Quote Originally Posted by Shurrikhan View Post
Okay, so now your 320 AoE heal shares resource costs, at equal expense, with your 480 AoE heal (over 21s) and your +10% healing for 20 seconds. Given that you and your cohealer would need to then do 3200-4800 AoE healing over that time to make up for the lost Blessing or Dawn... are you then ever going to use Covenant?

And, is it worth buffing Covenant to the point of being competitive with those other options? Is a heal being instant worth losing a third of its potency? Will there actually remain use cases for the alternate spenders, or have you turned them into non-options?

These aren't rhetorical questions, but they would need to be answered before just making 4 abilities newly fight each other for usage would at all likely be a good idea.
That depends on what else is adjusted really.
What if SCH's shields were adjusted to make them advantageous enough to warrant using Covenant over Dawn or Blessing? Say that Addlo now reflects back 140 potency worth of damage on hit, as an example. Most shields would be gone on 1-2 hits from a boss. Between the mitigation and buff to the shield granted by Covenant, if that was able to make it 2-3 hits instead, would that not be worth it? You get a small damage increase over Broil and both Covenant and Addlo becomes actually something to consider using, even more so if it crits. Obviously, you can't Addlo spam everyone in AoE situations so Blessing and Dawn still have their purpose, with Covenant being more as a way to mitigation and potentially gain DPS thru Addlo. Then, I already provided Dissipation to help negate the cost of a Fairy Ability so that there would be less conflict of usage as well. Finally, the abilities still have CDs so isn't not as though the abilities will even conflict with each other any more than they currently do, especially if we add DoTs and Broil as means of accumulating Fairy Gauge that resource management would be almost a non-issue.

It's a bit rough around the edges but still possible.