
Originally Posted by
xAFROx
In the sense that an iconic summon appears for a brief attack and vanishes afterwards, yes. It now acts more in reminiscence of classic SMN from the franchise. The main line games and tactics included, SMN typically acts the same, though I wouldn't compare things like cast times in a turn-based game to a game that goes in real time, nor would i think they're comparable by range.
In tactics, summons hit a large area of the map. Maybe not the whole map, but a large area for massive damage. But in xiv, the slow but strong caster is already taken by BLM. They aren't going to make two immobile turrets, else that would alienate more players who already avoid BLM for the 'difficulty' it has.
Its a step towards looking more like classic SMN, but only that. A step. EW smn is the bones from which the job will have structure later. At least, that was the interpretation I got from playing the job.
As for SAM, most of the numerous threads are just folks who are brand new to the forums, like myself, doing what seemed to be an open invitation to 'provide feedback' which basically amounts to most of them saying 'we do not like the changes', so.. yeah. They're new. I'm new. We never had reason to check the forums before now.