Still beats doing poop quests in WoW.
Still beats doing poop quests in WoW.
Or looting seemingly toothless wolves and cats. Or beasts without hides. Or various hooved mammals without hooves.
https://www.youtube.com/watch?v=8lZl...rbotAnimations
This sums up the experience perfectly.
Ah, the Barrens back in Vanilla, home to headless raptors, footless zebras, hideless boars, toothless wolves, and Mankrik's wife. All of them five to ten minutes apart on foot. Because it was a level 10-18 zone and you didn't get a mount until 40.Or looting seemingly toothless wolves and cats. Or beasts without hides. Or various hooved mammals without hooves.
https://www.youtube.com/watch?v=8lZl...rbotAnimations
This sums up the experience perfectly.
And some people are nostalgic for that. The mind boggles.
A lot of it is because the game world felt like an actual world. You could pick a direction to run in and explore and find yourself travelling across an entire continent. Or jumping off of the side of Teldrassil to see what would happen, miraculously surviving and then spending half an hour swimming around the entirety of it in order to find a way back because you forgot what a hearthstone is.Ah, the Barrens back in Vanilla, home to headless raptors, footless zebras, hideless boars, toothless wolves, and Mankrik's wife. All of them five to ten minutes apart on foot. Because it was a level 10-18 zone and you didn't get a mount until 40.
And some people are nostalgic for that. The mind boggles.
FFXIV lacks that sort of engagement with the world. You can't, for example, climb to the highest point of the world as a mage and then cast slow fall in order to float across the skies and race a friend. I miss that sort of thing, honestly - and whilst others may not care, it's enough to contribute to a lot of the MSQ's coming across as mindless busywork.
On the other hand, a lot of it was empty space, half-finished concepts, and general time-wasting with no actual purpose. The kind of thing that most people nowadays write off as filler and padding.A lot of it is because the game world felt like an actual world. You could pick a direction to run in and explore and find yourself travelling across an entire continent. Or jumping off of the side of Teldrassil to see what would happen, miraculously surviving and then spending half an hour swimming around the entirety of it in order to find a way back because you forgot what a hearthstone is.
FFXIV lacks that sort of engagement with the world. You can't, for example, climb to the highest point of the world as a mage and then cast slow fall in order to float across the skies and race a friend. I miss that sort of thing, honestly - and whilst others may not care, it's enough to contribute to a lot of the MSQ's coming across as mindless busywork.
Sure, though that's generally the case with any game with a large game world. It still felt 'lived in' to a degree that FFXIV sadly does not. I have a great many complaints in regards to the direction WoW took but to give praise where praise is due I was very happy with the world itself being a canvas I could meaningfully interact with and explore. Sometimes it's the little things that go a long way.
Don't worry, with 'Tweetingway' being a success I'm sure we'll see the Lopporits milked for all they're worth from this point onwards.dude did you see how hilarious puddingway was?? he's like looking for pudding dude xD he's so wacky haha dude PUDDING lmao ignore all those innocent thavnairians you just watched die in garlemald lmao dude PUDDING he wants the pudding!! funny rabbit creature want pudding xD
I must admit, that with Patch 9.2.5 WoW has become a relatively nice game. They have removed almost all stupid FOMO-mechanics, artificial caps etc. So you can play what you want and you are not "forced" to do content, you do not like. I play it again very casually and it is fun so far. It is funny and sad at the same time, that the devs turn it into a nice game when too many players left it.
Cheers
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