Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 140
  1. #111
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Flana View Post
    I can't believe people actually expected major class overhauls from a minor patch.
    People like complaining
    (2)

  2. #112
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Naoki34 View Post
    People like complaining
    White knights be white knighting
    (11)

  3. #113
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Stasya View Post
    White knights be white knighting
    That is not white knighting in that scenario...
    (3)

  4. #114
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    No, I don't like complaining, I just want my kaiten backs and my crits to not feel flaccid anymore.
    (7)

  5. #115
    Player
    angelar_'s Avatar
    Join Date
    Jun 2022
    Posts
    57
    Character
    Angela Moray
    World
    Balmung
    Main Class
    Reaper Lv 100
    I wish people hyperfixate less on Kaiten, a button that understandably does little other than "feel good," and focus more on real problems like "SE really screwed up the functionality of SAM AoEs in 6.1."
    (3)

  6. #116
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by angelar_ View Post
    I wish people hyperfixate less on Kaiten, a button that understandably does little other than "feel good," and focus more on real problems like "SE really screwed up the functionality SAM AoEs in 6.1."
    A lot of the issue is with the kaiten fixation is it's a piece of the machine that used to be samurai. Yanking it out, breaking the machine, then trying to fix it without the part that you just yanked out is the entire problem it has. Tenka goken being the equivalent of a wet fart is another funny one though, and a change I still don't understand either.

    But yeah. Ill thought out and planned changes, haphazard implementation, nothing but lies and bullshit. Should've waited till they had something other than "we're removing an ability!"
    (11)
    Last edited by Ruminous; 06-25-2022 at 06:20 AM.

  7. #117
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by angelar_ View Post
    I wish people hyperfixate less on Kaiten, a button that understandably does little other than "feel good," and focus more on real problems like "SE really screwed up the functionality of SAM AoEs in 6.1."
    Part of the issue is that they shifted potencies around because of the kaiten removal, but those potencies didn't go into the Iaijutsus and instead went directly to our basic gcd combos. The whole point of the combos being weak is because it's there to build to a critical burst of some kind where we unleash a single strong hit. But none of them are particularly strong anymore. Midare hits for about 21 to 23k while other jobs still hit for above 50k with their signature moves, and while there's a valid argument that SAM uses its signature move more frequently than those other jobs, it's still a major tonal change from seeing 40-50k on enemies to 21k.

    Feeling is all we really have to go by since if we were to only look at it objectively, then there's nothing so wrong with the job that it breaks.

    It has problems in design now, yes. But it isn't unplayable. Simpler. Easier. Less things to think about or manage, regardless of how easy or difficult those aspects were prior to the patch, but easier and simpler than it was before, and people don't like that.

    Kaiten being gone is not the only issue. It just compounded the issues made as they were all done to make up for its removal.
    (7)

  8. #118
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by angelar_ View Post
    I wish people hyperfixate less on Kaiten, a button that understandably does little other than "feel good," and focus more on real problems like "SE really screwed up the functionality of SAM AoEs in 6.1."
    The problem with Kaiten being removed has had a cascading effect on the entire design, resulting in a flat damage profile because the "brilliant" game designers that grace this game had to make up for the missing potency not just via guaranteed crit on the Iajutsu skills that "kaiten was just an obligatory button for xd" and moving them to combo actions, and guaranteed crit itself which makes samurai completely undesirable in any comp with crit buffs.

    So yes, while stylistically Kaiten was just a button that looks and feels good to press, the asinine decision made by the definitely-not-incompetents that constitute the dev team has made the job just a badly designed liability in many team comps. That is to say, the ruining of SAM's functionality and identity in 6.1 came as a direct consequence of their decision to remove Kaiten.
    (6)

  9. #119
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by angelar_ View Post
    I wish people hyperfixate less on Kaiten, a button that understandably does little other than "feel good," and focus more on real problems like "SE really screwed up the functionality of SAM AoEs in 6.1."
    I don't really care about the cones being circles. It looks dumb, but whatever, its so far down the pole of concerns it doesn't even matter. Outside of dungeons pretty much no one even uses them.

    Kaiten on the other hand directly worked with kenki. Losing kaiten wasn't just a "feel good" move, it also completely destroyed the point of kenki even existing. Don't be surprised if the next change is gyoten losing its damage if we don't get kaiten back.

    The removal also meant they had to adjust potencies and they introduced the awful auto crit function to our big hitters so we lost an import skill and the dopamine of getting big crits. The entire point of SAM was "big D damage" and a core of that fun is gone now.
    (2)

  10. #120
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ransu View Post
    I don't really care about the cones being circles. It looks dumb, but whatever, its so far down the pole of concerns it doesn't even matter. Outside of dungeons pretty much no one even uses them.

    Kaiten on the other hand directly worked with kenki. Losing kaiten wasn't just a "feel good" move, it also completely destroyed the point of kenki even existing. Don't be surprised if the next change is gyoten losing its damage if we don't get kaiten back.

    The removal also meant they had to adjust potencies and they introduced the awful auto crit function to our big hitters so we lost an import skill and the dopamine of getting big crits. The entire point of SAM was "big D damage" and a core of that fun is gone now.
    I'd say the cone vs circle debate is still important in the case SAM. While you can maybe argue that WAR it isn't as important since its just going in line with the other tanks, which in itself is already a case of homogenization, the fact that Tenka Goken is a casted skill with no range means you're now encouraged to either play recklessly and get punished or just not use the skill at all, in which case, they've failed to make a core piece of the kit meaningful for 80% of the combat gameplay we do on a daily basis.

    Coupled with the fact that the potency is complete garbage, I think they really meant for SAM to not want to use iaijutsu in aoe anymore despite the fact that we have an aoe version of a skill that's only available by using iaijutsu multiple times.

    Kaiten is a big issue that caused a domino effect of poorly done alterations. So to say one change is not important is disingenuous to how dirty they've done us.
    (7)

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast