Quote Originally Posted by YukikoKurosawa View Post
Why do some people just adamantly refuse to admit some things are just flat out broken and it's not a "git gud" issue?
I really don't get it either. Certain posters here act like SE could do no wrong in how things are currently balanced. Which I find amusing given it's pretty obvious that Frontlines was a complete afterthought with the PvP changes that were made, and SE mainly focused on balancing for 5v5 in Crystalline Conflict. Some jobs just scale ridiculously well in Frontlines due to it being larger group oriented, with how the maps and objectives were previously designed. A single summoner isn't so much an issue, but a premade of 4 summoners that coordinate their LBs can instantly wipe an entire enemy team with how much damage is done over such a wide area, even just from the initial hit. The people crying 'git gud' seem to be burying their heads in the sand and ignoring that there are legitimate criticisms and complaints with certain edge cases that are not balanced.

It wouldn't even be that difficult to make tweaks to balance things better for frontlines without gutting the effectiveness. Changing the summoner LB to reduce the range, radius, or even just make it a point blank AOE, would at least force summoners to have to play more tactically and 'git gud' themselves if they want to use their LB to full effect.