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  1. #31
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lustre View Post
    I predicted before entering this thread that there'd be SE white knights claiming everything relating to pvp is a skill issue, and that's exactly what I saw lol. Let's ignore all the one shot mechanics, the toolkits designed for monkeys, awful server infrastructure, the fact that every frontline top 20 are summoners, followed by 10 black mages. Its definately a skill issue guys.
    Excuse me, sir, I'm a dragoon, not a summoner or black mage or scholar or white mage. There's a certain amount of pride you feel when you're hanging with or above the "meta" as a melee.

    That said, I agree that FFXIV is not really designed for PVP. The tickrate and queuing system, first of all, makes it difficult to react to what you see when everything is so fast-paced. And the UI doesn't help you understand what's happening, much less what killed you, because of numbers and names flying everywhere. Thus it's easy to assume there's nothing you could have done and the mode is completely and utterly busted.

    Though it's a tough pill to swallow, you either learn to play under the conditions or you underperform. The infrastructure itself will likely never be "fixed" (it's working exactly as intended even though it's not ideal and taps into some core issues that affects even PVE and has been around for a decade) and the UI likely won't change anytime soon, especially not in a way designed for PVP.
    (1)
    Last edited by Blinding_Awesomeness; 06-24-2022 at 09:56 PM.

  2. #32
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by YukikoKurosawa View Post
    Why do some people just adamantly refuse to admit some things are just flat out broken and it's not a "git gud" issue?
    Because it is apparently how things work.. i mean, i know we are screaming in a void and at se is not reading this forum.. but at least i come here sometimes just to vent.. and i am as honest as i can when i think there are serious balance or wathever issue or when i think some addition to the game could benefit it.

    But no.. here half ppl are all just get good or no sir we just cant have nice things!
    (1)

  3. #33
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Xylira View Post
    Some jobs just scale ridiculously well in Frontlines due to it being larger group oriented
    this is exactly what i tried to explain (maybe poorly) but that apparently cant get across (but honestly i am at the end convinced that most ppl here are just in bad faith).. it is just math.. if an aoe move is balanced for 5vs5 it is just logical that it is not balanced for a 24vs48 situation.

    edit: if you think deeply about it, it is similar to how some moves in pve works.. they have a fixed potency TILL tot targets, then the potency decreases... why would they do it? because if they dont it would be too OP on big groups of enemies
    (3)
    Last edited by Garten; 06-24-2022 at 10:37 PM.

  4. #34
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lustre View Post
    I predicted before entering this thread that there'd be SE white knights claiming everything relating to pvp is a skill issue, and that's exactly what I saw lol. Let's ignore all the one shot mechanics, the toolkits designed for monkeys, awful server infrastructure, the fact that every frontline top 20 are summoners, followed by 10 black mages. Its definately a skill issue guys.
    Exactly.. if everything is sooo balanced, why the heck are most ppl just picking those jobs (sum or blm or whm)?
    (2)

  5. #35
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gserpent View Post
    I dunno, dude. 2500 games but you're still making rookie mistakes?
    I baited you here. Where the hell did i say that i am making mistakes? didn't i already explained that i usually dont even ever die? I tought i was clear but maybe i was not so i'll try explain again better: those jobs are not GODS, but they OBVIOUSLY are not balanced for 24vs48 mode as already said, and i find cheap how people take advange of it and i would prefer if SE could look into it and make Frontline a "better" experience (both for rookies and for experts). (also maybe changing how purify works or making you get a temp immunity to a status when you get hit by it?)

    let's say that i am an idiot and i can't play, that i have fat fingers; or let's say i am a pvp god and i am one of the best of the best in ff14. Either way i think i can express my OBSERVATIONS that some jobs are not balanced. You disagree? well you're free to do it: but saying: "oh man, get good, summoners (or whm) dies like flyes what are you even talking about?"
    this is not even the argument made here.. who ever told that they are not killable? the problems is the abusable (is it even a word) offensive kit that was tought for a 5vs5 enviroment..


    ..waiting for next personal attack..
    edit: oh i forgot a dismissal DUDE, here too... wathever
    (1)

  6. #36
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,111
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Garten View Post
    Exactly.. if everything is sooo balanced, why the heck are most ppl just picking those jobs (sum or blm or whm)?
    PvE players tends to pick what seems OP to them and does not requires judgement
    This is not something new
    (0)

  7. #37
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    I kinda miss the old skillsets we had. Stormblood and Shadowbringers PvP was fun in FL
    (1)

  8. #38
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,111
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Garten View Post
    this is exactly what i tried to explain (maybe poorly) but that apparently cant get across (but honestly i am at the end convinced that most ppl here are just in bad faith).. it is just math.. if an aoe move is balanced for 5vs5 it is just logical that it is not balanced for a 24vs48 situation.

    edit: if you think deeply about it, it is similar to how some moves in pve works.. they have a fixed potency TILL tot targets, then the potency decreases... why would they do it? because if they dont it would be too OP on big groups of enemies
    The solution is always to not give them that chance.
    If you are paying attention, it is always DRK that setup kills for that group AOE.
    Always mark opposite team's DRK and CC them when they are about to move it (if your range dont tunnel vision into trigger happy)
    (0)

  9. #39
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    Outside of the roulette i avoid frontlines like a plague. I've noticed there to be many issues with a lot of the pvp styled games / maps on top of how matches are pretty much decided on who has the most summoners. Crystal Conflict is probably the most balanced and fun of all the types of pvp FF14 has to offer. By the looks of this thread however many seem to enjoy the chaos that is frontlines and if thats their thing they can go for it.
    (0)
    For the Horde! I mean.... For Ul'dah!

  10. #40
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zachia View Post
    Outside of the roulette i avoid frontlines like a plague. I've noticed there to be many issues with a lot of the pvp styled games / maps on top of how matches are pretty much decided on who has the most summoners. Crystal Conflict is probably the most balanced and fun of all the types of pvp FF14 has to offer. By the looks of this thread however many seem to enjoy the chaos that is frontlines and if thats their thing they can go for it.
    I just want old Frontlines back. Was fun and good xp. Now it is a miserable daily chore because the xp is too good to pass up.
    (0)

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