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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Sadly, I think it goes beyond even that and the devs actively want a role where casual players can essentially get away with very little contribution. Hence the constant mention of healer DPS being optional outside of week 1 prog and Ultimate. They want better players to carry the load. Hell, Yoshida has come right out and admitted that when nobody was queuing for Castrum in Bozja. And later added they want to explore more large scale content like that because it allows better players to "help" less experienced ones.

    Their concern seems to be that if they were to give healers even tank rotations, it'd immediately become the expected norm especially at the Savage level. Which it would. The fact they view that as a bad thing speaks volumes.
    Unfortunately very true. I wouldn't even mind helping the less experienced players if they actually wanted help. If someone genuinely wanted to improve I'd happily set aside my free time and run over anything they wanted. If I see someone in a group doing their best and asking questions I'll be patient with any number of mistakes. But Yoshida's attitude that I'm meant to set aside my free time to carry people who don't particularly like me much and don't care about contributing is baffling. Especially when there's no reward and content I enjoy is butchered to accommodate carrying those players more easily. For me, it's a lose-lose deal.

    As that type of player likes to say, "they don't pay my sub". They can carry themselves.

    Quote Originally Posted by Colt47 View Post
    I don't really want the game to be all about who does the most damage wins the fight and the dev team doesn't want that reality either.
    No one is saying to turn Normal mode content into tight dps checks. They're saying to give healers more to do than 1 button. The only place this would cause potential difficulty is Savage or Ultimate, since all other content doesn't require any healer dps. Thus, healers likely have 1 button dps because of Savage and Ultimate and how the devs want bad players to be able to clear it.

    I'm sorry, but if a player couldn't handle more than 1 button to deal damage as a healer and didn't want to learn, they have no place in Savage or Ultimate. It's meant to be designed for the players who want a challenge. This developer mentality of butchering an entire role just to try and hand hardcore content over to the entire playerbase is crazy.
    (20)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Unfortunately very true. I wouldn't even mind helping the less experienced players if they actually wanted help. If someone genuinely wanted to improve I'd happily set aside my free time and run over anything they wanted. If I see someone in a group doing their best and asking questions I'll be patient with any number of mistakes. But Yoshida's attitude that I'm meant to set aside my free time to carry people who don't particularly like me much and don't care about contributing is baffling. Especially when there's no reward and content I enjoy is butchered to accommodate carrying those players more easily. For me, it's a lose-lose deal.

    As that type of player likes to say, "they don't pay my sub". They can carry themselves.
    I want to believe Yoshida genuinely feels these players want to try instead of it being a PR statement. Unfortunately, that only showcases his naivety. A lot of people asking for "help" are, in fact, expecting a carry even through their actions alone. A perfect example is a friend of a friend who's been trying to teach her now to play SMN. She keeps arguing with him that "mechanics are more important!" as justification for literally stopping her rotation to perform them. I helped them last night in P1S going on Sage, a job I have never taken into Savage, and was only 800ish rDPS offer her. And I have less gear. This exact attitude is what Yoshida seems to willfully ignore. I'd be a lot more willing to "deal with it" if healing was fun. To be fair, I did enjoy it... but only because it was my first crack on Sage in Savage. I also sat there baffled at how little healing I actually did. Granted, I knew from my static the healing was a complete joke but feeling it out myself made it standout even more.

    Quote Originally Posted by Liam_Harper View Post
    No one is saying to turn Normal mode content into tight dps checks. They're saying to give healers more to do than 1 button. The only place this would cause potential difficulty is Savage or Ultimate, since all other content doesn't require any healer dps. Thus, healers likely have 1 button dps because of Savage and Ultimate and how the devs want bad players to be able to clear it.

    I'm sorry, but if a player couldn't handle more than 1 button to deal damage as a healer and didn't want to learn, they have no place in Savage or Ultimate. It's meant to be designed for the players who want a challenge. This developer mentality of butchering an entire role just to try and hand hardcore content over to the entire playerbase is crazy.
    What irks me about Normal mode content and its ilk is this would be the perfect spot to introduce mechanics at reduced level. Alas, they make them utterly pointless. Take E4N, for example. They finally put a tank swap debuff in Normal but then made Titan's autos so laughably weak nobody ever bothers swapping. For a more recent example, Nald'thal's tank buster soak doesn't actually do anywhere near lethal damage if you solo it. I had a Warrior the other night ask if they could try. They lived with just Vengeance and Bloodwhetting. This doesn't teach players anything because if it isn't threatening, why bother? Hell, it's why I don't bother disengaging on normal mode bosses and just eat the invul stacks. Why should I care? They won't kill me.
    (15)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    What irks me about Normal mode content and its ilk is this would be the perfect spot to introduce mechanics at reduced level. Alas, they make them utterly pointless. Take E4N, for example. They finally put a tank swap debuff in Normal but then made Titan's autos so laughably weak nobody ever bothers swapping. For a more recent example, Nald'thal's tank buster soak doesn't actually do anywhere near lethal damage if you solo it. I had a Warrior the other night ask if they could try. They lived with just Vengeance and Bloodwhetting. This doesn't teach players anything because if it isn't threatening, why bother? Hell, it's why I don't bother disengaging on normal mode bosses and just eat the invul stacks. Why should I care? They won't kill me.
    100% agree. Normal mode is the absolute best place to introduce new things because the repercussions of failure are minimal.

    Pagl'than is my go to example. Lunar Bahamut, supposed to be this big scary threat.

    His "tankbuster" doesn't even come out until 75% of the fight (if you even ever see it you've done poor dps) and then it barely scratches the tank.

    All the aoe that goes out barely does 20% of a DPS health.

    Normal mode boss damage is completely irrelevant. The only reason trash does any damage is because we have developed a culture where you pull to the wall to pose any iota of challenge.
    (18)
    Last edited by Deceptus; 06-23-2022 at 09:54 PM.

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deceptus View Post
    100% agree. Normal mode is the absolute best place to introduce new things because the repercussions of failure are minimal.

    Pagl'than is my go to example. Lunar Bahamut, supposed to be this big scary threat.

    His "tankbuster" doesn't even come out until 75% of the fight (if you even ever see it you've done poor dps) and then it barely scratches the tank.

    All the aoe that goes out barely does 20% of a DPS health.

    Normal mode boss damage is completely irrelevant. The only reason trash does any damage is because we have developed a culture where you pull to the wall to pose any iota of challenge.
    Don't even have to go all the way back to Pagl though I'm surprised it actually is that bad.

    Smileton? I think is one of the 90 experts? Yeah the second boss is a friggin joke. I have video footage of that boss and specifically that boss for a reason:

    Did you know that boss has a tank buster? I didn't! Cause majority of the time my group kills the thing before it goes off!!!! The boss opens with an AoE that you ALSO only see once on my usual runs.

    ...WHAT?
    (10)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE