Page 1 of 2 1 2 LastLast
Results 1 to 10 of 1604

Hybrid View

  1. #1
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Shurrikhan View Post
    Returning to having more than a mere 2-3 rotational single-target spells that aren't (virtually never used) heals, as not to spend 91.7% of GCDs on a single button =/= "turning healers into DPS".

    Or is, say, 5 offensive/supportive GCDs somehow the equivalent to having a full kit of them?


    The devs refuse to give us more to heal.
    The devs refuse to give us any support beyond mere shallow %dmg buffs.

    So what else, then, is left if we want to use more than a single button for over 90% of our GCDs and the majority of our CPM (all oGCDs, pots, and Sprint also included) on that single button?
    You seem to be forgetting that in this current situation adding a full rotation is essentially turning healers into a DPS.

    Maaaaaybe if content was balanced properly so healing was actually more necessary it wouldn't be as you'd be balancing heals with DPS. But content isn't balanced for healers right now. Giving them even a single rotation is basically turning them into the party's third dps right now.

    Ignoring the root of the problem is only going to make the issue worse over time.
    (0)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NekoMataMata View Post
    You seem to be forgetting that in this current situation adding a full rotation is essentially turning healers into a DPS.

    Maaaaaybe if content was balanced properly so healing was actually more necessary it wouldn't be as you'd be balancing heals with DPS. But content isn't balanced for healers right now. Giving them even a single rotation is basically turning them into the party's third dps right now.

    Ignoring the root of the problem is only going to make the issue worse over time.
    So why do Tanks get a rotation if they aren't DPS? Get that double standard crap out of here.
    (16)

  3. #3
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Silver-Strider View Post
    So why do Tanks get a rotation if they aren't DPS? Get that double standard crap out of here.

    Because DPS tie to their job? How do a tank "tank" a target? By keeping the boss on them. How do they keep the boss on them? By generating threat. How do they generating threat? By DPSing. How they can generate a lot of threat? By having high DPS!

    In another word, DPS directly enhance the role of a tank. DPSing on a healer is the exact opposite of that, unless of course, you want to make every AOE acts like assize/macro and every single target heal act like Kardia?

    Like ... seriously, this is not a rhetoric question, if anyone know there is any other MMO where the "main" role of a healer is DPS first, and healing is a distant second, tell me. I will definitely go check it out even briefly just to see how it's done. The issue with healer in this game went far beyond of being simply boring/exciting, it's outright an identity crisis.
    (2)
    Last edited by Raven2014; 06-19-2022 at 06:52 AM.

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    Because DPS tie to their job? How do a tank "tank" a target? By keeping the boss on them. How do they keep the boss on them? By generating threat. How do they generating threat? By DPSing. How they can generate a lot of threat? By having high DPS!

    In another word, DPS directly enhance the role of a tank. DPSing on a healer is the exact opposite of that, unless of course, you want to make every AOE acts like assize/macro and every single target heal act like Kardia?
    That doesn't mean you need a rotation to pull that off. You could literally have 1 skill that builds Aggro and be fine. Back in the day, Tanks used Flash to get initial aggro, a skill that did 0 damage and it worked so this is a BS argument. It's a Double Standard and a bad one at that.
    (14)

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Silver-Strider View Post
    That doesn't mean you need a rotation to pull that off. You could literally have 1 skill that builds Aggro and be fine. Back in the day, Tanks used Flash to get initial aggro, a skill that did 0 damage and it worked so this is a BS argument. It's a Double Standard and a bad one at that.
    No it's not double standard. If that is your argument, then not even the DPS would need more than one button because they can DPS "just fine!". That is a silly take and you know it. Tank and DPS are fine because they don't have to worry about anyone else but themselves in a fight. Healers is the only role that watching other people are part of their jobs, hence they stand to suffer the most from having integrated distraction (like a DPS combo). Like ... seriously, this claim is as silly as someone who caught texting whilen driving saying "but you text to when sitting at your desk, take that double standard out of here!".

    Jebrus, the combo itself isn't the problem here.


    And before you claim that's not a problem with you, history had shown that's a problem for most of the average players, hence while Healer being what it is these days. The point is a rotation will always gonna introduce a distraction to some degree, depending on the skill of a player (that's why tunnel vision is a thing). But for a tank/DPS that does not distract from their main directive. A tank will lose nothing if he focus on his combo, a healer tunnel vision on their combo is a risk of someone else dying.
    (0)
    Last edited by Raven2014; 06-19-2022 at 07:18 AM.

