continued from previous ..
If auto-splitting was implemented there are a number of UI and system level changes that also need to be changed. The UI should bundle all sell orders of the same price. As a buyer I don't care who is selling the item I just want to know how much it costs and how many are available at that price point. This makes it even easier for controller players! Less menuing! You tell the game buy X at Y and everything happens. You don't have to select and purchase 25 orders just to get the 10000 items you want. It should also be said that orders are fulfilled in "first in, first out". The oldest order (one posted first) gets filled first. So if A sells 5 X at 10 gil and B sells 5 X at 10 gil and C buys 7 X at 10 gil then the result is C buys 5 from A and 2 from B.
There also seems to be some misconception that this new UI and way of purchasing will increase bot activity or make it easier on bots since they don't have to worry about "what quantity stack will sell?" Any sufficiently advanced bot is already taking this into account, so I think the issue is moot. A botter is going to bot.
The bigger, more general, concern is undercutting. And I agree. Removing the "stack game" does make it significantly easier to undercut. But there's a simple solution to this. Taxes / broker fees. EVE Online has a broker fee to post the sell order and then a sales tax on completion of the transaction [1] This gives the developers two knobs to tweak should the need arise. I believe GW2 had a single tax (I don't really remember) which could be harder to balance. This means you have to commit to any given price and if you want to change it you need to pay another fee. This is the incentive to not play the "undercut every ten minutes" game. Not to mention, Final Fantasy XIV doesn't have enough Gil sinks. Why do you think Square removed the 999 gil limited on teleports? To increase the Gil sink.
As I mentioned before, changing something causes issues elsewhere. If a broker fee was added to listings then the retainer system would need to be updated. Currently you have to rescind all sell orders just to make a new one due to retainer inventory. This will need an overhaul such that you're not paying broker fees over and over again. I'm not going to get into how this could be changed, but one thing that should remain the same is limiting the number of sell orders someone can have, again EVE online does this too.
I can also go into buy orders, but as a game that's not focused so heavily on market activity I don't know if they're necessary. It just means people could buy items cheaper if they want to wait. It also sets a lower limit on how much an item may be worth. I've gone on long enough, so I'll end this here.
[1] https://support.eveonline.com/hc/en-...-and-Sales-Tax
tldr; you can't just change "one" thing and expect the system to work. You need to overhaul the system.

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