from what i can see, the game calls for say "ruby tide rapier". that leads to two models, "ruby tide rapier mainhand" and "ruby tide rapier offhand".
it means that the weapon is in two pieces and CAN be changed if the dev team wanted to. but it would still take work and use extra data when storing your glamour or saving your gearset. instead of having one link to two models, you need each model as its own separate entry.
(incidentally mch appears to have an offhand. its dozens of copies of the same lunchbox lmao)
so i understand why it probably wont be changed right now, especially with the graphics overhaul soon. but its not OFF the table.
what is more likely the "case" isnt that the weapons are "mirrored" in runtime, but are mirrored beforhand(there are some asymetrical dual weapons for NIN iirc???) but still use the same "stuff" to reduce drawcalls etc
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.