  6. #6
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    Snip
    A Tank can die if they don't pop a CD on a Tank buster because they tunneled on their rotation and can be more than enough for a snowball effect towards an inevitable wipe. How often does a mechanic end up killing both tanks in an 8 man and are unable to get up and reestablish aggro again before the party dies? How many Alliance Raids have the MT die and the 2 other Tanks do NOTHING about the boss killing half the raid while the MT is being rezzed? This is the type of BS I'm talking about when it comes to double standards. Tanks can screw up royally and no one bats an eye but a Healer screws up and it's the end of the world. I have yet to see a single argument that is actually a healer exclusive issue that warrants the mistreatment Healers have gotten over the years because there simply isn't one. It's always the same 2-3 arguments about how the healer didn't heal because they were casting Glare, while completely ignoring the Asylum that was up and they were outside of it or where out of range of being healed by Assize, or that the healer had to prioritize the Tank because they also got hit, etc.

    I've heard the excuses a million times already and I'm sick of it.
    (17)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raven2014 View Post
    if anyone know there is any other MMO where the "main" role of a healer is DPS first, and healing is a distant second, tell me.
    Unless said healing contributes as directly as possible to the party's dps... all of them?

    Healing more than is needed for survival (or for a deliberate rDPS-increasing overextension) has never been the job of a healer.

    Unless the encounter is one of the few not won by depleting enemy HP to zero (of which there are none in XIV), all healing has only ever been a means of dps -- and when that more efficient but bottlenecked means of increasing rDPS has hit its cap, healers switch back to direct contribution.
    (14)

  8. #8
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Silver-Strider View Post
    So why do Tanks get a rotation if they aren't DPS? Get that double standard crap out of here.
    Last I checked but tanks have to grab aggro and maintain aggro. Damage skills are also a part of some tanks sustain. You can't really compare the two here.

    But I understand. Judging by the aggressiveness of your posts here you just absolutely have to have a healer with a full DPS rotation don't you? You don't care about logic, you'll use whatever you can think of in your own arguments to get what you want at this point.
    (0)

  9. #9
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by NekoMataMata View Post
    Last I checked but tanks have to grab aggro and maintain aggro. Damage skills are also a part of some tanks sustain. You can't really compare the two here.

    But I understand. Judging by the aggressiveness of your posts here you just absolutely have to have a healer with a full DPS rotation don't you? You don't care about logic, you'll use whatever you can think of in your own arguments to get what you want at this point.
    Like the other post said, you dont NEED a complicated DPS rotation to get aggro. Why, we should just take out all their DPS buttons except one, give them even MORE mitigation even if it's not needed, maybe throw in some pointless self heal skills too, boom we got the situation the healer role is in.

    And besides, they could have Heals and DPS interact with each other. Like, what if Kardia on Sage wasn't a flat potency value but was instead something like "10% of all damage you do heals the Kardia target" or something like that? What if doing damage filled up the Lily gauge on White Mage? What if Scholar had an attack that put a debuff on the enemy, that caused allies to be healed when they strike the enemy? The possibilites are endless, but instead we get boring "Heal X on Y cooldown, maybe reduce damage taken for a bit" kind of heals that are just so, so tiresome.
    (6)

  10. #10
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by NekoMataMata View Post
    Last I checked but tanks have to grab aggro and maintain aggro. Damage skills are also a part of some tanks sustain. You can't really compare the two here.
    Except that they also provide an example of non-DPS skills being used, in the past, to generate and maintain aggro.
    Furthermore, aggro maintenance is a non-issue thanks to the Squeen approved tank stance button, now in 4 flavors of the exact same thing.

    A comparison actually can really happen here: Tanks were designed with the idea that their primary role shouldn't require their absolute focus on the one aspect of their gameplay, whereas healers were not.
    And so, why is it that healers cannot be designed for the game they're being put into, and yet Tanks and DPS can?


    Quote Originally Posted by Raven2014 View Post
    The point is a rotation will always gonna introduce a distraction to some degree, depending on the skill of a player (that's why tunnel vision is a thing). But for a tank/DPS that does not distract from their main directive. A tank will lose nothing if he focus on his combo, a healer tunnel vision on their combo is a risk of someone else dying.
    Actually, that's very incorrect.
    If a tank tunnel visions on his DPS combo, but forgets to activate tank stance, that means they will very likely not maintain aggro. Furthermore, if they tunnel on their DPS, they could forget to use mitigation abilities. Which, often, in my experience, they do.

    If a DPS tunnel visions, they could also forget to use their mitigation tools or self-sustain abilities. If a DPS tunnel visions, they could forget to do mechanics or not get out of AOEs in time and get OHKO'd. Which, often, in my experience, they do.

    And yet, these are just "mistakes." And they're allowed to make these mistakes, because "reasons."
    Meanwhile, healers are not allowed to make mistakes because "reasons."
    (12)
    Last edited by MintnHoney; 06-19-2022 at 07:27 AM.

Page 1 of 2 1 2 LastLast