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  1. #31
    Player
    Lokane's Avatar
    Join Date
    Jun 2022
    Posts
    3
    Character
    Mii Lokane
    World
    Ultros
    Main Class
    Lancer Lv 56
    continued from previous ..

    If auto-splitting was implemented there are a number of UI and system level changes that also need to be changed. The UI should bundle all sell orders of the same price. As a buyer I don't care who is selling the item I just want to know how much it costs and how many are available at that price point. This makes it even easier for controller players! Less menuing! You tell the game buy X at Y and everything happens. You don't have to select and purchase 25 orders just to get the 10000 items you want. It should also be said that orders are fulfilled in "first in, first out". The oldest order (one posted first) gets filled first. So if A sells 5 X at 10 gil and B sells 5 X at 10 gil and C buys 7 X at 10 gil then the result is C buys 5 from A and 2 from B.

    There also seems to be some misconception that this new UI and way of purchasing will increase bot activity or make it easier on bots since they don't have to worry about "what quantity stack will sell?" Any sufficiently advanced bot is already taking this into account, so I think the issue is moot. A botter is going to bot.

    The bigger, more general, concern is undercutting. And I agree. Removing the "stack game" does make it significantly easier to undercut. But there's a simple solution to this. Taxes / broker fees. EVE Online has a broker fee to post the sell order and then a sales tax on completion of the transaction [1] This gives the developers two knobs to tweak should the need arise. I believe GW2 had a single tax (I don't really remember) which could be harder to balance. This means you have to commit to any given price and if you want to change it you need to pay another fee. This is the incentive to not play the "undercut every ten minutes" game. Not to mention, Final Fantasy XIV doesn't have enough Gil sinks. Why do you think Square removed the 999 gil limited on teleports? To increase the Gil sink.

    As I mentioned before, changing something causes issues elsewhere. If a broker fee was added to listings then the retainer system would need to be updated. Currently you have to rescind all sell orders just to make a new one due to retainer inventory. This will need an overhaul such that you're not paying broker fees over and over again. I'm not going to get into how this could be changed, but one thing that should remain the same is limiting the number of sell orders someone can have, again EVE online does this too.

    I can also go into buy orders, but as a game that's not focused so heavily on market activity I don't know if they're necessary. It just means people could buy items cheaper if they want to wait. It also sets a lower limit on how much an item may be worth. I've gone on long enough, so I'll end this here.


    [1] https://support.eveonline.com/hc/en-...-and-Sales-Tax


    tldr; you can't just change "one" thing and expect the system to work. You need to overhaul the system.
    (1)
    Last edited by Lokane; 06-06-2022 at 05:05 AM.

  2. #32
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,052
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by illutian View Post
    Seriously. This needs to happen.

    Who's going to buy 50 Calamari Ripieni to craft a couple of items.

    There has to be a way to upgrade the Market Board system to allow us to purchase partial stacks from listings.

    World of Warcraft (Retail) made the switch. EVE Online has had it since forever.

    BONUS: Let us put in buy orders just like in EVE. 'Wishlist' isn't cutting it.
    + Guild wars 2 has it too.
    As someone who buys and sells a lot. I wholly support the overhaul and would really appreciate it a lot.
    (3)

  3. #33
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Jeeqbit View Post
    Alternatively, people could just stop selling in stacks greater than what most people want. If you sell a stack of 99 materia you are just selling to pentamelders.
    this wouldn't happen as often if people had more than 20 slots to sell on the MB but that would mean square wouldn't be able to charge you for a third retainer.
    (4)

  4. #34
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by BrokentoothMarch View Post
    What? That's not true at all. Bots look at the lowest price and undercut by 1 gil nonstop until it reaches the bottom of their programmed window. I don't know where you got your information, but it's either straight wrong or you're aware of some pretty bad bots. If it was that easy to circumvent, why on EARTH would botting be efficient? Everyone would just sell in stacks of 98.

    Crafted gear, though, is obviously agreed to be one of the worst hit.
    Perhaps they were upgraded at some point, but for the longest time they weren't smart enough to dynamically adjust undercuts based on stack size, at least on my server.

    Though something works regardless is selling in smaller quantities at a slight mark-up because not all people want to buy in stacks of 99.
    (0)

  5. #35
    Player
    Jamyl_Sarum's Avatar
    Join Date
    Feb 2015
    Posts
    22
    Character
    Princess Beefcake
    World
    Zalera
    Main Class
    White Mage Lv 60
    buy orders please. let them take a retainer slot. i think this might be the best bang for buck improvement change
    (2)

  6. #36
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Yes please. I refuse to buy these ridiculous huge stacks of materials I'll only ever reasonably use like 3-5 of at a time. I'll literally go out and gather it myself before dealing with that crap unless I'm in a big rush for some reason. It's annoying.
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  7. #37
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by KageTokage View Post
    Being able to buy in partial stacks would basically remove the ability for legit players to compete with the bot farmers so...I'm honestly against it.
    Legitimate players are already struggling to compete against bot farmers :/ Especially considering bot farmers have more retainer slots by the virtue of having more retainers and the fact that they have accounts that do nothing but sit at the bell all day changing prices to make sure their items sell over yours.

    Bots are not a good enough reason to deny us quality of life features. If bots are going to run rampant with the use of QoL, then they're probably already running rampant.
    (3)

  8. #38
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    The reason EVE's economy works despite extremely robust buying and selling tools is because A: Material leaves the economy extremely quickly and B: Purchasing has locationality which means shipping and recieving goods has a real time sink involved, allowing people who enjoy economic gameplay to still generate value by doing things like day trading and shipping stuff about.

    Buy orders in EVE result in people who don't care about profit margins just dumping their goods for people to recycle into base mats or resell in non-tradehubs. In FFXIV it would probably crash the precraft market because suddenly way WAY more monster parts would flood the board. This is valuable in EVE because it helps keep (destroyable) equipment affordable and because there are no base vendors, but in XIV it would be highly undesirable for anyone who actually interacts with the economy as it currently stands.

    Stacking sell orders that allow individual items to come off the stack would also make the battle over price drops "worse" in the sense that the market would not rebound from rapid drops in price basically ever, as someone with a mega-stack of something would eternally create a price ceiling. You would get to a rational price point faster in cases of extreme overcharging but would take much, MUCH longer to get out of price slumps in the current system, even for highly traded items.

    If, upon your gear losing all durability, it was destroyed (which is a terrible idea mind), we would have a different story, but as is the fact the market is janky is what allows crafting to be profitable in the first place.
    (2)
    Last edited by dezzmont; 06-06-2022 at 04:57 PM. Reason: wwwww

  9. #39
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,883
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dezzmont View Post
    If, upon your gear losing all durability, it was destroyed (which is a terrible idea mind), we would have a different story, but as is the fact the market is janky is what allows crafting to be profitable in the first place.
    If used to be that getting it to 100% spiritbond and then "extracting" materia from it destroyed the gear. They changed that several expansions ago. It meant people would be wearing endgame gear at 100% spiritbond for the duration of a patch.
    (0)

  10. #40
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I'm not sure the Market Board can be fixed, that thing is FUBAR.
    (0)

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