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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Amenara View Post
    I will say as a super casual player that dungeons and EX fights are undertuned for healers, especially when it becomes more efficient to have less or no healers to run that content.
    I always find this take...odd. Doing HydEx as a fresh 90, healing was absolutely needed and I had to go through about as many practice parties as I did Titania before clear. Some people just have REAL problems with some mechanics. (It's like P1S - Fourfold makes perfect sense to me, but several days of PFs proved to me that it WASN'T for a lot of the other people I was getting in parties with...)

    Part of this comes with comparing prog vs farm. Farming, ZodEx only needs 1 healer. Prog, I was in groups that were dying to things left and right and even some that had trouble clearing the 4 spheres add phase. In the all class/no Job stone run I did, someone even remarked we were clearing the add phase better with no Job stones than many of the early learning parties were. So part of this is that the fights are tuned about right for at level gear, prog, and the first week or three of farming. It's after that, once everyone knows the fights and the mechanics and has better gear and weapons, that they feel undertuned. But go run Coils now (considered very difficult at the time) and they'll likely be far easier, even synced, than they were at level just from the ilevel scaling alone.

    Quote Originally Posted by Icecylee View Post
    <snip>
    Honestly, you have a good take that I somewhat agree with. I DISAGREE that people *actually* mean that, though. I've seen threads from people using that to argue - and I mean this literally - that healers should be removed from the game. While MOST people in that thread had the sanity to say no to that proposal, most basically agreed with it that it means no one needs to/should take healers in 4 man runs and other content. That's not an argument of optimization or speed, it's an argument of "If it's not needed in 4 mans, that means there's something wrong with its design"; but based on that, we must conclude that DPS and Tanks in FFXIV are designed poorly as well.

    Which...MAY be true. But my issue is that people aren't generally arguing that other than some peripheral arguments that self-sustain may be a BIT too high.

    As we agree: That can be said of literally every role in the game at present.

    EDIT:

    Also, from the Reddit thread:

    They brought all the other jobs that can help heal. Paladin had like 16 clemencies, RPR for the aoe heals, DNC for curing waltz, monk for mantra, RDM had 30 vercures, even SMN had 9 physicks.
    When you have your other Jobs healing basically as much as an extra healer...
    (2)
    Last edited by Renathras; 06-18-2022 at 08:42 AM. Reason: Marked with EDIT