Quote Originally Posted by Bonkleberry View Post
Unpopulr opinion, I know, but I do not think healers really need fixing.

Having played all healers at max level, the only real problems I ever saw was that SGE sucks if your Tanks are terrible or super squishy (Kardion stops contributing to healing when you cannot DPS) and healing inbetween Holy spam for WHM feels clunky (give Holy the same cast time as Glare or make it instant cast).
Playing something at max level isn't necessarily the same as playing it at a high level. Could you elaborate a bit on what kind of content you heal? I have played all the healers in expert dungeons, but wouldn't really feel comfortable offering any feedback on AST for example.

Quote Originally Posted by Silverbane View Post
Plus Holy's damage coming at the end of the channel, rather than immediately as is the case for Dyskrasia and Art of War, can be really annoying. I've been leveling WHMs to get my 5th and 6th characters able to enter the housing lotteries, and I've lost track of how many times a tank has dragged the mobs out of Holy's AoE before the channel finished.

Holy's stun is nice, while it works, but it doesn't make up for being able to move freely and weave heals in between casts, like you can do with Dyskrasia and Art of War. You can't run with the mobs as the tank kites them while spamming Holy.
Having what is essentially a hallowed ground every mob pack on top of fair damage is a more than reasonable deal.