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  1. #1
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    hell no

    agro check is absolutely dumb, what is going to happen is a very good dps cant enjoy the game cause they have a very bad tank, no ty
    (0)

  2. #2
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chopstix View Post
    hell no

    agro check is absolutely dumb, what is going to happen is a very good dps cant enjoy the game cause they have a very bad tank, no ty
    It used to be the other way around a very good tank could not enjoy the game because very bad DPS didn't know "Diversion" existed which reduced their aggro so tanks had to go into tank stance losing damage to make up for slacking dps.
    So I have no idea why this is in tank roles, enmity management has always been a group efford and not just tanks until they buffed tank aggro to the actual standards lmfao.
    (3)
    Last edited by Atreides; 06-04-2022 at 04:22 PM.

  3. #3
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Atreides View Post
    It used to be the other way around a very good tank could not enjoy the game because very bad DPS didn't know "Diversion" existed which reduced their aggro so tanks had to go into tank stance losing damage to make up for slacking dps.
    It used to be the other way around of the other way around too. I remember very clearly when the tanks did get so brainwashed by the "aggro stance and aggro combo is bad for you dps, very bad !" META, that half of them didn't even have that in their bars anymore. Even by using diversion and the old lucid dreaming correctly i was taking the aggro back so often that i totally wished for the cooldown of these skills to be divided by at least 2, or even better by 3, for the next expansion. In the end nothing was lost when another solution was put into place, now the tanks can concentrate on their awesome dps like they wanted too, without me getting crushed by the mobs for that.
    (1)