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  1. #11
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,047
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kisshu View Post
    This is a list I made some time ago showing the development of crafted and dungeon leveling gear.
    While it's a good chart overall, though I find the layout confusing to read, I think you've missed some things and it doesn't tell the full story, especially in Heavensward.

    You've marked the Sohm Al weapon as unique when actually weapons from that series are all recycled from a scattering of sources, including weapons wielded by monsters and ARR crafted sets. The Foolkiller axe specifically is from the giants around Boulder Downs in central Coerthas.

    And while it's true that the Woad and Sharlayan sets are unique in that they hadn't been seen before, they are extremely low on their model variety. There is only one Woad body piece model across all seven roles, essentially one pair of pants in seven variants, two models for shoes and gloves and three-and-a-half hats. Sharlayan has exactly one design for all seven roles, only different hats, and still some are repeats.

    Again in Stormblood, the Shisui and Nomad sets are basically two core designs mixed-and-matched across seven roles.

    Shadowbringers' Dwarven and Endwalker's Palaka sets are also low variety like this.

    Another thing to factor in is how many weapons and job-specific gearsets they need to build per series, since the number of jobs has gone up with each expansion. That could be eating up some of their time for making new gear models.
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    Last edited by Iscah; 06-14-2022 at 05:17 PM.

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