Unfortunately very true. I wouldn't even mind helping the less experienced players if they actually wanted help. If someone genuinely wanted to improve I'd happily set aside my free time and run over anything they wanted. If I see someone in a group doing their best and asking questions I'll be patient with any number of mistakes. But Yoshida's attitude that I'm meant to set aside my free time to carry people who don't particularly like me much and don't care about contributing is baffling. Especially when there's no reward and content I enjoy is butchered to accommodate carrying those players more easily. For me, it's a lose-lose deal.
As that type of player likes to say, "they don't pay my sub". They can carry themselves.
No one is saying to turn Normal mode content into tight dps checks. They're saying to give healers more to do than 1 button. The only place this would cause potential difficulty is Savage or Ultimate, since all other content doesn't require any healer dps. Thus, healers likely have 1 button dps because of Savage and Ultimate and how the devs want bad players to be able to clear it.
I'm sorry, but if a player couldn't handle more than 1 button to deal damage as a healer and didn't want to learn, they have no place in Savage or Ultimate. It's meant to be designed for the players who want a challenge. This developer mentality of butchering an entire role just to try and hand hardcore content over to the entire playerbase is crazy.



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