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  1. #101
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,065
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chopstix View Post
    hell no

    agro check is absolutely dumb, what is going to happen is a very good dps cant enjoy the game cause they have a very bad tank, no ty
    It used to be the other way around a very good tank could not enjoy the game because very bad DPS didn't know "Diversion" existed which reduced their aggro so tanks had to go into tank stance losing damage to make up for slacking dps.
    So I have no idea why this is in tank roles, enmity management has always been a group efford and not just tanks until they buffed tank aggro to the actual standards lmfao.
    (3)
    Last edited by Atreides; 06-04-2022 at 04:22 PM.

  2. #102
    Player
    Imragarn's Avatar
    Join Date
    Sep 2016
    Posts
    239
    Character
    Lunistra Memno
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    And were is the GROUP efford when the tank just press damage stance and do nothing to help ?

    Very bad DPS with very good tank you can put the TANK stance on, deal less damage but you still play.

    Very bad tank with very good DPS you stop dealing damage because the tank absolutly don't care about think like "my diversion is on CD because i have to use it on the trash pull" and you just wait doing nothing or take aggro and cry when the buster OS you.

    DPS is a group efford when all the team hit the target.
    Healing/mitigation is a group efford when all the team use CD
    Aggro is absolutly not a group efford when the tank do nothing and don't give a fuck whatever happen in the run.
    (0)

  3. #103
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,182
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Atreides View Post
    It used to be the other way around a very good tank could not enjoy the game because very bad DPS didn't know "Diversion" existed which reduced their aggro so tanks had to go into tank stance losing damage to make up for slacking dps.
    It used to be the other way around of the other way around too. I remember very clearly when the tanks did get so brainwashed by the "aggro stance and aggro combo is bad for you dps, very bad !" META, that half of them didn't even have that in their bars anymore. Even by using diversion and the old lucid dreaming correctly i was taking the aggro back so often that i totally wished for the cooldown of these skills to be divided by at least 2, or even better by 3, for the next expansion. In the end nothing was lost when another solution was put into place, now the tanks can concentrate on their awesome dps like they wanted too, without me getting crushed by the mobs for that.
    (1)

  4. #104
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Wow imagine having to think about using taunt, managing how you pull and prioritising your aoe to keep aggro and having to decide how much you pull because some mobs hit like trucks and actually thinking about cool-down management.

    Right now tanks are just dps wearing tank armor - they don’t really have a tank identity imo.
    (5)

  5. #105
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Thoosa View Post
    Wow imagine having to think about using taunt, managing how you pull and prioritising your aoe to keep aggro and having to decide how much you pull because some mobs hit like trucks and actually thinking about cool-down management.

    Right now tanks are just dps wearing tank armor - they don’t really have a tank identity imo.
    Agreed, but... that was barely at all changed by "aggro management" (doing a 2-7 GCDs in tank stance before dropping it for the rest of the fight) and not at all by "resource management" (which just meant losing the ability to play for every other GCD after n minutes unless you brought a BRD/MCH).
    (1)

  6. #106
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Enmity management didn't really add any significant difficulty to tanking. It just made players who knew how to toggle the tank stance button off look better than they actually were.

    Positioning is actually what catches tanks out, and we've started to see some elements of this in more challenging fight design following player feedback.
    (3)

  7. #107
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I still want enmity combos to come back, mostly because I hate having Provoke Wars with randoms... plain and simple...

    No one is using Shirk and it's just Provoke Wars with randoms and I hate it...

    Yes I did nerco this thread JUST BECAUSE I got sick and tired of Provoke Wars...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  8. #108
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Thoosa View Post
    Wow imagine having to think about using taunt, managing how you pull and prioritising your aoe to keep aggro and having to decide how much you pull because some mobs hit like trucks and actually thinking about cool-down management.

    Right now tanks are just dps wearing tank armor - they don’t really have a tank identity imo.
    You want aggro managment, go paly Classic WoW where bosses randomly reset their aggro list, are immune to taunt and simply onehit any dps that is at the top at that moment or wipe the raid.
    (0)

  9. #109
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,502
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    I still want enmity combos to come back, mostly because I hate having Provoke Wars with randoms... plain and simple...
    Then don't partake and let them have it.
    (0)

  10. #110
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Enmity management has never been interesting.
    Also, sprint is used for uptime moreso than making up for mistakes..
    (0)

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