

if you hate positionals so much then just don't do em. the damage loss is so low, right? then just deal less damage than people who actually care to learn how to properly play their job, positionals included1- Posiotionals.
A: they account for less than 1% of your dps so they don't feel rewarding to land.. ninja ignoring flank on armor crush loses a whole 2 potency per second on dps. monk ignoring demolish loses roughly 3 potency per second. sam and drg are about the same as well. and
B: because so many bosses don't even have them recently, they're pretty much obselete anyway.


The issue is there just not rewarding, and I do miss a fair few, usually not through lack of trying but simply spinning or turning bosses.
But it's been discussed dozens of times over the years and worked out that a player could totally ignore positionals on most melee jobs. (probably all now monk has lost 2/3 of theres) and stand a very high chance of out parsing an equal player whos making the effort to land positionals, just because of the rng nature of things like crits, directs, and even latency.. All of which makes the impact of positionals actually immeasurable becasue any variation observed would be well within the margin of error players allow for crits and things.
In order to miss every positional you would typically be having to go out of your way to deliberately miss them or standing in front of a boss... the reality is a player ignoring positionals would still hit most of them because they'd just plant themselves behind/beside the boss and stay there unless mechanics forced them to move.
In this situation a ninja for example would only miss 60 potency on armor crush once every 30 seconds. a staggering 2 potency per second. thats not "way less damage"
its less than 1% of there total output.. the same would be true for all the melee. a monk would lose 60 potency over 18 seconds on demolish so 3 potency per second.. again less than 1%
I mean if you think thats super fun and rewarding gameplay then more power to you but for me it's just a personal peeve when bosses turn and you end up missing them. not a big peeve admitedlyy because the reality is that its not gonna impact the fight.. but still a peeve. if you scrapped them entirely nothing would really change. especially with how many bosses already have none.
Last edited by Dzian; 06-25-2022 at 10:44 PM.


considering the current "endgame" bosses we have, let's see:
Savage: out of all 5 fights, only P2S has no positionals
EX Trials: only Hydaelyn has positionals, so okay, fair
Ultimate: DSR has two phases with no positionals (eyes, a very short phase that really doesn't need them, and double dragons). UCoB, UWU and TEA all have positionals in every phase, and they should obviously be still considered high end content
so, out of every single piece of high end content out right now, three fights have no positionals, i'll give you three and a half if you want to count the DSR phases. what do you make of this? are you sure "many bosses already have none"?
I'll agree with you that positionals have little impact and that they will hardly make a difference on whether someone clears a fight or not, I don't think the dps loss is as small as you make it out to be but it's not huge either, but still. IMO positionals should indeed have more impact so that one could show that they can play their job and have spent the time mastering over someone who doesn't. I don't think someone who just picked up Monk should be able to be pretty much on par with someone who put in the work to play it properly and learn how to work around the job's quirks (which, until Shadowbringers, was the fact that it had a positional on every single one of its GCD combos). sadly, it seems like square doesn't agree with this vision
Last edited by hfang; 06-25-2022 at 10:49 PM.


yup. on top of what you've already mentioned..
6.0
Smiloton. 1st and lass boss no positionals
Stigma dreamscape last boss
Tower of bail. last boss
Atila scope. last boss
5.0
Castrum and DR (Bozja)
Paradigms breach big tree thing no posiitonals half the 3rd and 4th boss fights no positionals.
Copied factory second boss, third boss
Puppets bunker, 1st boss, part of last boss
Amareut, last boss
mt gulg second boss, mini boss,
cloud deck diamond weapon
e3s
e7s
thats what i can remember from current and the last expansion. there was quite a few in 4.0 as well.




I mean personally my solution until fairly recently was to just not play melee ever because I find positionals so irritating and unfun. It's not as much of an issue on reaper because we have so few and so infrequently, but it's also hands down the least fun/most irritating part of my kit even now. I haven't even touched new monk yet because old monk was so godawful an experience for me to play anything close to correctly that I just associate the job with a bad time now.
So yeah I'd be happy to see positionals kicked to the curb entirely. Or at least to have one melee job that doesn't have to deal with them at all.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time


So what's with this new hot take of positionals are fake difficulty? Why not go one step further and say that AoEs are fake difficulty? You have to stop your meleeing and that's anti fun, lol.
Or better yet, just stay off melee. You seem to have found the solution already.I mean personally my solution until fairly recently was to just not play melee ever because I find positionals so irritating and unfun. It's not as much of an issue on reaper because we have so few and so infrequently, but it's also hands down the least fun/most irritating part of my kit even now. I haven't even touched new monk yet because old monk was so godawful an experience for me to play anything close to correctly that I just associate the job with a bad time now.
So yeah I'd be happy to see positionals kicked to the curb entirely. Or at least to have one melee job that doesn't have to deal with them at all.




"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
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