Why do some people just adamantly refuse to admit some things are just flat out broken and it's not a "git gud" issue?
Why do some people just adamantly refuse to admit some things are just flat out broken and it's not a "git gud" issue?
I really don't get it either. Certain posters here act like SE could do no wrong in how things are currently balanced. Which I find amusing given it's pretty obvious that Frontlines was a complete afterthought with the PvP changes that were made, and SE mainly focused on balancing for 5v5 in Crystalline Conflict. Some jobs just scale ridiculously well in Frontlines due to it being larger group oriented, with how the maps and objectives were previously designed. A single summoner isn't so much an issue, but a premade of 4 summoners that coordinate their LBs can instantly wipe an entire enemy team with how much damage is done over such a wide area, even just from the initial hit. The people crying 'git gud' seem to be burying their heads in the sand and ignoring that there are legitimate criticisms and complaints with certain edge cases that are not balanced.
It wouldn't even be that difficult to make tweaks to balance things better for frontlines without gutting the effectiveness. Changing the summoner LB to reduce the range, radius, or even just make it a point blank AOE, would at least force summoners to have to play more tactically and 'git gud' themselves if they want to use their LB to full effect.
this is exactly what i tried to explain (maybe poorly) but that apparently cant get across (but honestly i am at the end convinced that most ppl here are just in bad faith).. it is just math.. if an aoe move is balanced for 5vs5 it is just logical that it is not balanced for a 24vs48 situation.
edit: if you think deeply about it, it is similar to how some moves in pve works.. they have a fixed potency TILL tot targets, then the potency decreases... why would they do it? because if they dont it would be too OP on big groups of enemies
Last edited by Garten; 06-24-2022 at 10:37 PM.
The solution is always to not give them that chance.this is exactly what i tried to explain (maybe poorly) but that apparently cant get across (but honestly i am at the end convinced that most ppl here are just in bad faith).. it is just math.. if an aoe move is balanced for 5vs5 it is just logical that it is not balanced for a 24vs48 situation.
edit: if you think deeply about it, it is similar to how some moves in pve works.. they have a fixed potency TILL tot targets, then the potency decreases... why would they do it? because if they dont it would be too OP on big groups of enemies
If you are paying attention, it is always DRK that setup kills for that group AOE.
Always mark opposite team's DRK and CC them when they are about to move it (if your range dont tunnel vision into trigger happy)
i'll genuily try to become more aware of that, tnx for the suggestion.
Because it is apparently how things work.. i mean, i know we are screaming in a void and at se is not reading this forum.. but at least i come here sometimes just to vent.. and i am as honest as i can when i think there are serious balance or wathever issue or when i think some addition to the game could benefit it.
But no.. here half ppl are all just get good or no sir we just cant have nice things!
Take away the limit break regeneration outside of combat, and I am very positive that there's hardly any changes as to how frontlines is played.
Broken? I don't think so.
Busted? Definitely.
This is fundamentally git gud issue.
If you think Summoner is the issue, that only means you don't understand what is going on
These Summoners are not going to do much with out DRK or WAR to setup kill for them
Last edited by Divinemights; 06-23-2022 at 09:45 AM.
I predicted before entering this thread that there'd be SE white knights claiming everything relating to pvp is a skill issue, and that's exactly what I saw lol. Let's ignore all the one shot mechanics, the toolkits designed for monkeys, awful server infrastructure, the fact that every frontline top 20 are summoners, followed by 10 black mages. Its definately a skill issue guys.
Excuse me, sir, I'm a dragoon, not a summoner or black mage or scholar or white mage. There's a certain amount of pride you feel when you're hanging with or above the "meta" as a melee.I predicted before entering this thread that there'd be SE white knights claiming everything relating to pvp is a skill issue, and that's exactly what I saw lol. Let's ignore all the one shot mechanics, the toolkits designed for monkeys, awful server infrastructure, the fact that every frontline top 20 are summoners, followed by 10 black mages. Its definately a skill issue guys.
That said, I agree that FFXIV is not really designed for PVP. The tickrate and queuing system, first of all, makes it difficult to react to what you see when everything is so fast-paced. And the UI doesn't help you understand what's happening, much less what killed you, because of numbers and names flying everywhere. Thus it's easy to assume there's nothing you could have done and the mode is completely and utterly busted.
Though it's a tough pill to swallow, you either learn to play under the conditions or you underperform. The infrastructure itself will likely never be "fixed" (it's working exactly as intended even though it's not ideal and taps into some core issues that affects even PVE and has been around for a decade) and the UI likely won't change anytime soon, especially not in a way designed for PVP.
Last edited by Blinding_Awesomeness; 06-24-2022 at 09:56 PM.
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