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  1. #31
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    WAR is fine as is. They never touch ranged classes even though the solution to many things in this game as was the case in early FFXI was 'throw more blm/rng/smn at it.'

    All in all, if they nerf WAR I will be extremely disappointed.
    (0)

  2. #32
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aegis View Post
    tl;dr: The job feels like it was supposed to be again. Not invincible, not the top DD, but competent and robust.
    Top tank
    (0)
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  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by NoctisUmbra View Post
    More like PLD is gonna get a buff. It's not even about the tanking ability of PLD compared to WAR, but rather the tanking ability of PLD compared to even GLA.

    WAR needs no nerf though. With a substantial defense buff on PLD, I can still see it becoming the preferred tank. DPS-wise, I find DRG and MNK to be much more effective, yet WAR is what you'd call safer and will probably find it's place as a solid off-tank.
    Yeah, I can agree that PLD needs a huge buff. T'is sad, but like I said... sucks.
    (0)

  4. #34
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    When I saw the patch notes, I figured the warrior would be main tank and paladin is more of a off-tank support.
    Warrior has 2 enmity generating abilities, 1 damage reflect, and a 15 min that generates great enmity. Not to mention the warrior generally has 1000 more hp than a paladin. Paladin has a heal that works better cast on others, cover, a party but not paladin regen, and invincibly. Paladin abilities more geared for supporting than tank in my opinion. Only the paladin 15 min is a tank ability after all. Cover doesn't work for main tanking due to the fact you are either tanking the boss already or too busy/far away to throw cover on the healer from the trash spawns.

    I've tried warrior main tank with paladin supporting; the combo works great. Cover gives the ability to take a few hit for the tank when low and let the paladin block for spirits within combo. The paladin regen is very powerful and helps keep the warrior up. The paladin heal heals the paladin as well, letting him stand next to the warrior without straining the healers. Popping both cover and scared ground on the warrior makes the warrior invincible as well. Plus the paladin is one of 3 jobs that can raise, paladin being main tank doesn't let him raise in a fight.
    (1)
    Last edited by Klive; 03-20-2012 at 11:10 AM.
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  5. #35
    Player
    Bocajo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Crystal Violet
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I really like the sound of that idea Klive. Has anyone tried a Warrior-heavy Ifrit run? They do decent enough dps, and have enough HP to deal with Ifrit's moves.
    (0)

  6. #36
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Yes, I have ran Ifrit with warrior main tank as healer. As a healer, I prefer the Warrior to the paladin tanking. Warrior hold threat better and the larger HP pool heals me keep him up. If you have a smart team, you can do Ifrit with one whm, but I highly suggest you bring a paladin and bard as well. Paladins do help keep parties up, when they are not main tanks, and bards can help with spot heals as well.

    On a side note, Mighty Strikes is actually helps you tank. Rampage heals the warrior for every crit he does... so mighty strikes give the warrior a nice boom in hp, if used correctly.
    (1)
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  7. #37
    Player
    Bocajo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Crystal Violet
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    What I meant to have asked was have you tied an Ifrit run with say 5 WAR (one a tank) and 1 WHM + Support (PLD/BRD).

    This is an extreme example, but I'm wondering if this is viable.
    (0)

  8. #38
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    The warrior tank we had in an ifrit run outparsed the blms, i'm assuming because they had to run from eruptions and such and he didn't. that said its still an impressive thing but a full party of warriors might be a bit more silly, that's alot of regen/stoneskin/cures to toss out. yes, a whm and a brd could handle it, but it might just be making unnecessary work. lol
    (0)

  9. #39
    Player
    Bocajo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Crystal Violet
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Yeah I know it is a bit silly. I kinda like the crazy strats. I'm thinking w/ WAR it would be interesting to have DD's w/ around 4-5k HP that could survive longer w/o SS than a DRG/LNC w/ ~3k HP w/ SS. Who knows, I want to try this xD.
    (0)

  10. #40
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Bocajo View Post
    Yeah I know it is a bit silly. I kinda like the crazy strats. I'm thinking w/ WAR it would be interesting to have DD's w/ around 4-5k HP that could survive longer w/o SS than a DRG/LNC w/ ~3k HP w/ SS. Who knows, I want to try this xD.
    Sure it'd be interesting, but personally I'd go with MNK DDs. FoW MNKs will outparse anything in that fight if played correctly.
    (1)

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