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  1. #31
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mikey_R View Post
    Tanks and healers could potentially feel the same to play just because they need to have some form of basic toolkit that is the same across the role.
    And here we arrive at the problem: they all do the same thing in the same way (pretty much). In older versions of WoW, you had healers that did mitigation, healers that did healing over time, healers with big casts and big numbers, healers with AoE etc. Back in Wrath, none of the healers were even remotely the same. They all had highly distinct playstyles and toolkits. You can't get even close to claiming the same thing is true for healers in FFXIV. You have to argue semantics to even create a worthwhile arguement because that's just how similar the healers are.

    It's the laziest design of all.
    (14)
    Last edited by Imoye; 06-05-2022 at 06:58 AM.

  2. #32
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    You might want to take a look at WoW's history of making job and specs super unique especially with talents you can choose that has an effect on PvE & PvP where some are simply the meta and the others dont even reach the bare minimum to do any content and has less than 1% of the playerbase playing as said jobs/specs.

    You cant have it all. The more similar they are the easier it is to balance. The more diverse, the harder. I find option 1 the better as long as they can keep the aesthetic. Thats why skill animations and sfx become very important in XIV.
    (1)

  3. #33
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Honestly, this whole meta thing is asinine and an easy out for them to just ruin the classes. Hyperbolic? Maybe.

    You could just make your own PF or play with your friends, you know, like people do now?

    As long as every class, in theory, is capable of dealing damage to clear something, then that's good enough. Everything doesn't have to play the same to accomplish this.
    (7)

  4. #34
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,633
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Imoye View Post
    In older versions of WoW, you had healers
    In all versions of WoW, you are playing whack-a-mole with a healing add-on in order to do what you need to do, regardless of class or spec.

    Playstyles and tool kits don't really matter when you're using keybinds with mouse-overs to perform the job correctly.
    (0)

  5. #35
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lieri View Post
    You might want to take a look at WoW's history of making job and specs super unique especially with talents you can choose that has an effect on PvE & PvP where some are simply the meta and the others dont even reach the bare minimum to do any content and has less than 1% of the playerbase playing as said jobs/specs.

    You cant have it all. The more similar they are the easier it is to balance. The more diverse, the harder. I find option 1 the better as long as they can keep the aesthetic. Thats why skill animations and sfx become very important in XIV.
    really out here comparing multiple choice skill trees to a clear and cut here's a flat set of abilities and passives for each job. also even if we were to compare each tree to a job thats 30trees compared to our 17 jobs (BLU is an enigma in and of itself and a reason it's limited). thats not even including talents or glyph mixing mind you. it wouldn't be that hard to make balanced unique kits that can clear all content just cause as i said SAM has to put in 5-10% more effort or skill to clear x fight compared to say NIN that's not the end of the world. PLDs when they were the lowest DPS tank in the game (by a large margin mind you) were still clearing savage fights and finding parties. even during the whole no PLD allowed phase that crystal PFs had that lasted a whole whopping like 1-2weeks.

    also another thing WOW has going against it is the one class per character angle. yes leveling can be stupidly easy in the game but would you rather play a class/tree that is harder/slightly weaker when you already have a character playing the strong class/tree?
    (2)
    Last edited by pikalovr; 06-05-2022 at 09:05 AM. Reason: adding onto my points

  6. #36
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DPZ2 View Post
    In all versions of WoW, you are playing whack-a-mole with a healing add-on in order to do what you need to do, regardless of class or spec.

    Playstyles and tool kits don't really matter when you're using keybinds with mouse-overs to perform the job correctly.
    What does that have to do with anything, quickly
    (7)

  7. #37
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    They were unique and varied before?
    Hmmm.
    (0)

  8. #38
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    o.0

    Huh?!?


    ...
    (0)

  9. #39
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DBriggs304 View Post
    They were unique and varied before?
    Hmmm.
    and then they started becoming closer and closer to one another the only real role who doesn't have any overlapping or extremely similar mechanics/playstyles is casters. each one actually feels unique and different from one another. RDM has white/black mana generation and a melee combo (which i wish we had a bit more emphasis on the back and forth between melee and casting but eh). BLM is a high risk high reward caster (also being the only one who has to heavily rely on positioning and saving oGCDs/instantcasts for movement). SMN has different summons that change how you play summoner with each summon (ifrit hard casts and a gap close, garuda super fast low CD GCDs, titan forcing you to weave between each GCD)
    (6)

  10. #40
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,235
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Tanks and Heals is pretty much the same formula... DPS and keep Group alive.... it has been much simplified since the age of old.

    What people may realize now, simple is much more difficult to perfect and master completely, because every single move will be noticed if doing any errors.
    (0)

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