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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Absurdity View Post
    Well, how does it work for GnB? No Mercy gives you a 20% damage buff for 20 seconds, there is your answer.
    With PLD and GNB the idea is that it just boosts the damage on your main rotation, where as with DRK and WAR the damage buff comes from completely switching to a different engine. Technically, they'd have to move warrior to something more like what Dark Knight has with the Quietus, where the move just has more potency and they get to spam it. But if they did that I think it would take away the feeling of doing big damage for that one stretch, since DRK doesn't really give that feeling during Quietus spam. That's also why I don't really like the Quietus phase of DRK because it's just an aesthetically different primary rotation for a few seconds.
    (0)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,180
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Colt47 View Post
    But if they did that I think it would take away the feeling of doing big damage for that one stretch, since DRK doesn't really give that feeling during Quietus spam. That's also why I don't really like the Quietus phase of DRK because it's just an aesthetically different primary rotation for a few seconds.
    How does this differ from fell cleave spam?
    (2)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by fulminating View Post
    How does this differ from fell cleave spam?
    Probably the assured visual shake from doing multiple critical strikes and the big crit numbers, but also that the delirium spam relies completely on the increased potency. Otherwise they are the same thing. My comment was more on the feel of the two when a player uses them than functional difference.
    (0)

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