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  1. #1
    Player
    Naphtha's Avatar
    Join Date
    May 2022
    Posts
    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Divinemights View Post
    I don't know why you guys bother to argue over artificial mathematic number.
    When people start to bring one specific job to Frontline, that job is inline on the chopping block.
    More active job get a nerf, less played job get a buff, that is how it works in MMORPG balance.
    It is also just matter time they bring back defuff on all range job to frontline anyway.

    If you want to speed up the process, play Summoner to make it go faster to the guillotine lol
    Summoner isn't even that strong outside of the LB, making it so subsequent Megaflares do 75% less dmg to the same target will more than likely stop it being the most played job in FL.

    Though I wouldn't mind a dmg decrease to ranged attacks in the form of some slight DR to melee jobs since I'm seeing like 80% of people in a match playing ranged while the rest play melee, specially in Secure (personal experience, could be wrong).

    I just hope SE doesn't drop the ball and swing the pendulum from one extreme to another by giving us another Dragoon domination saga, that wasn't very fun either, so I'm just fucking around with what I got till next patch.
    (2)
    Last edited by Naphtha; 06-10-2022 at 01:40 PM.

  2. #2
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,141
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Naphtha View Post
    Summoner isn't even that strong outside of the LB, making it so subsequent Megaflares do 75% less dmg to the same target will more than likely stop it being the most played job in FL.

    Though I wouldn't mind a dmg decrease to ranged attacks in the form of some slight DR to melee jobs since I'm seeing like 80% of people in a match playing ranged while the rest play melee, specially in Secure (personal experience, could be wrong).

    I just hope SE doesn't drop the ball and swing the pendulum from one extreme to another by giving us another Dragoon domination saga, that wasn't very fun either, so I'm just fucking around with what I got till next patch.
    Do you even know how debuff works?
    All meeles and tanks takes 50% less damage and 20% damage increase to all meeles in frontline (the percentage is also adjustable)
    It has been in Frontline between 4.5 to 6.1 and I yet to see any range job is so called "unplayble"
    This is a fair treatment to take away range advantage in PvP
    (0)

  3. #3
    Player
    Naphtha's Avatar
    Join Date
    May 2022
    Posts
    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Divinemights View Post
    Do you even know how debuff works?
    All meeles and tanks takes 50% less damage and 20% damage increase to all meeles in frontline (the percentage is also adjustable)
    It has been in Frontline between 4.5 to 6.1 and I yet to see any range job is so called "unplayble"
    This is a fair treatment to take away range advantage in PvP
    Yes? I'm saying that 5.x suffered greatly from Dragoons who benefited from the DR/buff that were handed to melee. I don't think this current PvP would work with extreme percentages like 50% dmg reduction for tanks, considering the damage numbers they are capable of dishing.

    What worked for 5.x PvP isn't necessarily going to work for this meta without some careful tweaking, I'm all for something to nerf the current emphasis on ranged jobs, but I can't help but think it'll probably swing the other way around with melees dominating due to over-the-top buffs/debuffs.

    Honestly, imo, you only need to give melee dps/tanks a slight DR buff and that would allow them to actually play the gamemode again without having to play around stragglers or be forced to play NIN spamming AoE poke and fishing for an execute.

    Edit for clarity: I know you said percentages are adjustable, my whole point is that the dev team could possibly botch the adjustment and instead of fixing the problem, they just swap it out for another problem that is just as bad.
    (0)
    Last edited by Naphtha; 06-10-2022 at 02:57 PM.

  4. #4
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    LOL that vid @OP. Almost died laughing.
    Anyone and their dog's grandma can see that FL is a broken SMN mess atm. Why would anyone argue against that?
    As I understand it, SE has acknowledged that FL is not balanced atm. From experience, this doesn't actually mean much; they haven't really balanced things around PvP with FL primarily in mind since, I dunno, Secure? Slaughter?

    How to fix things is up to SE, but diminishing returns on CC, some sort of damage control on AOE (get a bahamut buff or similar when hit).
    The damage reduction is already in place for melee clases, but against the massive AOE bursts it means nothing.

