[QUOTE=Renathras;5989882]
EDIT:
Though what I think I hate the most is that PvP healers are forced into MELEE. I have no idea who thought this was a good idea, but all the healers do it, I believe (haven't played AST much, but the other three have it). I hate that. It's bad enough that damage spells always feel so short range, but then you have to get into MELEE with healer health pools (which are the lowest of all the Jobs in PvP, SGE is the lowest there is). CH/WHM, I've just gotten to where I play and ignore those buttons existing entirely. The only time I use Seraph Strike is to try a last ditch suicide attempt to keep the enemy off a node in Seal Rock a bit longer (and yes, it's pretty much ALWAYS a suicide mission)
Healers just don't have the staying power to effectively engage in melee without dying, and SGE is the only one with a gap opener escape tool, albeit dependent on a nearby friendly player to jump to and not being bound -
Don't get me wrong, I love how SCH plays as a buff/debuffer a lot, and I like WHM okay. I even like the idea behind SGE's ultimate which can be useful for some stuff. But I really don't like that EVERY healer in PvP is a melee warrior for some gods unknown reason without having a melee kit or melee levels of defense, and I hate not having even a token spamable heal.
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If you ignore the skills that put you in melee range in PVP because that makes you uncomfortable, they you will potentially miss out on many opportunities to help your team - you are missing out on major support heals. That being said, the way to play is going to vary depending upon whether you're in CC or FL and these changes were clearly made with CC in mind, we know that, and some change will be forthcoming for FL.
It's a question of risk vs reward, if your Seraph Strike is well aimed and well timed you're going to be of a lot of help in CC - it is not a "suicide mission there" but a judgement call , as your reference was FL , (entirely up to you) your utility will likely be more into CC and making the best use of your LB. In FL, one of your priorities is usually to CC those jobs that are going to blast you down such as SMN and BLMs, or if they aren't there- anyone with some very effective group debuffs.
Regarding healers being forced into melee? I prefer not to play my SGE, but AST isn't forced into melee, SCH is in order to use mummification, which may or may not seem fair (I would say yes) and SGE needs to get into melee for phlegma- so someone who mains SGE in PVP (I don't ) may know how painful that is or isn"t.
So this view that every healer is a melee warrior in PVP? No, we have a lot of flexibility in where and how we play , you need to have situational awareness, use your sprint , stay with your group, and sometimes, select the best healing job according to your party. That's why the new PVP changes are now fun, because each healing job has interesting and different options.