, because you know... They're not competent.
If they don't enjoy DPS rotations they will not have trouble with 2-3 more dps kills to use, IN A GAME WHERE YOU SPENT ALL AND ALL YOUR GCD ON DPS. If they don't like DPS they don't play FFXIV because it's all about DPS, we're all DPS, you should have understood it by now.
Healer in XIV are DPS with the responsability to heal the damages, and damages are low in this game. Like really really low. AND as the devs allready confirmed that they will not increase the damage from encounter because then the bottom players will not be able to follow, they need to give healer somethings nice to do with their GCD.
About the difference of complexity in healer, you have two problem:
-balance : If a healer with complexity underperform, it will not be played (just like ninja when ShB was released, it needed a painfull complex rotation for... The worst DPS of the melee.) and if a healer without complexity underperform, it may suffer because of the meta but will still be played (And the meta have been a problem in EW, paladin is greatly underperforming, warrior too and surprise they're both underplayed and they're the two "easy" to play tanks.).
-accessibility: A player that will start healing with the complex one, will be better than a player that start with the easiest, just like right now when a player start with WHM will struggle with the healing kit of a scholar, let them struggle only on the healing part and not on the DPS parts, they will come at it later and see that it's not more complex from one to another and will be able to focus on their healing kit better. (Just like right now in fact, we can have rotation that not consist of pushed 131 times a button and keeps the accessibility as it is right now.)
So, yeah, they must have similar complexity, their difference in complexity must stay on the healing side. (Like just how macrosm can suppress a heal check but the other will struggle on it.(P3S))
And yeah, people who don't care are not pushing DPS button right now, so they won't have an increased difficulty since they don't push it...
People who cares will be able to use more DPS button, if they're able to spend all their GCD on DPS now, it will not increase difficulty for them.
And in a game where everything is so scripted that everytimes you do a fight it will be the same, gives us somethings entertaining to do during it...
I must say, that I like healing in this game, it's fun to plan your oGCD usage in advance to be able to spend your all your gcd in damage (that's the core of healing in XIV, don't deny it.) so I don't see why having an interesting GCD spending rotation is a problem...