Quote Originally Posted by Imoye View Post
They aren't. Practically every healer, tank, DPS could be one class with different sub-classes which are for the most part the same. There are 20 jobs in this game, but in terms of actual gameplay variety and similarity, it's more like 5 or 6.
Tanks and healers could potentially feel the same to play just because they need to have some form of basic toolkit that is the same across the role. However, I would still argue that the DPS rotations for the tanks are different. You can simplify and say, well, 3/4 tanks have a spam button, however, PLD's come from it's rotation and WAR/DRK have to use a cooldown. PLD and GNB are fairly strict in their rotation, but they both feel different to play. WAR is more GCD focused where DRK has a ton of oGCDs to manage, WAR's damage buff is reapplied via GCD and DRK is via oGCD and the list goes on. Just looking at the bare basics of a job doesn't do enough to show how they are different.

For healers, not my strongest role and I rarely play them, however, if I do play them, I avoid SCH and AST and choose to go either WHM or SGE. Why do you think that is? It obviously isn't favouritism for pure over shield healing, however, they play differently to their counterparts enough to the point where I prefer one over the other.

Why is it I prefer the gameplay of MNK/RPR over NIN? I'm not a fan of Ninja at all and pretty much only play it to level it. But if everything is the same, why have I picked favourites.

I can reduce every job down to, they all do damage, therefore they are all the same, however, that is not an accurate representation of the jobs and just a massive oversimplification. All the jobs play differently when you look past the basics and the problem is, people don't look past the basics.