My prof's PC broke and today was exam day (online class.) 4 extra days to study for it. Let's goooo
(Thank you Yoshi P, this was obviously divine intervention.)



My prof's PC broke and today was exam day (online class.) 4 extra days to study for it. Let's goooo
(Thank you Yoshi P, this was obviously divine intervention.)
Bit off topic I guess but this goes for other MMO's too.
The most frustrating part about Savage to me is how I have a lot more '' stamina '' than basically everyone else it feels like xD.
If I am free I can basically just go at it the entire day to get the kill in one day.
But basically what happens is you spend time putting a group together, prog some mechanics then people have to go you're lucky if it lasts an hour.
Rinse and repeat.
I mean I can't force people to play obviously, but I just wish it was faster and you could gogogogo for as long as *you* want.
I look in PF and meh no practice groups just clear and putting together one fairly late takes a lot of time.
It's just one of the weaknesses of MMO's imo.
I love Savage I am having a lot of fun regardless of my horrible P3S experience, and P4S isn't nearly as bad as I thought it'd be at least not phase 1 I just blitzed through it and gonna try phase 2 tomorrow.
But it feels sorta deflating when it ends and you have no more groups to join, it's like you hit a wall.
When I take on a challenge I just like to keep going at it until it's done.
I remember it was the same in WoW when I was 16-18 and was in a Guild with someone I knew and his classmates.
We had raid nights but they only really wanted to go at it for like 1-2 hours or so, I wanted to go at it until it was done or at least for quite a lot longer.
It just kinda felt bad to kill one or two bosses and then call it a day, and it's not like they had anything else going either I'd see them play other games instead as soon as they logged.
I've noticed this with statics I fill in for sometimes in FFXIV too, they do maybe 3-5 pulls or so and then it's over.
Edit: Ofc I can understand if it isn't working.
I am mainly talking about groups where you actually are progressing and people are learning and you are seeing new mechanics.
It feels like such a waste when people give up or just cba to go anymore and you haven't even been there very long.
Last edited by Kolsykol; 03-17-2022 at 09:29 AM.



This is why I've mostly stuck to statics, because of the consistency. But yeah anytime I wanna prog any older savages/ EXs that come out or w/e, it's annoying as hell when you just wanna no life it but your groups keep disbanding and you spend more time waiting for fills than doing anything productive. Like cool we learned the very 1st mechanic, time to calll it a day.Bit off topic I guess but this goes for other MMO's too.
The most frustrating part about Savage to me is how I have a lot more '' stamina '' than basically everyone else it feels like xD.
If I am free I can basically just go at it the entire day to get the kill in one day.
But basically what happens is you spend time putting a group together, prog some mechanics then people have to go you're lucky if it lasts an hour.
Rinse and repeat.
I mean I can't force people to play obviously, but I just wish it was faster and you could gogogogo for as long as *you* want.
I look in PF and meh no practice groups just clear and putting together one fairly late takes a lot of time.
It's just one of the weaknesses of MMO's imo.
I love Savage I am having a lot of fun regardless of my horrible P3S experience, and P4S isn't nearly as bad as I thought it'd be at least not phase 1 I just blitzed through it and gonna try phase 2 tomorrow.
But it feels sorta deflating when it ends and you have no more groups to join, it's like you hit a wall.
When I take on a challenge I just like to keep going at it until it's done.
I remember it was the same in WoW when I was 16-18 and was in a Guild with someone I knew and his classmates.
We had raid nights but they only really wanted to go at it for like 1-2 hours or so, I wanted to go at it until it was done or at least for quite a lot longer.
It just kinda felt bad to kill one or two bosses and then call it a day, and it's not like they had anything else going either I'd see them play other games instead as soon as they logged.
I've noticed this with statics I fill in for sometimes in FFXIV too, they do maybe 3-5 pulls or so and then it's over.
Edit: Ofc I can understand if it isn't working.
I am mainly talking about groups where you actually are progressing and people are learning and you are seeing new mechanics.
It feels like such a waste when people give up or just cba to go anymore and you haven't even been there very long.
I just stuck to doing extra prog (non clears) in PF outside of static hours to see more, and help make the few hours we spend on prog more productive. I think next tier I'll use an alt for doing the tier through PF though.
Last edited by Dreamsoap; 03-17-2022 at 11:43 AM.




I can usually do the same thing, if I intend on doing something I will try until I get it, but this also typically leads to burn out for me. That's the catch. It can get really bad with pugs too, if they are the reason you are being held back, and wasting your time.. but then I am too flaky to ever want to join a static or guild. When I want to do something, I want to do something, but when I don't it feels exhausting. Like dragging myself through it. I will do it anyway, as an obligation, but it completely ruins the enjoyment, and feels like a chore.Bit off topic I guess but this goes for other MMO's too.
The most frustrating part about Savage to me is how I have a lot more '' stamina '' than basically everyone else it feels like xD.
If I am free I can basically just go at it the entire day to get the kill in one day.
A lot of the time I'd rather not bother. It's like with the current extremes, I got the mount for hydaelyn. I did it dozens upon dozens of times until I got it, but I didn't do the same for the second, because I was already burned out at that point. In Bozja, I did the content there over and over and over and over until I got what I wanted the most (or didn't get) and due to burnout quit for a large portion of 2021.
Last edited by SturmChurro; 03-17-2022 at 11:41 AM.
WHM | RDM | DNC
I enjoyed raiding back when I played WoW though the atmosphere and attitude towards it was very different back then. It feels too much like a second job these days and finding people who are reliable, friendly and genuinely trying their best is pretty tough. I'd rather not team up with a bunch of complete strangers and instead build up rapport with the same band of players each time.
Though particularly in this game, a lot of players just don't seem to want to team up even for easier content. I guess that comes with the territory - aside from FFXIV being treated like a visual novel by many players, every other individual I encounter seems to have 'anxiety' these days. I don't say that to be mean but Yoshi-P's decision to gradually turn more and more aspects of FFXIV into a single player experience isn't really my cup of tea. I just hope that another viable MMO emerges within the next few years and by that point interacting with other players becomes a novelty again that many people want to do because it's more engaging than just logging on and doing everything with NPC's.



I don't expect that to happen. Nowadays everyone wants to play MMORPGs but no one wants to commit to them. And that affects the design of mainstream MMOs. Personally I gave up waiting. There is only one MMORPG I'm interested and it has been in the making for so long that it will either never launch or will fail to meet expectations... Or third, it might meet expectations but because it targets a niche audience (like me) in terms of MMORPG, it will be fated to resort to heavy monetization or die young. (You might have heard of the game)I enjoyed raiding back when I played WoW though the atmosphere and attitude towards it was very different back then. It feels too much like a second job these days and finding people who are reliable, friendly and genuinely trying their best is pretty tough. I'd rather not team up with a bunch of complete strangers and instead build up rapport with the same band of players each time.
Though particularly in this game, a lot of players just don't seem to want to team up even for easier content. I guess that comes with the territory - aside from FFXIV being treated like a visual novel by many players, every other individual I encounter seems to have 'anxiety' these days. I don't say that to be mean but Yoshi-P's decision to gradually turn more and more aspects of FFXIV into a single player experience isn't really my cup of tea. I just hope that another viable MMO emerges within the next few years and by that point interacting with other players becomes a novelty again that many people want to do because it's more engaging than just logging on and doing everything with NPC's.
I don't think I'll find what I want from games like FFXIV outside of single player RPGs anymore.
I'll die in the hill that 1.23 had way more potential than everything since ARR and I would probably be enjoying XIV a lot more if they didn't scrap almost every design choices from back then.
Last edited by ReynTime; 03-18-2022 at 10:01 AM.




Old school mmorpgs or mechanics are deemed tedious, and archaic. Something like that really would only fit with a niche audience, and in turn that means a triple A studio/publisher that actually has the resources to create and maintain something along these lines will most likely not bother investing in it. Heavy monetization won't save a game people don't want to play. Might put it on life support for awhile though.I don't expect that to happen. Nowadays everyone wants to play MMORPGs but no one wants to commit to them. And that affects the design of mainstream MMOs. Personally I gave up waiting. There is only one MMORPG I'm interested and it has been in the making for so long that it will either never launch or will fail to meet expectations... Or third, it might meet expectations but because it targets a niche audience (like me) in terms of MMORPG, it will be fated to resort to heavy monetization or die young. (You might have heard of the game)
I don't think I'll find what I want from games like FFXIV outside of single player RPGs anymore.
I'll die in the hill that 1.23 had way more potential than everything since ARR and I would probably be enjoying XIV a lot more if they didn't scrap almost every design choices from back then.
WHM | RDM | DNC



Och, WoW Classic has also tons of tedious and archaic mechanics. And it was a huge success for Blizzard. I do not see, that tedious and archaic mechanics always lead to a niche game.Old school mmorpgs or mechanics are deemed tedious, and archaic. Something like that really would only fit with a niche audience, and in turn that means a triple A studio/publisher that actually has the resources to create and maintain something along these lines will most likely not bother investing in it. Heavy monetization won't save a game people don't want to play. Might put it on life support for awhile though.
Cheers
Would WoW Classic have been as successful if it wasn't WoW Classic tho?
It was more of a nostalgia thing I think.
I mean a lot of the stuff in question in WoW Classic was quite unpopular too, especially stuff like world buffs.
People kinda regretted the whole '' no changes '' thing.
Few people also stuck around, the game is essentially dead at this point.




Yeah, it had a lot of initial success and a couple active servers now. As far as I am aware, WoW classic is largely dead aside from the niche playerbase that still plays it.
No, I have made it quite known on here that I like to play single player RPGs. Yes, FFXI is still around, for the niche playerbase that still plays it. I never argued that there wasn't an audience, I argued that these games are niche, and they are.
Last edited by SturmChurro; 03-19-2022 at 01:58 AM.
WHM | RDM | DNC
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