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  1. #1
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    i'm sick and tired of the excuse for not having unique or varied jobs

    i'm sick and tired of the whole, oh no, we make classes more unique and varied and all of a sudden we have meta picks. as long as all jobs can still clear all content literally almost NO ONE CARES. the only ones who would even remotely care would already be trying to block out jobs or ilvl lock reclears don't kid yourself. so what if NIN gives himself a boost in DPS compared to SAM. if SAM can still clear the fight with only a little more effort, guess what? 90% of parties will still let the SAM in cause guess what? believe it or not, not EVERY savage, EX, or ultimate group is super elitist you must play pinpoint optimally or we kick you

    for the love of god allow jobs to be unique/varied again not just having to meet an artificial quota of well every job has to reach about the same DPS in about the same effort. oh and we can't have jobs being to difficult either or people will just ignore the job

    the skill floor for almost all jobs is super low but sadly the skill ceiling for alot of jobs are also surprise surprise super low cause they have to not be difficult to be able to match the average of their peers and be available to everyone

    there's multiple jobs in each role for a reason let's look at tanks for example you want a support tank? PLD you want fast combos and lots of oGCD management? GNB and DRK you wanna unga bunga and solo heal a dungeon? WAR

    WAR is the easiest tank of the four purely cause of how beginner friendly he is and how easy it is to recover from mistakes on him. meanwhile on the opposite end of the spectrum we have GNB where drifting mid burst window at all screws you over

    this is a perfect example of each role having varying degrees of difficulty. jobs can be unique and don't have to cater to everyone and their grandma.

    if all jobs can still clear all content at the end of the day thats all that matters regardless of "meta" picks or more job variance/uniqueness
    (48)

  2. #2
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    reading this really gives you an aneurysm
    (19)

  3. #3
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    I'll extend that to saying who cares if a certain combination of jobs works really well together? There's a strange obsession among the players with the idea that every job and every combination of jobs should be equally optimal. Maybe it feels like shit if a certain combination of jobs dominates the top of the speed clear charts, but at the end of the day who cares? If each job is unique, fun, and viable, it shouldn't matter so long as you get to enjoy a playstyle that perfectly fits what you like playing. Unfortunately job identity has been largely replaced with role identity. Healers feel the pain from this most of all.
    (21)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    The Jobs ARE varied to play, I rly dunno what game people are playing who think they play the same.
    What they do however which I wish they strayed away from is follow a similar loop which ties into the obsession with burst windows.
    And utility is basically gone ( sadge NIN ).

    I kinda do wish we could be unshackled from the burst window chains, I'd rather have more expansive utility toolkits.
    (15)

  5. #5
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,532
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by pikalovr View Post
    if all jobs can still clear all content at the end of the day thats all that matters regardless of "meta" picks or more job variance/uniqueness
    Sorry, but it is not true. The magic word is 'meta'. If the content is easier with a specific job/race then the players will avoid other jobs/races, which do not fit the meta. It happens literary in every MMORPG, especially in WoW. Because there are bigger differences between the races and classes.

    SQEX has to solve two contradictory demands: equality in every content and unique class identity. You will never get both. Obviously SQEX decided to sacrifice the job identity to get more equality. Other companies made the opposite decision, like Blizzard with WoW Classic/Vanilla. In this game you have very unique classes but their performance differences are huge. The dps of a fury warrior are double as high as of a retribution paladin. And the raids were full with fury warriors. As a retribution paladin you had no luck.


    Cheers
    (6)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,309
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The main reason why classes and Jobs have become somewhat homogenized over the years is actually due to a conscious determination by Yoshi to avoid the Job favourtism FFXI suffered from, where players determined what Job worked best for what content and made that the meta, and shunned anyone who dared think otherwise even when alternative Jobs and sub job combinations were a viable alternative (some Jobs simply found it impossible to ever get parties or clear content).

    In an effort to avoid a repeat of those problems, Yoshi wants FFXIV to be accessible to everyone, not just the hardcore players, and the result of that is to try and prevent favouritism of classes/Jobs or class metas appearing by streamlining class and Job gameplay into a more common concept based on role.

    Of course there is still a certain amount of it in FFXIV, (such as the WAR-every other tank class belief) but it's nothing like what FFXI had. I guess a balanced approach is probably better, but Yoshi has made his choice and is sticking to it.
    (15)
    Last edited by Enkidoh; 06-03-2022 at 05:37 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #7
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    hey remember when monk was unique and varied and then noone played it until they took away all the things that made it unique
    (7)

  8. #8
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    People played HW monk quite a lot, not sure what you're talking about there

    Also monk is more unique now than in 5.4 and more people are playing it
    (9)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kolsykol View Post
    The Jobs ARE varied to play, I rly dunno what game people are playing who think they play the same.
    I'd counter that by askeing what game are they playing if they think jobs play differently..

    Paladin. couple of quick combos then spam the same button over and over for foly spirits and blades.
    Warrior couple of quick combos and then spam the same button over and over for fell cleaves...
    from what i know of drk and gnb there both the same as well but havent levelled either myself.

    paladin shelltron. small mitigation tool for you.. intervention same tool but for a party member..
    warrior, bloodwetting small mitigatiobn tool for you.. nacistic flash.. same tool but for a party member..

    whm.. toss a dot then spam 1.
    sch.. tos a dot then spam 1
    ast. toss a dot then spam 1

    its viirtually every job. you can switch any job in a party for anyother job and nothing changes because they are all the same.... this job has a 5% dps increase on a 2 minute timer.. so does this one and this one and even this one... BORINGGGG

    Quote Originally Posted by Kolsykol View Post
    And utility is basically gone ( sadge NIN ).
    another reason they're all the exact same.. because heaven forbid 1 job can do something other jobs cant do... which is why utility, debuffs and resource management have all but gone.
    (38)

  10. #10
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Dzian View Post
    I'd counter that by askeing what game are they playing if they think jobs play differently..

    Paladin. couple of quick combos then spam the same button over and over for foly spirits and blades.
    Warrior couple of quick combos and then spam the same button over and over for fell cleaves...
    from what i know of drk and gnb there both the same as well but havent levelled either myself.

    paladin shelltron. small mitigation tool for you.. intervention same tool but for a party member..
    warrior, bloodwetting small mitigatiobn tool for you.. nacistic flash.. same tool but for a party member..

    whm.. toss a dot then spam 1.
    sch.. tos a dot then spam 1
    ast. toss a dot then spam 1

    its viirtually every job. you can switch any job in a party for anyother job and nothing changes because they are all the same.... this job has a 5% dps increase on a 2 minute timer.. so does this one and this one and even this one... BORINGGGG


    another reason they're all the exact same.. because heaven forbid 1 job can do something other jobs cant do... which is why utility, debuffs and resource management have all but gone.
    I'll agree a little more on Tanks and Healers, but not DPS which is what I was mainly thinking of.
    But yes Tanks and Healers I totally agree with you.
    Altho I think their DPS rotations while they do have a spammy burst phases aren't quite the same overall ( especially GNB and PLD, DRK and WAR are more similar but DRK with more ogcd's ).
    But for Tanks it's definitely more samey than DPS ESPECIALLY with their utility.
    (3)

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