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  1. #1
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Sounds like they should probably make positionals *more* rewarding, not less. I had no idea they were such a small amount of overall DPS.
    (7)

  2. #2
    Player
    hfang's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    83
    Character
    Hong Beifang
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    Sounds like they should probably make positionals *more* rewarding, not less. I had no idea they were such a small amount of overall DPS.
    The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
    (5)

  3. #3
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by hfang View Post
    The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
    Yeah but how many fights really last that long outside of truly end game fights. And if you are the type of player to even attempt one of those, you are probably doing your positionals right lol.
    (2)

  4. #4
    Player
    Euphares's Avatar
    Join Date
    Aug 2020
    Posts
    66
    Character
    Demetrius Leventis
    World
    Faerie
    Main Class
    Reaper Lv 70
    Quote Originally Posted by hfang View Post
    The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
    Positionals are a dumb concept and there's a reason why WoW removed most of theirs.


    The DPS has 0 agency in some cases and there are fights where landing them requires the entire party to adjust (E9S.)


    The devs have been slowly phasing them out of the game for a reason, I don't even think they like them.



    The only time I found positionals interesting is if they are on big cooldowns like Trick Attack where missing them punishes you a fair bit, but even then you could just save True North for it but at least there would be some oomph to them. Currently they feel very flat and boring.
    (4)
    Quote Originally Posted by LittleImp View Post
    People have so much of their identity invested into this game that they're essentially incapable of admitting it's possible to just be bad at it.