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  1. #11
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Wanna know how stupidly trust is designed? Well here's an example: I'm tanking and use single target attacks, you know, to make it go faster, but after i tested just spamming AoE attacks and nothing but, the trust DPS basically quadrupled, which is freaking nuts (even though that doesn't seem to work completely reliably).

    So it basically encourages you to not play, which is dumb as fudge.
    (5)

  2. #12
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Misplaced_Marbles View Post
    Wanna know how stupidly trust is designed? Well here's an example: I'm tanking and use single target attacks, you know, to make it go faster, but after i tested just spamming AoE attacks and nothing but, the trust DPS basically quadrupled, which is freaking nuts (even though that doesn't seem to work completely reliably).

    So it basically encourages you to not play, which is dumb as fudge.
    Context? I'm hoping you're talking about a boss fight, but it'll be more entertaining if you're talking pulls.
    (0)

  3. #13
    Player
    Rulakir's Avatar
    Join Date
    Nov 2021
    Posts
    977
    Character
    Sajah Lane
    World
    Coeurl
    Main Class
    Reaper Lv 88
    I also wish they'd just expanded upon squadrons, in fact, I think the whole Grand Company system could use a revamp because the ranks unlock too slowly given how quickly you can outlevel it even without Road to 80.

    Ideally, I would love to be able to fully customize my own party. Think retainers, but as trusts when the Scions (or whoever) aren't available. Barring that, I liked being able to recruit, not just be perpetually stuck with Generic Roegadyn Tank, Generic Lalafell Thaumaturge, etc. I'd also like the ability to increase their stats/dps like I can with squadrons. As it is, the poor AI for squadrons is a small price to pay for the kill speed of a group that's maxed out offensively. Trusts have superior AI, but waiting for them to kill groups one enemy at a time... Zzz...

    I feel like this has the potential to be a fun bit of side content for those of us who prefer to play solo (and are completionists), but they've made it not fun for reasons? One of the best parts about playing JRPGs is making your party powerful.
    (1)

  4. #14
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    690
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    The squadron AI is just flat stupidity.

    The trusts at least get out of mechanics.

    They serve a purpose, and they do it well, quite honestly. You can wall pull with a trust, it just takes a little work. No they aren't as fast as groups, obviously.
    (3)

  5. #15
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by lAurasl View Post
    assuming you have your squadron somewhat progressed, it just always feels better to run with squadron than trust in ARR dungeons.

    Im not sure if it's just the presence of offensive mastery for your squadrons or if there just tuned higher, but holy cow your trust members almost do negative damage in duty support.

    It sucks because I was super excited for ARR trust, I'm not a fan of micromanaging the squadron members (because due to server tic and their sluggish response time, it's literally the illusion of choice. Oh, squadron member standing in an aoe? better move him, but oh wait, he didnt respond to my command until after server tic so he got hit anyways)

    That, coupled with the fact that squadrons dont have access to all dungeons, I was hyped for trust. But now it feels like it's worth grinding out brayflox for 12 levels with squadrons rather than slogging through literally any dungeon with trust..
    Duty Support is designed deliberately so completing the dungeon with players in Duty Finder should generally be a better experience (or at least a faster one) than using Duty Support. It's also intended more for MSQ support, not alt leveling support.

    Squadrons will never have the full range of dungeon options so them being OP for a few doesn't really matter.
    (0)

  6. #16
    Player
    Syrri's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    41
    Character
    Syrri Ous
    World
    Lich
    Main Class
    Viper Lv 100
    Squadrons were the beta of the trust system, I would be surprised if they touched squadrons again when they have gone from Squadron > Trust > Duty Support. Trusts / Duty support will always be less efficient than using Duty Finder or going with some friends / FC mates.
    (1)

  7. #17
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Trusts are designed to complete a dungeon in a given time. Usually about 25-30 minutes. You can't really make them go slower or faster than that. Start pumping massive AoE DPS and they will switch to single target pot shots. Decided to AFK at the back while watching YouTube? At some point Trusts will literally start using instant-death abilities.

    This is a very different mindset from squadrons.
    (1)

  8. #18
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    Trusts in general are kind of bad. High level ones don't really do AoEs when you pull larger in there, healing can be suspect, etc.

    I would assume they don't want it to be too good for whatever reason.

    I hoped they would expand Squadrons, but ¯\_(ツ)_/¯
    They never meant it to be stronger or more effective than an actual party, that's the reason.

    Granted, I still do every new instance with Trusts mainly because they let you know how mechanics work, before I embarass myself in front of actual people lol.
    (1)

  9. #19
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I noticed in screenshots I saw that one of the NPCs in the Duty Support trusts is a cute Elezen lancer. Did they fix the broken combos for NPCs in regards to True Thrust > Disembowl > Chaos Thrust? Because a big glaring issue with one of the squadron options after they updated combos and skills for players was that they didn't change anything for squadron skills, so the lancer combos broke, and if you had a lancer in the party, it'd fail to apply Chaos Thrust every time, because it's using Impulse Drive to start the original form of the combo, which no longer works lol.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #20
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by lAurasl View Post
    assuming you have your squadron somewhat progressed, it just always feels better to run with squadron than trust in ARR dungeons.

    Im not sure if it's just the presence of offensive mastery for your squadrons or if there just tuned higher, but holy cow your trust members almost do negative damage in duty support.

    It sucks because I was super excited for ARR trust, I'm not a fan of micromanaging the squadron members (because due to server tic and their sluggish response time, it's literally the illusion of choice. Oh, squadron member standing in an aoe? better move him, but oh wait, he didnt respond to my command until after server tic so he got hit anyways)

    That, coupled with the fact that squadrons dont have access to all dungeons, I was hyped for trust. But now it feels like it's worth grinding out brayflox for 12 levels with squadrons rather than slogging through literally any dungeon with trust..
    Trusts werent meant to replace squadrons. It's just to have the mainstory accessible as much as possible without queue times and in a solo version. For most aoes you dont even need to move squadrons out of, they are just too tanky to take meaningful damage. This was done exactly because they are so sluggish to move.
    (3)

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