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  1. #1
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    I still need to do Aglaia this week. I will record a video tonight and post to youtube so you can see just how much you "dont need to heal for the most part." Im probably not allowed to link to the video here, but it will be findable
    Well, I did Aglaia with 23 random ppl and recorded it. Based on the recordings, I counted the healings and raises I did. Shields and Pneuma are counted as heals as well. It may not be 100% correct though.

    To make things more interesting, I asked the random WHM not to heal (excluding Assize, which is part of his damage rotation). As far as I can tell, he barely healed, with the exception of Assize, a few raises and maybe the one or other Afflatus Solace (because it was a bit messy at the end).


    Aglaia, 03.06.2022 22:41 - 33 mins total

    Byregot: 9 heals
    Rhalgrs Pet: 4 heals
    Rhalgr: 16 heals and 2 raises (2 deaths)
    Lions: 3 heals because DNC got aggro
    Azeyma: 30 heals and 3 raises (5 deaths)
    Naldthal: 31 heals and 2 raises (4 deaths)

    Total: 93 heals and 7 raises (of 11 deaths) from my side. If some video evidence is needed, I can provide a link here or via discord. Someone even uploaded the logs lol.

    93 heals may look like a lot, but its not. Split that number in half because you have 2 healers. And I m just a casual with standard gear. Real raiders may heal the entire group with even lesser heals.


    In conclusion: No, you dont really need to heal in Aglaia.
    (3)
    Last edited by Caitlyn; 06-04-2022 at 08:21 AM.
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,074
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Caitlyn View Post
    [...]In conclusion: No, you dont really need to heal in Aglaia.
    Aglaia as a whole has a very pushover healing requirement. As far as unavoidable damage, either from raidwide or tankbusters, they all come out at very low frequency:
    • Byregot
      00:10 - Ordeal of Thunder (Basic Raidwide)
      00:36 - Byregot's Ward (Basic Tankbuster cleave)
      03:13 - Ordeal of Thunder
      03:48 - Byregot's Ward
      ...With most auto attacks happening when the arena is transformed.
    • Rhalgr
      00:12 - Lightning Reign (Basic Raidwide)
      01:07 - Broken World (Proximity)
      02:06 - Destructive Bolt (Basic Tankbuster)
      02:27 - Broken World + either real or fake proximities.
      03:52 - Destructive Bolt
      04:19 - Broken World
      04:26 - Lightning Storm (random, personal circle AoE)
      05:26 - Broken World
      All of these has very long cast time in which period Rhalgr stops auto attacking. He does not cast another Lightning Reign until about 6 minutes or longer into encounter, which is quite a rarity nowadays for his fight to last that long outside clownfiesta groups. Failing to do the knockback attacks properly results in instant deaths most of times (Yes, you can get get punched by Hand of Destroyer and somehow not falling off the arena).
    • Azeyma
      00:12 - Warden's Prominence (Basic Raidwide)
      00:51 - Warden's Warmth (Basic Tankbuster AoE)
      02:07 - Warden's Warmth
      03:05 - Warden's Prominence
      03:32 - 1st Triangle knockback, minor damage
      03:36 - 2nd Triangle knockback, minor damage
      03:40 - 3rd Triangle knockback, minor damage
      04:21 - Sublime Sunset (Proximity)
      05:50 - Warden's Warmth
    • Nald'Thal
      00:12 - As Above, So Below (Raidwide + Blue/Red Flame mechanic)
      00:35 - As Above, So Below
      01:01 - Heaven's Trial (Stack up) + Smelting (random personal cone)
      01:09 - Golden Tenet (Stack Up Tankbusters)
      01:20 - As Above, So Below
      01:47 - As Above, So Below
      04:03 - Fortune's Flux (Boss jumping around for pointblank or knockbacks with minor damage)
      04:46 - Fortune's Flux
      05:42 - Magmatic Spell (Add's stack up marker)
      06:48 - Tipped Scales (Ultimate Raidwide)
      07:07 - As Above, So Below
      07:33 - Stygian Tenet (Personal Tankbusters)
      07:43 - As Above, So Below
      08:08 - Hell's Trial (Basic Raidwide)
      If you're (un)lucky, Red "As Above, So Below" usually comes with additional damage from a line up marker.
    Nald'Thal is a bit of an outlier amongst the 4, but nothing like pressing 1 or 2 more buttons from a healer's arsenal & it would be enough to go back to 1 1 1 1 1 1 1 again. This is one of the reason why day 1-3 of Alliance Raids are the most fun period for green icons.
    (9)

  3. #3
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Aglaia as a whole has a very pushover healing requirement. As far as unavoidable damage, either from raidwide or tankbusters, they all come out at very low frequency.
    I've largely quit healing, but I ran it last week on WHM because I wanted the robe for a hopeful future in which the role actually exists.

    No healing was required that wasn't met by DPS weave Assize and Lily dumping. Actually, that's an exaggeration, I use more than 50% of my lilies to fuel Misery during movement, there's no way this content requires even a single heal every twenty seconds.

    What I did do was spend 98% of the time spamming Glare and refreshing Dia.

    As someone who has played healers in a litany of major and minor MMOs since EQ: This game currently has some of the worst healer gameplay of any MMO I've ever played, FFXI's WHM absolutely dunks on the sad specimen in XIV.
    (5)
    Last edited by Mapleine; 06-05-2022 at 05:56 AM.

  4. #4
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mapleine View Post
    I've largely quit healing, but I ran it last week on WHM because I wanted the robe for a hopeful future in which the role actually exists.

    No healing was required that wasn't met by DPS weave Assize and Lily dumping. Actually, that's an exaggeration, I use more than 50% of my lilies to fuel Misery during movement, there's no way this content requires even a single heal every twenty seconds.

    What I did do was spend 98% of the time spamming Glare and refreshing Dia.

    As someone who has played healers in a litany of major and minor MMOs since EQ: This game currently has some of the worst healer gameplay of any MMO I've ever played, FFXI's WHM absolutely dunks on the sad specimen in XIV.
    I remember having all of like 32 healing magic skill on WHM when I lvled it to 75 lol. I did however have capped club skill, enhancing magic, enfeebling magic, and holy magic... lol
    (0)

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