They mentioned literally nothing about DPS, you okay dude?it's useful when i have a garbage party and i've already wasted literally every other heal keeping them alive. could it be better? yeah. maybe stronger or something or provide a regen but useless? far from it.
i'm sorry if it eats into your precious green DPS time. consider playing a rez mage.
they didn't need to.
if you're saying a heal should just be removed due to it being useless and instead not improved upon to be an easier to use or better heal, it's likely your priority isn't the healing skill itself.
You should try reading your posts back to yourself before posting next time so you can realize how insane you sound by reading a post about a complaint on an underwhelming skill on a healer and then immediately going to "THOSE DANG DIRTY HEALERS WHO WANT MORE THAN 1 BUTTON SPAM, THIS MUST BE ABOUT DPS!"
I'll mention damage, I have no problem being open on that and couldn't care less if some Sylphie comes along wailing "filthy green dps!".
Abilities like Krasis, Soteria and Pepsis should be straight up deleted and replaced with dps buttons.
I'm not interested in improving them because we don't need them. We have far too many healing buttons. It's ridiculous how much free heal we have considering the damage intake of most content and people want to add even more? It just turns the gameplay into mindlessly churning out healing buttons without thinking because we don't run out. I'm even fine if a party wipes once a month because we didn't have Pepsis, if it boiled down to missing 150 aoe potency and all other options were exhausted, that group massively screwed up and deserves to wipe.
The healing aspect of healers is more than adequately covered, so yes, delete the useless fluff and add some dps.


Agreed. 20 healing abilities that are used 20% of the time during a fight and all basically do the same thing with a very minor tweak is a little crazy.I'll mention damage, I have no problem being open on that and couldn't care less if some Sylphie comes along wailing "filthy green dps!".
Abilities like Krasis, Soteria and Pepsis should be straight up deleted and replaced with dps buttons.
I'm not interested in improving them because we don't need them. We have far too many healing buttons. It's ridiculous how much free heal we have considering the damage intake of most content and people want to add even more? It just turns the gameplay into mindlessly churning out healing buttons without thinking because we don't run out. I'm even fine if a party wipes once a month because we didn't have Pepsis, if it boiled down to missing 150 aoe potency and all other options were exhausted, that group massively screwed up and deserves to wipe.
The healing aspect of healers is more than adequately covered, so yes, delete the useless fluff and add some dps.
- Remove Holos
- Remove Taurochole
- Remove Pepsis
- Remove Krasis
- Remove Soteria
- Remove the HoT from Kerachoule
- Give 2 charges of Physis
- Give 2 charges of Kerachoule
You want mitigation? That's Kerachoule. You want Regen? That's Physis. Need a Heal? Druochole or Ixochoule.
Let the player pick what to mix and match instead of:
AE mitigation plus regen
AE mitigation plus heal
Single target mitigation plus heal
Just AE regen
Just AE heal
Just Single target heal
IMO, all of those should be separate and you pick and choose what to combine (if any). That would clear up this bloat a decent amount and maybe we could get something interesting than 2-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2-1-1-1-1-1-1
I think part of the reason is the parity between the healers. For example, Holos is kind of a bigger/more critical situation Kera, kind of akin to Temperance, Expedience, etc. It can even be stacked with Kera OR Taro. Tauro is Aquaveil - well, SGE's equivalent of it, anyway (which oddly can't be stacked with Kera). Each healer has one of those other than arguably SCH (its variation is increased healing instead if we think Prograction, or more delayed/prepatory healing if we think Excog). The button I'd honestly change is Ixo, since it's identical to Indom. I get parity is a thing, but it's EXACTLY identical to Indom. Some CD, same cost (1 unit of resource you get 3 of per minute), etc. The only difference is SGE is rewarded for spending Addersgall while SCH is DPS punished for spending Aetherflow on healing.
Pepsis is Emergency Tactics in reverse with a little nunce. Soteria is Fey Union (more or less). Kerachoule is Sacred Soil.
I do agree with 2 charges of Physis. Not sure about Kerachoule, though. That would make it abjectly better than Sacred Soil outright in terms of mitigation, and you could potentially keep it up for a solid minute at a time if you wanted unless you're extending the CD to 45 or 60 secnds or something. Not sure if this would be good or bad...but it is weird.
But yeah, due to Job parity. Devs deciding Healers need X amount of CDs that can cover Y situations. Not sure if that's a good thing or not, but that's the why behind it. They might have to change up encounter design if they didn't...not that that would be a bad thing, though.
