If the game truly intends to appeal to a broad audience, then it can afford to be flexible with its supposed 'themes'. Aveyond's proposal is an excellent compromise - the provinces who wish to break away can do as much but the ones who do not can remain with yet others being cut loose at a later date once stability has been restored.

As it stands, the game isn't even consistent with its own supposed 'themes' and often embraces a stance of 'rules for thee but not for me'.

As for the Omega side quests, I agree that such rhetoric should be present in the MSQ's instead. By hiding such things away in optional content many players simply aren't going to see it...and in all honesty it seems as though the writers themselves forgot some of the things that they set up in side content because it either never received further exploration or it directly contradicts what the MSQ's portray at times.