    And, no, you can't be prepared for it all the time. The LBs activates too fast. Of course, you can play smart and all, but it really boils down to being overly cautious more often than not. Which is boring.
    (7)

  5. #5
    Player
    Naphtha's Avatar
    Join Date
    May 2022
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    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Guesswhat View Post
    LOL that vid @OP. Almost died laughing.
    Anyone and their dog's grandma can see that FL is a broken SMN mess atm. Why would anyone argue against that?
    As I understand it, SE has acknowledged that FL is not balanced atm. From experience, this doesn't actually mean much; they haven't really balanced things around PvP with FL primarily in mind since, I dunno, Secure? Slaughter?

    How to fix things is up to SE, but diminishing returns on CC, some sort of damage control on AOE (get a bahamut buff or similar when hit).
    The damage reduction is already in place for melee clases, but against the massive AOE bursts it means nothing.

    And, no, you can't be prepared for it all the time. The LBs activates too fast. Of course, you can play smart and all, but it really boils down to being overly cautious more often than not. Which is boring.
    Cannot agree more with this post, and yeah they said they are only balancing for CC/Feast so FL is really not that important to them, they seem to be changing that stance which is pretty great since I truly believe FL can be a fantastic game mode to mess around in.

    Also glad you enjoyed the video, had a lot of fun making it tbh.
    (1)

  6. #6
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Guesswhat View Post
    LOL that vid @OP. Almost died laughing.
    Anyone and their dog's grandma can see that FL is a broken SMN mess atm. Why would anyone argue against that?
    As I understand it, SE has acknowledged that FL is not balanced atm. From experience, this doesn't actually mean much; they haven't really balanced things around PvP with FL primarily in mind since, I dunno, Secure? Slaughter?

    How to fix things is up to SE, but diminishing returns on CC, some sort of damage control on AOE (get a bahamut buff or similar when hit).
    The damage reduction is already in place for melee clases, but against the massive AOE bursts it means nothing.

    And, no, you can't be prepared for it all the time. The LBs activates too fast. Of course, you can play smart and all, but it really boils down to being overly cautious more often than not. Which is boring.
    CC doesn't need diminishing returns. If Purify works as it's supposed to and Resilience actually triggers instantly like it should, that's already all the coverage you need. Yeah, you could still get sheeped and killed during the sheep... but why are you diving the enemy team if there's a WHM hiding in a corner somewhere?

    It's not like CC spamming wasn't a thing in the old system. It was a common way to die if you were being dumb and overextending or not paying attention to enemy positioning.
    (0)

  7. #7
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Gserpent View Post
    It's not like CC spamming wasn't a thing in the old system. It was a common way to die if you were being dumb and overextending or not paying attention to enemy positioning.
    Sure, there was CC spamming, and purify wasn't a global skill. But there were the autoimmune and actual healers. If pre 6.1 was 6/10 cc spam, right now it's 8/10 cc spam (if that makes sense lol). You literally couldn't be stunlockd for more than 1 stun, which imo is how it should be.
    But, I agree, it's not THAT much of a difference, IF purify actually works as intended, and not at the mercy of server ticks. SE needs to either take a hard look at purify, or redesign the entire "cc system".
    (5)

  8. #8
    Player
    Naphtha's Avatar
    Join Date
    May 2022
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    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Guesswhat View Post
    Sure, there was CC spamming, and purify wasn't a global skill. But there were the autoimmune and actual healers. If pre 6.1 was 6/10 cc spam, right now it's 8/10 cc spam (if that makes sense lol). You literally couldn't be stunlockd for more than 1 stun, which imo is how it should be.
    But, I agree, it's not THAT much of a difference, IF purify actually works as intended, and not at the mercy of server ticks. SE needs to either take a hard look at purify, or redesign the entire "cc system".
    Not to mention healers had Rescue which could save a melee's life.

    I've had numerous situations where I've been CC'd for well over 6s at a time thanks to repeated stuns, before the PvP patch I would have only been stunned for 2 before gaining immunity for 10s, there is no shot you played earlier Frontlines and think the CC is comparable between then and now, even purify isn't that helpful considering how many skills can bypass it as mentioned in Divinemights post. Honestly I'm not sure what they can do to make FL not a cc fest without making it so melee can go in and out without any form of punishment. I feel like in 5.x melee could dive with minimal risk, but now it feels like the exact opposite where even if you get a perfect purify off you still get shafted by a WHM's polymorph that is basically a death sentence. And it's not like you can avoid it since every alliance has multiple WHMs in every single match.

    Also this thread really got derailed considering I just wanted to put up a meme video kek.
    (1)

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