EDIT:
Personally, I'd change Ixo to be half its potency but split shield and heal, really cementing SGE as the more control/prepatory/strategic healer while SCH is more tactical in nature (vs AST/WHM which are more reactive on the back end of damage done). This would also make it not a carbon copy of Indom. That or give it a different CD or spending cost or SOMETthing. Hell, give LUSTRATE the shield, I don't care as long as the two aren't identical! XD
I'd remove Duro not Tauro. Tauro is interesting, a heal with a built in mini-Rampart. Duro is an uninteresting straight heal...and is a carbon copy of Lustrate. Hell, make Duro (OR Lustrate) into old Lustrate, which was a mini-Benediction, just for 25% of the target's health instead of 100%. This was...back in ARR (maybe still in HW, can't remember when they changed Lustrate to flat healing). SOMEthing to make it different.
It's ironic to me that the two Adder spender buttons you want to get rid/change are the two that are actually distinct and interesting. Duro and Ixo are just Lustrate and Indom with a different visual effect. Taruo is interesting due to mitigation vs Excog's raw healing and "insurance policy" feature, and Kauro being Soil identical, but different in how it is applied already makes it more distinct from Soil than Duro/Ixo are from Lus/Indom.
I think the problem is that SCH and SGE really need to get some identity to pull them apart. One should be more focused on shielding and the other on mitigation, with enough overlap to not make either meta but to still allow them to be distinct. Right now, we kind of have this in that SCH's shields are slower but more powerful and that SCH is more tactician than strategist, being able to more readily adapt to situations going wrong. SGE is more strategic than tactical, being able to wargame things in advance, but has less/weaker tools to recover when things go south.
I feel like their abilities should really lean into those identities more to make them more distinct.
And yeah, sure, give SCH a couple DoTs and SGE a few more DPS buttons, whatever. But I'm specifically talking about their healing toolkits.
Last edited by Renathras; 06-15-2022 at 03:42 PM. Reason: Marked with EDIT:
I wouldn't mind seeing Ixo do something like applying aoe Kardia to all allies for the next 3 GCD's, 10s duration. Nothing fancy, but it plays into the "deal damage to heal allies" flavor more.The button I'd honestly change is Ixo, since it's identical to Indom. I get parity is a thing, but it's EXACTLY identical to Indom. Some CD, same cost (1 unit of resource you get 3 of per minute), etc. The only difference is SGE is rewarded for spending Addersgall while SCH is DPS punished for spending Aetherflow on healing.





That should probably be its own action. Call it Perikardia and have it apply Perikardion(3) to everyone in range. Make it not stack with Perikardion from another sage but do let it stack with Kardion from any source.
Error 3102 Club, Order of the 52nd Hour
While I agree that we should be siphoning some of our least interesting or most redundant oGCDs towards offensive buttons to better vary up what, at this point, makes a solid 95+% of GCDs and 70+% of our cpm... some of those could at least be made far more interesting --certainly more so than our direct and generic buttons, beloved favorites though they may be, such as "30s AoE heal resource-spender," "ST better heal resource-spender on CD," and "spammable ST heal resource-spender" (pick your reskin). Once investing into a shared-resource system, there need to be enough options, true, but... need they be so cut-and-dry?I'll mention damage, I have no problem being open on that and couldn't care less if some Sylphie comes along wailing "filthy green dps!".
Abilities like Krasis, Soteria and Pepsis should be straight up deleted and replaced with dps buttons.
I'm not interested in improving them because we don't need them. We have far too many healing buttons. It's ridiculous how much free heal we have considering the damage intake of most content and people want to add even more? It just turns the gameplay into mindlessly churning out healing buttons without thinking because we don't run out. I'm even fine if a party wipes once a month because we didn't have Pepsis, if it boiled down to missing 150 aoe potency and all other options were exhausted, that group massively screwed up and deserves to wipe.
The healing aspect of healers is more than adequately covered, so yes, delete the useless fluff and add some dps.
If we're to take out the flavor given through longer healing CDs (albeit for good reason, in that they spend so often as dead buttons, either fired and forgotten as long CDs or generally redundant anyways given modern healing requirements), I'd want also an eye on more unique means of healing or implications thereof, not just a focus on the offensive kit in renegotiating those lackluster buttons.
Right now, the only thing interesting about Pepsis is that 1 hp of remaining shield still gives its full healing effect. The problem is that the shield is so weak anyways that there's virtually no way to take advantage of that outside of a lucky Zoe-EuD on a tank in a dungeon (lots of little hits). That... isn't terribly redeemable. But Soteria, if Sage decided to actually go further with Kardia/Kardion than it just being an oGCD 1-ally-at-a-time Regen/Embrace? Or a wholly reworked Krasis, especially if on a shorter CD?
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