Quote Originally Posted by Jennestia View Post
Other studio's games didn't get rushed out and doesn't require foundational redesign -- why people still don't understand this is beyond me.

Um, because it does? You do know companies hardly announce things at the start of it's cycle right? You mentioned Tera which they mention upcoming changes well after it's nearing completion, Blizzard does exactly the same thing.
Its not about understanding the statement its just you're understanding it in the wrong way, A redesign is not like knocking down a house and rebuilding. Its more like having a new kitchen fitted. You're understanding it the wrong way.

Think about it logically? What do they need to do? People could say the class system needs a fundamental redesign, why is that? Its not unique and stats are broken. Okay so how hard is it to fix this? Well not really, you people have provided their ideas and non of them say "delete everything you have and start over". Stats would be algorithm changes which is not hard its math and in mmo its simple math. There is also the concept of: You've done it before!

And your second message makes no sense because once you have a setup then implimenting systems, content and tweaking should not be a time consuming approach, especially when you have a team over a 100. Other studio do it fine, and the whole "they dont state it in the start of the cycle" i dont even get what you're trying to say here, it has nothing to do with what im talking about.

SE are just bad developers and extremely slow, its notoriously known and not just on MMO's. Took them 4 years late to get onto Next Gen consoles while other studios (who had difficulties such as MGS4+MGSOnline) did it in half the time. Both games were announced in development @ same time.