Surprising nobody, it was an AST.
To me, this is the last piece of evidence we needed to be sure that the healing and mitigation provided by non-healer jobs should really be reduced.
Props to that group. It's an awesome feat.
At the same time it also makes me sadder.
FOR ANYONE SAYING THIS MEANS HEALING IS TOO EASY/BROKEN:
This seems to be a REALLY advanced group min/maxing everything to a fine art/flawless science. The OP also mentions that this was their 10th attempt as RNG has to work out just right for it to be successful. [EDIT: Or 10th day of them trying to get it to work, one of the two - point is, it wasn't even possible for them unless the RNG worked out in their favor, which took several attempts to get lucky with.]
The fastest runner in the world can probably outrun several types of animals/vehicles. That doesn't mean this is common or normal.
Do NOT use exceptions that prove the rule as an argument against the rule. It makes no sense. When everyone and their dog is solo healing Ultimates, THEN we can start talking. But how many of you, here, personally have solo healed it?
Any of you?
No?
Then perhaps we shouldn't be drawing grand conclusions from this niche case...
Last edited by Renathras; 06-17-2022 at 04:37 AM. Reason: Marked with EDIT
The rng has nothing to do with healing itself and more healer-targeted mechanics. That it took them only 10 tries despite that is defijitely impressive, especially seeing as dsr is a fight you need to have to a flawless science to begin with to beat.
Is it worth drawing conclusions from? Maybe not but it's definitely worth noting.
In fairness, any group that's cleared DSR so far is a really advanced group min/maxingFOR ANYONE SAYING THIS MEANS HEALING IS TOO EASY/BROKEN:
This seems to be a REALLY advanced group min/maxing everything to a fine art/flawless science. The OP also mentions that this was their 10th attempt as RNG has to work out just right for it to be successful. [EDIT: Or 10th day of them trying to get it to work, one of the two - point is, it wasn't even possible for them unless the RNG worked out in their favor, which took several attempts to get lucky with.]
The fastest runner in the world can probably outrun several types of animals/vehicles. That doesn't mean this is common or normal.
Do NOT use exceptions that prove the rule as an argument against the rule. It makes no sense. When everyone and their dog is solo healing Ultimates, THEN we can start talking. But how many of you, here, personally have solo healed it?
Any of you?
No?
Then perhaps we shouldn't be drawing grand conclusions from this niche case...![]()
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Valid point, haha!
But I think that just suggests that we'd need a LOT of groups doing this before we could draw the conclusion that healing is OP.
It's kinda funny reading the general reactions/replies in that thread. About half the people are saying (as is likely here) that this means healing is too easy, while half are noting what I am...and a bunch are also begging for AST not to be nerfed because of this. XD
The argument is this exception shouldn't be remotely feasible regardless of player skill level. Ultimate, and even Savage, should be dealing enough damage that bringing only one healer is a guaranteed death. Otherwise, how can you ever engage two players in their primary role (healing) when only one is actually required? This is why healers spend the overwhelming majority of their casts on a single button. They have nothing else to do even at the Ultimate level.
Last edited by ForteNightshade; 06-17-2022 at 06:59 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
This. It's already a joke in normal mode content that the tank is the healer and also the tank, but to see it reach Ultimate shows that there simply isn't enough healing required for healers to actually be engaged healing. And a lot of that is because there's so much healing coming from other sources.
The only time you really need to work hard in healing is if you've got a group that gets into real trouble by messing up a lot. The rest of the time, healers are just not very good DPS. That's not really true of the other roles. Does SE have no healers on the dev team, or is "we technically have healing but we don't want healers thinking about it when they could be mashing Glare instead" the actual design goal, here?
Survivor of Housing Savage 2018.
Discord: Tridus#2642
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