Maybe I'm not looking in the right places but I can't see anything like that. Any quotes?
I will have to agree with a BelgianRofl post, oh my.
Anyways, I am pretty sure I remember reading something like that as well, but won't be able to provide a source. In any case, this should be obvious anyways. If they add content that 'works' now, then they change the battle system and classes around....it's very likely that this very same content wouldn't 'work' anymore unless modified and readjusted to the new game conditions. It - INDEED - makes more sense to change the way the game plays before adding more content.
Which is opposed to a meager 16.3% wanting an "accelerated update schedule". Which obviously shows not only that whoever wrote the questions knows quite well that fundamental changes aren't done in a day snapping fingers, but even more than that shows that the "WE WANT IT NOW!" mantra that you're continuously chanting is nowhere near a "we" and much more of a "I".
Inconsequential. The fact that players would like that (in a quite generic way) doesn't mean that they don't want content more. As demonstrated by the poll itself, where the majority stated that they want content.11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?
85.2% - Yes
Battle includes content, and most content in MMORPGs is battle related. Moreover the question asks "how do you (currently) spend most of your time in eorzea" not what you would you like to do. Guess what? there's not much else to do now, and why is that? Because the game lacks content.5. How do you spend most of your time in Eorzea?
56.8% - Battle
Inconsequential. This asks what's an issue with the battle system, and doesn't put battle in comparison with content.*http://static.finalfantasyxiv.com/to...2/68/620_0.jpg
1. What do you feel are currently the most significant issues with the battle system?
21.9% - Lack of class uniqueness.
Same as above.6. In addition to enhancing class differentiation with essential attributes and distinct appearances, we are also looking into introducing class and rank requirements for equipping gear. How do you feel about the implementation of such a system?
70.8% - Yes
Same as above.8. Would you prefer option 1, option 2, or the current system?
56.0% - Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank.
And since when the opinion of Japanese players would be more important than that of players from the whole rest of the world?
because you know, it's not just "North americans". The french, german and English (which include the rest of Europe) show the same overwhelming percentage as the NA. Missed that detail?
Oh really?Yoshi-P has also noted that it doesn't make a lot of sense to add a bunch of new content first when any changes to the combat/armory system would require subsequent retooling of that recently added content.
Nope. Yoshida stated that it doesn't make a lot of sense to add ENDGAME content first. You should really read your own sources, and all the words included in them, without conveniently skipping the ones that don't fit your spinOf course we do want to implmenent high level content, but before that we want to make sure we have a proper battle system in place. If the battle system is not working, then you can't enjoy the high level content.
The game needs content at every level, and especially during the leveling curve, considering that there's a large amount of classes to level up and many people reaching the endgame will move back to level something else.
Yoshida thinks so much that he shouldn't add content, that he's going to implement companies, which are, guess what? content.
And by the way, since we're talking about details you (very conveniently) missed:
8. Which of the following would you like to see implemented first?
More story based quests/miniquests wins again with an overwhelming percentage, in every region, completely obliterating more combat-specific areas like NMs, PvE raiding, PvP and Levequests.
In any case, the majority of the players has spoken quite clearly. And they want content. Questions that don't include the option to chose "content" at all are inconsequential to this subject. So I suggest moving from the "we" to the "I".
The "we" don't seem to agree that much with you.
Last edited by Abriael; 03-30-2011 at 05:54 AM.
Mortal Kombat - Should never come backMortal Kombat - April 19
Portal 2 - 25 Days
L.A. Noire - May 17
Brink - May 17
Duke Nukem - June 14
Alice - June 14
From Dust 6/30 [link]
Tera Online - Mid 2011
Gears of War 3 - September 20
Guild Wars 2 - November 2
Forza 4 - November 4
Elder Scrolls - 11/11/11
The Last Guardian 12/30
Age of Empires Online - TBA 2011
Doom 4 - TBA 2011
I Am Alive - TBA 2011
Diablo 3....
Half-Life X...........
Portal 2 - Cheap for both cost and design
L.A. Noire - Wait... This is a list for crappy games?
Brink - Yes... This must be a list for crappy games
Duke Nukem - Waited too long for it, no longer interesting
Alice - Booooooooooooooooooooooooooooooooooooooring
From Dust 6/30 - To Crap 24/7
Tera Online - Just for you noobs
Gears of War 3 - Three times the suck
Guild Wars 2 - For your injection of crap PvP/PvE
Forza 4 - For za only reason not to buy it.
Elder Scrolls - More high quality suck for your PC/XBox
The Last Guardian - I almost forgot this was the crappy games list
Age of Empires Online - The ass-end of Microsoft gaming
Doom 4 - Crap you can buy to fund id software's engine-leasing campaign
I Am Alive - But I wish I were dead
Diablo 3 - Rapid-action click-fest with no thinking/planning required
Half-Life X - With each new generation, it sucks more and more
This list is just embarassing... I'd hate to be the idiot who looks forward to all these crappy games.
Originally Posted by Belgian
Yoshi-P has also noted that it doesn't make a lot of sense to add a bunch of new content first when any changes to the combat/armory system would require subsequent retooling of that recently added content.[Source]
Originally Posted by Yoshi-P
Of course we do want to implmenent high level content, but before that we want to make sure we have a proper battle system in place. If the battle system is not working, then you can't enjoy the high level content.
Originally Posted by FF14EU
What are the changes that players are expecting the most?Originally Posted by yoshi-p
Opinions vary world wide, but when we really think what is in common, most probably the battle system and the class balance, as long as those two issues are solved, other things can be solved as well. So I think these are the two areas the players are asking to be changed.
Last edited by BelgianRofl; 03-30-2011 at 05:33 AM.
I skimmed your post.
You should instead try grasping it's content.
You can have the greatest battle system of the world, but if you have nothing to do, you'll log out anyway.
Which is why the vast majority of players worldwide expressed the opinion that they want content.
Yea, but Belgianrofl (THINKS) he knows better. The guy acts like developing game is like taking a walk in the park. He can not say one positive word about SE or FF. However he is online 24/7 to start new topics about FFXIV and SE and how much they suck. Do not waste your time trying to discuss with him. He got a tunnel vision.
i think both sides can argue which is more important, content or battle/class balance. but in the end. both issues are important. it really doesn't matter which one gets implemented first because the other side is just gonna make a post saying "i want more defined classes and better combat". they want content but yet they want a balanced battle system that can allow them to group xp more efficiently to get to endgame content.
the only thing we can do now is wait for the battle system adjustments and then content and stop complaining about doing it the other way around
I'm perfectly fine with the way they're doing it now:
IE: taking their time to bring out polished major updates (whatever they are) when they're ready, and not "right now!" as someone demads. "Right now" is not only not realistic, but also damaging, since hurried content tends to be unpolished and fail at the impact with the community.
The launch of FFXIV (and many other games) should have thaought a lesson to some. Yoshida seems to have learned the lesson, thankfully.
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