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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Teno View Post
    Even in ARR and coils healers were first and foremost green dps (even more true for scholar). It's just that the lack of oGCDs and mitigation tools meant that you sometimes cast GCDs, especially when new on a fight.
    In fairness, that kind of depends on the content.

    Dungeons? Absolutely, in 2.0 I actually used to make double WHM parties for the fastest WP grind before we figured out the whole locking mobs out of the boss area with the barrier thing.

    Savage and Trials? Not so much, not because we didn't have opportunities to DPS, high tier healers would generally be maintaining dots where possible, but because resources were much scarcer than they are now, and that includes GCDs themselves. Tanks could potentially get wiped out in the span of a couple of GCDs with bad crit luck, MP evaporated if you started spamming much of anything and falling behind was risky because we just didn't have the same kind of ability to catch back up like we do now.

    You used to see a lot of standing around canceling casts and hard MP conservation in harder content.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sebazy View Post
    In fairness, that kind of depends on the content.

    Dungeons? Absolutely, in 2.0 I actually used to make double WHM parties for the fastest WP grind before we figured out the whole locking mobs out of the boss area with the barrier thing.

    Savage and Trials? Not so much, not because we didn't have opportunities to DPS, high tier healers would generally be maintaining dots where possible, but because resources were much scarcer than they are now, and that includes GCDs themselves. Tanks could potentially get wiped out in the span of a couple of GCDs with bad crit luck, MP evaporated if you started spamming much of anything and falling behind was risky because we just didn't have the same kind of ability to catch back up like we do now.

    You used to see a lot of standing around canceling casts and hard MP conservation in harder content.
    Don't say all that, all these little nuances make me miss it even more now.
    (1)