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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by RyuDragnier View Post
    It's pretty close to how I'd expect a remake of FF6 to be, in terms of dark and gritty. That game was dark almost the entirety of the game. As a reminder...

    You invade a town and kill a bunch of people trying to defend it in the opening, Kefka's whole poisoning of an entire city, the Phantom Train carrying the souls of the dead, the whole murdering of Espers, Kefka destroying the world, Celes attempting suicide, etc etc.


    That game is VEEERRRYYY dark, and has one of the biggest fanbases in the franchise.
    Yeah I meant more in regards to visuals, I think FF has always had a more bright and fantastical aesthetic.

    Edit: Except maybe FF7, it was more dystopian tho.
    I think I am just a bit tired of it because of how common it is, it feels like every game with '' realistic '' graphics has the same tone.
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kolsykol View Post
    I think I am just a bit tired of it because of how common it is, it feels like every game with '' realistic '' graphics has the same tone.
    I understand that one completely. A lot of games seemingly aiming for the same level of realism, and it can get tiring. The only reason why I'm letting this one slide is because it's the FF14 team doing it (you know how cinematic they are), and because if the writer is indeed the one behind Heavensward, then these graphics will meet his level of storytelling. I don't deny though that I'm hoping for a bit of goofiness between the serious stuff shown, like ending up in a Moogle village full of moogles that we need a child to act as a translator for (that can act as a bit of a minigame hub).
    (1)

  3. #3
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,211
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I understand that one completely. A lot of games seemingly aiming for the same level of realism, and it can get tiring. The only reason why I'm letting this one slide is because it's the FF14 team doing it (you know how cinematic they are), and because if the writer is indeed the one behind Heavensward, then these graphics will meet his level of storytelling. I don't deny though that I'm hoping for a bit of goofiness between the serious stuff shown, like ending up in a Moogle village full of moogles that we need a child to act as a translator for (that can act as a bit of a minigame hub).
    The writer is the guy responsible for ARR and 3.0. His credits from 3.1-4.0 are "Development Supervisor" and ever since then he's "Special Thanks". Before ARR, he was a battle/event/quest planner for the Ivalice games.
    (1)