Quote Originally Posted by Liam_Harper View Post
Unfortunately very true. I wouldn't even mind helping the less experienced players if they actually wanted help. If someone genuinely wanted to improve I'd happily set aside my free time and run over anything they wanted. If I see someone in a group doing their best and asking questions I'll be patient with any number of mistakes. But Yoshida's attitude that I'm meant to set aside my free time to carry people who don't particularly like me much and don't care about contributing is baffling. Especially when there's no reward and content I enjoy is butchered to accommodate carrying those players more easily. For me, it's a lose-lose deal.

As that type of player likes to say, "they don't pay my sub". They can carry themselves.
I want to believe Yoshida genuinely feels these players want to try instead of it being a PR statement. Unfortunately, that only showcases his naivety. A lot of people asking for "help" are, in fact, expecting a carry even through their actions alone. A perfect example is a friend of a friend who's been trying to teach her now to play SMN. She keeps arguing with him that "mechanics are more important!" as justification for literally stopping her rotation to perform them. I helped them last night in P1S going on Sage, a job I have never taken into Savage, and was only 800ish rDPS offer her. And I have less gear. This exact attitude is what Yoshida seems to willfully ignore. I'd be a lot more willing to "deal with it" if healing was fun. To be fair, I did enjoy it... but only because it was my first crack on Sage in Savage. I also sat there baffled at how little healing I actually did. Granted, I knew from my static the healing was a complete joke but feeling it out myself made it standout even more.

Quote Originally Posted by Liam_Harper View Post
No one is saying to turn Normal mode content into tight dps checks. They're saying to give healers more to do than 1 button. The only place this would cause potential difficulty is Savage or Ultimate, since all other content doesn't require any healer dps. Thus, healers likely have 1 button dps because of Savage and Ultimate and how the devs want bad players to be able to clear it.

I'm sorry, but if a player couldn't handle more than 1 button to deal damage as a healer and didn't want to learn, they have no place in Savage or Ultimate. It's meant to be designed for the players who want a challenge. This developer mentality of butchering an entire role just to try and hand hardcore content over to the entire playerbase is crazy.
What irks me about Normal mode content and its ilk is this would be the perfect spot to introduce mechanics at reduced level. Alas, they make them utterly pointless. Take E4N, for example. They finally put a tank swap debuff in Normal but then made Titan's autos so laughably weak nobody ever bothers swapping. For a more recent example, Nald'thal's tank buster soak doesn't actually do anywhere near lethal damage if you solo it. I had a Warrior the other night ask if they could try. They lived with just Vengeance and Bloodwhetting. This doesn't teach players anything because if it isn't threatening, why bother? Hell, it's why I don't bother disengaging on normal mode bosses and just eat the invul stacks. Why should I care? They won't kill me.