i'm sick and tired of the whole, oh no, we make classes more unique and varied and all of a sudden we have meta picks. as long as all jobs can still clear all content literally almost NO ONE CARES. the only ones who would even remotely care would already be trying to block out jobs or ilvl lock reclears don't kid yourself. so what if NIN gives himself a boost in DPS compared to SAM. if SAM can still clear the fight with only a little more effort, guess what? 90% of parties will still let the SAM in cause guess what? believe it or not, not EVERY savage, EX, or ultimate group is super elitist you must play pinpoint optimally or we kick you
for the love of god allow jobs to be unique/varied again not just having to meet an artificial quota of well every job has to reach about the same DPS in about the same effort. oh and we can't have jobs being to difficult either or people will just ignore the job
the skill floor for almost all jobs is super low but sadly the skill ceiling for alot of jobs are also surprise surprise super low cause they have to not be difficult to be able to match the average of their peers and be available to everyone
there's multiple jobs in each role for a reason let's look at tanks for example you want a support tank? PLD you want fast combos and lots of oGCD management? GNB and DRK you wanna unga bunga and solo heal a dungeon? WAR
WAR is the easiest tank of the four purely cause of how beginner friendly he is and how easy it is to recover from mistakes on him. meanwhile on the opposite end of the spectrum we have GNB where drifting mid burst window at all screws you over
this is a perfect example of each role having varying degrees of difficulty. jobs can be unique and don't have to cater to everyone and their grandma.
if all jobs can still clear all content at the end of the day thats all that matters regardless of "meta" picks or more job variance/uniqueness