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  1. #21
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    They probably want to incentivize doing dungeons with other players over trusts/squadrons.

    All around they can have issues and as someone mentioned the high level trusts(scions and friends) do not bother with aoes, so unless you're tanking, you probably aren't going to be able to pull big. Squadrons do have that small bonus over trusts in the same level range though, since they have masteries. Level 5 offensive mastery is +60% damage dealt and your squadron absolutely melts single targets if everyone there has it. It's just a shame that squadrons are so unfriendly to controller players as you do have to manually order them around for basically everything.
    (0)

  2. #22
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Trusts aren't required you can do duties normally. Of course they'll take more time if they didn't then many would stop using df for them. I personally love the addition of them and never could get excited about squadrons.
    (1)

  3. #23
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    When Duty Support became a thing I rolled a new alt to experience the revised 1-50 leveling experience solo. Out of the 20 runs to 50 I've done as a DPS that had to have been one of the smoothest. Any time I needed a dungeon for the story I had an instant party with a reasonably competent tank and healer. No 20 minute queue. No begging friends to queue with me. No complaints or passive aggressive responses. While it was a lonely experience it was great for story immersion.

    Note that I didn't include the DPS when I said "reasonably competent". Oh sure they tended to not stand in bad but that's where it ends. I tried running as a healer and a tank and had to provide 75% of the DPS. The healing experience was compounded by the fact that the tank was apparently made out of paper.

    I am over the moon with the decision that Duty Support members haven't been inflicted with that awful leveling system that plague the Trusts. I tried but I just cannot stand chain running the same instance over and over. Despite that being nerfed a few times I just cannot motivate myself to do it. That limited Trusts usefulness to the unlock run during the story. I would have loved to use them while leveling some of my off roles during ShB and didn't want to deal with randoms.

    Trusts and DS desperately needs the Engage command from squadrons. It's incredibly stupid that I need to inch forward enough to clue in the tank that they need to start the fight or even start it myself.

    I absolutely disagree with the decision to lobotomize DS/Trust dps. This system is designed for new players that are interested in the story but not interested in the grouping aspect. How many people have picked a class/job without an understanding what the trinity roles are? Those people are going to have a very poor experience IMO.

    That bad NPC dps and the struggles with getting the tank to pull is just going to teach some very bad habits.
    (3)

  4. #24
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by GeminiReed View Post
    When Duty Support became a thing I rolled a new alt to experience the revised 1-50 leveling experience solo. Out of the 20 runs to 50 I've done as a DPS that had to have been one of the smoothest. Any time I needed a dungeon for the story I had an instant party with a reasonably competent tank and healer. No 20 minute queue. No begging friends to queue with me. No complaints or passive aggressive responses. While it was a lonely experience it was great for story immersion.

    Note that I didn't include the DPS when I said "reasonably competent". Oh sure they tended to not stand in bad but that's where it ends. I tried running as a healer and a tank and had to provide 75% of the DPS. The healing experience was compounded by the fact that the tank was apparently made out of paper.

    I am over the moon with the decision that Duty Support members haven't been inflicted with that awful leveling system that plague the Trusts. I tried but I just cannot stand chain running the same instance over and over. Despite that being nerfed a few times I just cannot motivate myself to do it. That limited Trusts usefulness to the unlock run during the story. I would have loved to use them while leveling some of my off roles during ShB and didn't want to deal with randoms.

    Trusts and DS desperately needs the Engage command from squadrons. It's incredibly stupid that I need to inch forward enough to clue in the tank that they need to start the fight or even start it myself.

    I absolutely disagree with the decision to lobotomize DS/Trust dps. This system is designed for new players that are interested in the story but not interested in the grouping aspect. How many people have picked a class/job without an understanding what the trinity roles are? Those people are going to have a very poor experience IMO.

    That bad NPC dps and the struggles with getting the tank to pull is just going to teach some very bad habits.
    I recently leveled an alt as well. When it came time for EW trial 2, I used that and oh my goodness, what a smooth run. I think they intentionally botched the first donut AOE to show what happens. After that, things were as one would expect.

    I have mixed feelings on the engage button. I never found a good place to hold those buttons and it just felt like it was in the way. I struggled in some squad runs because even with the engage button, they wouldn't work right in dungeon like WP (hard). I'd rather focus on my rotation and dealing with certain situations than be reaching out for another command.
    (0)

  5. #25
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Greyhawk View Post
    ...The trusts at least get out of mechanics...
    and then stand completely still, even if they are a ranged class or possess ranged skills. They also will fail if more than 1 type of attack goes off at once. ex; on adds, one enemy will do a cone, they'll dodge that. If another cone shows up on them, they'll stand in it because they are still working on the first one.
    (0)

  6. #26
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Deveryn View Post
    Context? I'm hoping you're talking about a boss fight, but it'll be more entertaining if you're talking pulls.
    It's very likely that trust DPS is dependant on how long you're in combat against mobs/bosses, and will scale up if the player DPS ends up being on the low end. I've recently tested this on DRK during some of my trust runs in the Tower of Babil. One run with me pressing most of my buttons in the most optimal way that I'm capable of, one run with me just pressing my AoE combo (Unleash -> Stalwart Soul), and my 1-2-3 enmity combo. The difference between the two runs was about 1.5 min.

    So yes, it's possible that trust DPS could increase if you were to just spam AoE on bosses.
    (0)

  7. #27
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Nezerius View Post
    It's very likely that trust DPS is dependant on how long you're in combat against mobs/bosses, and will scale up if the player DPS ends up being on the low end. I've recently tested this on DRK during some of my trust runs in the Tower of Babil. One run with me pressing most of my buttons in the most optimal way that I'm capable of, one run with me just pressing my AoE combo (Unleash -> Stalwart Soul), and my 1-2-3 enmity combo. The difference between the two runs was about 1.5 min.

    So yes, it's possible that trust DPS could increase if you were to just spam AoE on bosses.
    So, you're saying trusts try to force a set clear time? Do too good, DPS slows. Do poorly, DPS increases. That's incredibly lame.
    (1)

  8. #28
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    So, you're saying trusts try to force a set clear time? Do too good, DPS slows. Do poorly, DPS increases. That's incredibly lame.
    Probably my least favorite part about them. I think initially it sounded okay, but the feature is so strong that you can just tell and it makes you feel "what's the point in trying". If they refused all other sort of buff ideas to the concept, which I hope they wont, as I loved upgrading my squadron and feeling the tangible result from it (and I think it could have a lot of sRPG bioware, quest, etc, character development opportunities).

    But if that's just a pure no go, then at least I hope they consider making their damage consistent and do something else if it needs to be for helping players (like better recovery spells / frequency, or just invoke the WoL buff that we get in MSQ for yourself lol). But as it stands I usually feel like the trust system is good for first time and when I want to play so lazily and so badly that I wouldn't even tell my chocobo about it.
    (3)
    Last edited by Shougun; 06-04-2022 at 06:54 AM.

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