While in isolation it's a good thing to salvage the dung heap, that is only a net positive in practice if you haven't worsened the kit on the whole in doing so. "X needs more stuff attached to it," is not a sufficient reason for a loss in overall quality, which seems the case --albeit slight-- here. Maintaining resource margins without a reliable/rhythmic element generally devolves into bar-watching; pair that with shared CDs atop individual CDs, especially without use cases for the otherwise inferior tools (e.g., Lustrate, at least, is the only single-target spender after Excog), and you're very likely to have convolution more so than complexity.
Which confused me because you specifically mentioned Repertoire, which is based on server ticks during an ongoing buff, not a DoT, and, again, would push gauge generation to excessive levels (which your later changes to FB's and then FC's CDs seemed to indicate was not your intent) unless you removed Broil from being a generator.I mentioned Bad RNG in my initial statement.
But you can't have both the system have sufficient gauge under low-offensive-uptime situations and allow Broil to play such a large factor, as then you'd have tremendous excess in high-uptime situations.It could work, IF 100% uptime is achieved, which is not something I would force onto any player, especially during prog.
Can =/= should. Again, that the system is not necessarily broken, in theory, isn't sufficient to make it appealing. What is its gameplay appeal? Is it just that one is then able to trade some of the frequency between Fey Blessing and Fey Covenant? Is it that Broil becomes more important? What's the desired impact on gameplay?So, in theory, you can absolutely compress all of the Fairy abilities into my proposed Gauge system rework.
But note that you are currently causing GCD heals to punish oGCD healing and having Broil provide yet more free oGCD healing.Why use GCD heals at all when oGCDs are so abundant, free and powerful?
And I agree with that in principle, but we're in a place where most content is already Broil, Broil, Broil, and Broil. Tying yet more healing to filler-attack spam, further increasing the punishment of GCD healing, does not seem a wise direction given the current state of healers.The reason why I primarily built the system on DPS is because I sternly believe that Healer's toolkits should revolve around a gameplay loop of DPS and Healing feeding into one another.
I am far from content with the state of GCD heals. I am far from content with how Succor faces up to Indom, especially given how often (i.e., in all but the most healing-intensive content) Indom makes Succor a non-option rather than simply a fallback.Shouldn't there be some level of trade off between them to make the choices not so black and white? In your example, Indom is not only more powerful than Succor in terms of healing but also in the fact that it allows you to use Broil to gain DPS over using Succor+Energy Drain and that it doesn't cost 1k MP. What is the benefit of Succor then? A last ditch effort for when crap hits the fan? Why are we content with that?
Heck, I'd still find it a problem if they were designed such that one could, with little loss in affordance, simply macro Indom atop Succor. Buttons should not only have a place, but multiple places should be decently competitive.
They're... not. Many, many suggestions have been addressed towards their respective jobs as a whole, rather than trying only to "fix" parts in isolation.Why is every single suggestion on how to "Fix" healers only geared towards part of the toolkit and not the whole job?
Which is what I've been asking for here. If salvaging a particular part would worsen the whole, it's not worth having. That does mean that focusing on some small concrete detail --especially in a direction that would more constrain it, let alone further favor Broil-spam and further widen the performance gap of the job whose gap is already widest-- will open itself to more criticism.
That's not being "excessive" so much as simply a greater interest in the whole than on any part in isolation, since I do not see why a vestige of Stormblood gauge-obsession would be worth constraining the kit unless those constraints create a more enjoyable job, again, on the whole.
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All that brings us back to this point:
As you've said, that context is vital. At the very least, though, maybe let us hear the intended affordances for gameplay, not merely for systems X, Y, and/or Z being worth having on screen (even if not necessarily increasing the kit's fun/affordances/consideration/engagement)?I have not shared my entire rework for SCH