Quote Originally Posted by Marxam View Post
I just want to see the lvl 100 skill return to form. Make it Dark Arts, purely for the animation. DA will just work in the same way as Infuriate but with some difference:

Dark Arts:
-60 sec recast (2 charges)
-Gains 3 stacks of DA, 15 sec duration
-DA augments abilities and weapon skills.

examples of DA augments:
-TBN costs no MP (still retains free BS when popped)
-Dark Mind increased to 30% mag
-Soul Eater changed to Power Slash (increased potency, etc)
-Siphon Strike changed to Spinning Slash (increased MP)
-Stalwart Soul restores HP

This is just an example of how DA could have worked in current game design instead of being gutted and turned into flavor text on a tool tip. It copies WAR but still is uniquely different.

However as a whole I would like to see them start to make all aoe ogcds work in the same way as Expacion on PLD does, where the first target hit is full dmg and every other mob gets less potency. ex. Upheaval upgraded to Onslaught, Edge and Flood combined, etc. It would free up button space.
The way that is described, depending on potency/MP gained, we would be using that in the opener to buff the last Syphon Strike/Soul Eater, and if lucky a TBN for a free Edge. Always. And then using the other charge to bank TBN and to lead into the next cycle with a Soul Eater. Really all that accomplishes is making the burst windows more hectic with trying to make sure that you get the most of your charges on 3 separate 15 second buffs. At least with BW and Delirium you can use the charges on the same attacks. This game's combat is too formulaic to mix offensive and defensive resources. Offense will always, always win that choice, as damage coming in is predictable.

If we had to go back to having Dark Arts as an actual oGCD I would rather it only enhance defensives, whether it be shielding ourselves or others. Do you want it to buff against a tank buster or help with group mitigation? Depends on what your team already used. That might actually be a choice.