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  1. #19
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Saucy_Jack View Post
    24k is half a healthbar. IMO half a health bar in an AoE for using it suboptimally without kuzushi condition applied is not too weak

    You don’t need to kill 5 players with it to win a fight, and you don’t even need to use it immediately to get effect out of it. Even when people watch LB charge and try to play around it, just holding onto it and chiten gives you a lot of control and safety, not to mention the picks you get when you do use it. Every single ability that’s pointed at the SAM and every AoE that might even clip the SAM is potentially instant death with the two up. When they do use it it’s still often multiple kills, and honestly even one or two kills is enough to turn the tide in a team fight anyway.

    Yes there is counterplay, but the counterplay is in many cases limited to letting the SAM freely attack your team while the abilities are up/cucking yourself from using your strong AoEs. This is definitely abusable by the SAM player, and rewards them for a correct read on exactly how long/how much the other team will hold back on trying to play around it.

    Right now it’s either instantly game winning or only moderately effective depending on how well it’s used, with both effective counterplay available for the enemy team and mindgames available for good SAM players to take advantage of said counterplay for their own benefit. That’s not a bad state for it to be in.
    24k if its single target + you lose a 16k shield or 16k damage and a 16k shield - a case you can barely influence btw. 16k that is a little more than a single heal for a 1.3 second cast and ~700ms recast lock for a total of 2 seconds. It's so slow people just run out of range, it's so slow people guard before you even finish your cast, it's so slow that Mineuchi stun duration is - together with it's respective lock added - over before both casts are out in a game mode where AoE has 10 times less influence than single target.

    In high elo people mark you, they have effects disabled and watch out for your lb bar, that means that 9/10 times people either lock you up with perma freezes, silence, stun and polymorph until you're dead or just a single person is marked or people stand way too spread. That is a whole limitbreaker with 2:15 cooldown for a single kill with a max of 2 usages if you use it immediately and do not die, that is NOTHING, hence you have to hold onto it and hope that the enemy is so bad that it actually pays up.

    This is the exact reason why Samurai is so bad, it's a noob stomper an idiot remover, that's exactly why buffing his defensive is the wrong call. Samurai desperately needs a change to be less depended on having dumb ass enemies do dumb shit to enable you.
    (4)
    Last edited by drtasteyummy; 06-02-2022 at 05:44 AM.

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