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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    What irks me about Normal mode content and its ilk is this would be the perfect spot to introduce mechanics at reduced level. Alas, they make them utterly pointless. Take E4N, for example. They finally put a tank swap debuff in Normal but then made Titan's autos so laughably weak nobody ever bothers swapping. For a more recent example, Nald'thal's tank buster soak doesn't actually do anywhere near lethal damage if you solo it. I had a Warrior the other night ask if they could try. They lived with just Vengeance and Bloodwhetting. This doesn't teach players anything because if it isn't threatening, why bother? Hell, it's why I don't bother disengaging on normal mode bosses and just eat the invul stacks. Why should I care? They won't kill me.
    100% agree. Normal mode is the absolute best place to introduce new things because the repercussions of failure are minimal.

    Pagl'than is my go to example. Lunar Bahamut, supposed to be this big scary threat.

    His "tankbuster" doesn't even come out until 75% of the fight (if you even ever see it you've done poor dps) and then it barely scratches the tank.

    All the aoe that goes out barely does 20% of a DPS health.

    Normal mode boss damage is completely irrelevant. The only reason trash does any damage is because we have developed a culture where you pull to the wall to pose any iota of challenge.
    (18)
    Last edited by Deceptus; 06-23-2022 at 09:54 PM.

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deceptus View Post
    100% agree. Normal mode is the absolute best place to introduce new things because the repercussions of failure are minimal.

    Pagl'than is my go to example. Lunar Bahamut, supposed to be this big scary threat.

    His "tankbuster" doesn't even come out until 75% of the fight (if you even ever see it you've done poor dps) and then it barely scratches the tank.

    All the aoe that goes out barely does 20% of a DPS health.

    Normal mode boss damage is completely irrelevant. The only reason trash does any damage is because we have developed a culture where you pull to the wall to pose any iota of challenge.
    Don't even have to go all the way back to Pagl though I'm surprised it actually is that bad.

    Smileton? I think is one of the 90 experts? Yeah the second boss is a friggin joke. I have video footage of that boss and specifically that boss for a reason:

    Did you know that boss has a tank buster? I didn't! Cause majority of the time my group kills the thing before it goes off!!!! The boss opens with an AoE that you ALSO only see once on my usual runs.

    ...WHAT?
    (10)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE