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  1. #11
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RileyNoxus View Post
    I get people are mad that they make a big oppsie and hit the sam when they have chiten up which is only 5 secs duration which leads you to get clapped
    instant cast = 16k shield + doesn't block chiten, doesn't block heal = reacting in time and not wasting = smart
    buffing chiten to 50% = still cast blocked, still enemy in africa when my cast is done = not reacting in time = have to guess = hope enemy is bad = dumb

    brain big, if not buff chiten, unga bunga :O

    (0)
    Last edited by drtasteyummy; 06-01-2022 at 11:20 PM.

  2. #12
    Player
    SpritePR's Avatar
    Join Date
    Jun 2022
    Posts
    63
    Character
    Clotho Prima
    World
    Leviathan
    Main Class
    Summoner Lv 100
    My biggest issue with Sam is ogi namakiri. I can't get that cast off with the amount of CC+ KB in crystalline conflict. They also need a disengage ability like DRG and MNK.
    (3)

  3. #13
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    416
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    My biggest issue with sam is that in order lb to be useful you have to use ANOTHER ability, have debuff proc on enemy and only after that you can use it. People can just see you pop shield press escape/change target and lb will be worthless 24k damage till another try when shield is up. I would rather get it more damage and remove instakill mechanic.
    (1)

  4. #14
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Stasya View Post
    My biggest issue with sam is that in order lb to be useful you have to use ANOTHER ability, have debuff proc on enemy and only after that you can use it. People can just see you pop shield press escape/change target and lb will be worthless 24k damage till another try when shield is up. I would rather get it more damage and remove instakill mechanic.
    The LB is instant cast DRG LB how is the damage useless? I have seen so many moments where SAM would kill multiple people if they sync it with other LB's but they always feel like they have to go for the Chiten+LB play. Also there are so many LB's/spells that SAM can freely turn into kills if they have LB up. For example jobs like GNB/SMN/SGE/DRG cannot press their LB without giving the opportunity for SAM to instantly retaliate with Chiten LB
    (1)

  5. #15
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    416
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Nanne View Post
    The LB is instant cast DRG LB how is the damage useless? I have seen so many moments where SAM would kill multiple people if they sync it with other LB's but they always feel like they have to go for the Chiten+LB play. Also there are so many LB's/spells that SAM can freely turn into kills if they have LB up. For example jobs like GNB/SMN/SGE/DRG cannot press their LB without giving the opportunity for SAM to instantly retaliate with Chiten LB
    Or you can press stuff like drill on mch with analyze and have 20k damage guranteed and you can combo it with other skills and even lbs. 24k damage is too low for big cd still. And for last part yeah i literally said that you just OUTPLAY sam lb by watching his shield....
    (0)

  6. #16
    Player
    Saucy_Jack's Avatar
    Join Date
    May 2022
    Posts
    47
    Character
    Lucian Morningstar
    World
    Exodus
    Main Class
    Paladin Lv 90
    24k is half a healthbar. IMO half a health bar in an AoE for using it suboptimally without kuzushi condition applied is not too weak

    You don’t need to kill 5 players with it to win a fight, and you don’t even need to use it immediately to get effect out of it. Even when people watch LB charge and try to play around it, just holding onto it and chiten gives you a lot of control and safety, not to mention the picks you get when you do use it. Every single ability that’s pointed at the SAM and every AoE that might even clip the SAM is potentially instant death with the two up. When they do use it it’s still often multiple kills, and honestly even one or two kills is enough to turn the tide in a team fight anyway.

    There is counterplay, but the counterplay is in many cases limited to letting the SAM freely attack your team while the abilities are up/cucking yourself from using your strong AoEs. This is definitely abusable by the SAM player, and rewards them for a correct read on exactly how long/how much the other team will hold back on trying to play around it.

    Right now it’s either instantly game winning or only moderately effective depending on how well it’s used, with both effective counterplay available for the enemy team and mindgames available for good SAM players to take advantage of said counterplay for their own benefit. That’s not a bad state for it to be in.
    (2)
    Last edited by Saucy_Jack; 06-02-2022 at 05:35 AM.

  7. #17
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Saucy_Jack View Post
    24k is half a healthbar. IMO half a health bar in an AoE for using it suboptimally without kuzushi condition applied is not too weak

    You don’t need to kill 5 players with it to win a fight, and you don’t even need to use it immediately to get effect out of it. Even when people watch LB charge and try to play around it, just holding onto it and chiten gives you a lot of control and safety, not to mention the picks you get when you do use it. Every single ability that’s pointed at the SAM and every AoE that might even clip the SAM is potentially instant death with the two up. When they do use it it’s still often multiple kills, and honestly even one or two kills is enough to turn the tide in a team fight anyway.

    Yes there is counterplay, but the counterplay is in many cases limited to letting the SAM freely attack your team while the abilities are up/cucking yourself from using your strong AoEs. This is definitely abusable by the SAM player, and rewards them for a correct read on exactly how long/how much the other team will hold back on trying to play around it.

    Right now it’s either instantly game winning or only moderately effective depending on how well it’s used, with both effective counterplay available for the enemy team and mindgames available for good SAM players to take advantage of said counterplay for their own benefit. That’s not a bad state for it to be in.
    24k if its single target + you lose a 16k shield or 16k damage and a 16k shield - a case you can barely influence btw. 16k that is a little more than a single heal for a 1.3 second cast and ~700ms recast lock for a total of 2 seconds. It's so slow people just run out of range, it's so slow people guard before you even finish your cast, it's so slow that Mineuchi stun duration is - together with it's respective lock added - over before both casts are out in a game mode where AoE has 10 times less influence than single target.

    In high elo people mark you, they have effects disabled and watch out for your lb bar, that means that 9/10 times people either lock you up with perma freezes, silence, stun and polymorph until you're dead or just a single person is marked or people stand way too spread. That is a whole limitbreaker with 2:15 cooldown for a single kill with a max of 2 usages if you use it immediately and do not die, that is NOTHING, hence you have to hold onto it and hope that the enemy is so bad that it actually pays up.

    This is the exact reason why Samurai is so bad, it's a noob stomper an idiot remover, that's exactly why buffing his defensive is the wrong call. Samurai desperately needs a change to be less depended on having dumb ass enemies do dumb shit to enable you.
    (4)
    Last edited by drtasteyummy; 06-02-2022 at 05:44 AM.

  8. #18
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by drtasteyummy View Post
    24k if its single target + you lose a 16k shield or 16k damage and a 16k shield - a case you can barely influence btw. 16k that is a little more than a single heal for a 1.3 second cast and ~700ms recast lock for a total of 2 seconds. It's so slow people just run out of range, it's so slow people guard before you even finish your cast, it's so slow that Mineuchi stun duration is - together with it's respective lock added - over before both casts are out in a game mode where AoE has 10 times less influence than single target.

    In high elo people mark you, they have effects disabled and watch out for your lb bar, that means that 9/10 times people either lock you up with perma freezes, silence, stun and polymorph until you're dead or just a single person is marked or people stand way too spread. That is a whole limitbreaker with 2:15 cooldown for a single kill with a max of 2 usages if you use it immediately and do not die, that is NOTHING, hence you have to hold onto it and hope that the enemy is so bad that it actually pays up.

    This is the exact reason why Samurai is so bad, it's a noob stomper an idiot remover, that's exactly why buffing his defensive is the wrong call. Samurai desperately needs a change to be less depended on having dumb ass enemies do dumb shit to enable you.
    This I agree with. I love Sam, climbed to Crystal with it, and am trying to climb into top 100. But the LB is SO bad compared to something like Monk, it's wild. You have to just save it and hope to get it in during a crazy brawl where it can sneak kill 2-3 people. It's so easy for enemies to outplay it, and it does very little outside of the "insta kill" condition because Guard actually stops the "normal" damage.

    Reduce the charge time on it to like 75-90 seconds, remove the "insta kill" condition, make it bypass Guard (but not remove it, so unlike Monk, you can't use it to enable focus fire). That's probably enough.
    (1)

  9. #19
    Player
    KickRox's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kick Rox
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    The value of SAM LB at higher tiers is in holding it. @ crystal tier, it's a safe bet that most of the enemy team is experienced enough to be aware your LB is up.

    If a sam has LB up on enemy team when I'm playing, and I see Chiten Icon next to their name, I am actively avoiding attacking them unless they are CC'd and below 50%

    This practically gives you autonomy to apply pressure behind enemy lines. It also ties the person up for a second or two for them to check party list. And if they don't and start attacking you, pop chiten. They'll stop. If they dont, kill them.

    But test it out. There's a reason you can see enemies LB bar. Part of the reasoning behind SAM LB is directly tied to this.

    "I have a grenade in my pocket. Touch me and it explodes, but only you die. Don't touch me and you still probably die; just slower."

    If you can't make that work for you, then sam isn't for you.
    (1)

  10. #20
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    The nerve of people to say Sam LB needs buff when DRG LB exists lol.....
    (0)

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