Sounds like they should probably make positionals *more* rewarding, not less. I had no idea they were such a small amount of overall DPS.
Sounds like they should probably make positionals *more* rewarding, not less. I had no idea they were such a small amount of overall DPS.


The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
Yeah but how many fights really last that long outside of truly end game fights. And if you are the type of player to even attempt one of those, you are probably doing your positionals right lol.The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
Positionals are a dumb concept and there's a reason why WoW removed most of theirs.The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
The DPS has 0 agency in some cases and there are fights where landing them requires the entire party to adjust (E9S.)
The devs have been slowly phasing them out of the game for a reason, I don't even think they like them.
The only time I found positionals interesting is if they are on big cooldowns like Trick Attack where missing them punishes you a fair bit, but even then you could just save True North for it but at least there would be some oomph to them. Currently they feel very flat and boring.
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