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  1. #381
    Player
    stellahawke's Avatar
    Join Date
    Dec 2021
    Posts
    27
    Character
    Stella Clegane
    World
    Exodus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Foraet View Post
    Why did they even revamp it in the first place? Were people even playing it? I really wasn't. Was it a big-brain job? I thought it was kind of interesting but it always felt a little funky to me. Also, I'm not a huge fan of DoTs. I wouldn't shed a single tear if they pulled them out of Bard. But that's just me.
    old smn was second most played caster. smn had its niche people who liked it played it people who did not like it played a different class. one part of the niche loved the class because of how funky it felt and managing the funk. The rework was more of on the devs side do to them not knowing what direction to take the class so they decided to wipe the class clean and try to appeal to a wider audience instead of the niche which in tern alienated the people who liked the old heavy management of the old smn. part of the big brain on smn is to learn when you are aloud to move and learning the long ass opener. after you basically get the main opener down the class becomes easer then its learning to when you can and cant hold off on the bursts cause unlike current smn holding off burst damage is not a giant hit to dps.

    I'm ok with them removing the dots but they did not add anything to replace them. dots was just a means of management for the class and i am sad to see them go its just the lack of depth to the class do to the lack of sub systems do to them removing basically all the weaving, the hard casts, dots, is without putting anything to replace them and only keeping the summons part makes the class lack of depth

    people want the concept of old smn (management, weaving, and summoning) without actually going back to old smn (dot mage)
    (17)
    Last edited by stellahawke; 05-23-2022 at 03:47 PM.

  2. #382
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,244
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Was told dots got removed from Smn cause Sage and Reaper got some dots and they didnt want to add more clutter the debuff list too much again, its still possible to loose the icon in heavy player content, no idea if that true though. As for general Smn change, it was because of pets, they just couldnt decent responses with skills, wouldnt be surprised if Sch was next up for they pet chop.
    (0)

  3. #383
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Hanayumi View Post
    Was told dots got removed from Smn cause Sage and Reaper got some dots and they didnt want to add more clutter the debuff list too much again, its still possible to loose the icon in heavy player content, no idea if that true though. As for general Smn change, it was because of pets, they just couldnt decent responses with skills, wouldnt be surprised if Sch was next up for they pet chop.
    They fixed that issue back in HW. Mobs have a 40 debuff count so even if 18-man had 2 debuffs each that would still be 36. As for pets, they got rid of the core Egis but Demi's, Fairies, Automatons Queen, etc... are still ingame. There is no reason they could have changed Egi's to Primal and have them just auto attack like Demi until a new summon. The whole redesign was half thought and lazy IMO.
    (8)

  4. #384
    Player
    Tarrinus's Avatar
    Join Date
    Oct 2017
    Posts
    12
    Character
    Shion Iuni
    World
    Cactuar
    Main Class
    Summoner Lv 90
    What if SMN got the other 3 ARR summons and they got paired with the first three so you'd have to choose between Titan/Ramuh, Ifrit/Shiva and Garuda/Leviathan and they have either a damage focused favor(like Garuda and Titan) or a utility(like Ifrit just adjust the potency) but summoning them would charge their respective favor(there's 3 separate slots) which you can keep for later. And the same thing for Demi-Bahamut/Zodiark(damage/shields), Demi-Phoenix/Hydaelyn(heals/damage)? Would that make the job complex enough for people?
    (0)

  5. #385
    Player
    Tatano's Avatar
    Join Date
    Feb 2022
    Posts
    3
    Character
    Tatano Tane
    World
    Louisoix
    Main Class
    Summoner Lv 90
    While implementing the three new summons as mentioned above would add a little complexity I feel it doesn't address the fact that you would still just be spamming 1 button the entire time.

    I'll throw out a crazy idea and say instead of say Ifrit giving you access to Shiva, why not have both of them be summoned at the same time and have use be able to use both of their abilities. Also have these abilities interact with each other in some way such as Shiva buffing Ifrit or something and the problem of single button spam can be solved.
    (1)

  6. #386
    Player
    5trange's Avatar
    Join Date
    May 2022
    Posts
    21
    Character
    Arthan Peryavor
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    So, lately I've been thinking: does EW Summoner really respect the so-called "Job fantasy" after all? I haven't played many FF games, but I'm a huge enjoyer of FFT which apparently is very beloved by the devs and I can say in that game:

    • SMN has terrible mobility — but in XIV it is basically a ph. ranged Job.
    • SMN cast time is usually very slow — but in XIV almost everything is instant.
    • SMN uses Rods and Staves — but in XIV it uses books.
    • SMN has a wide variety of summons which do very different things — but in XIV it's just recolored damage (except Phoenix regen).
    • SMN consumes a lot of MP to summon — but in XIV everything's basically free.
    • SMN is not accompanied by Carbuncle, which is a support summon usually providing Reflect — but in XIV you need to channel summons through him.
    • SMN is unlocked through Black Mage and Time Mage so black magic is part of its origin (and black magic has a Poison spell DoT).

    Granted it's impossible to translate an identity from a turn-based game to XIV but... just maybe this current so-called "fantasy" of Summoner is in the head of people more so than in the tradition of Final Fantasy. Still, I would agree that it feels more like a Summoner now and if people enjoy it, I say let them enjoy it — just give me back the almost self-sufficient toolkit that was removed so we can all be happy. Discarding a complete Job just feels extremely silly.

    Side note: am I the only person who's annoyed by the dozen copy-paste SAM threads clogging the front page? x') I sympathize with them and think they have every right to protest but... why-so-many-threads?
    (1)

  7. #387
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,011
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by 5trange View Post
    So, lately I've been thinking: does EW Summoner really respect the so-called "Job fantasy" after all?
    Visually? A bit more than before.

    In any other way? No. No, it does not.

    But let's be fair. The only way to get an actual SMN in XIV would be for the devs to stretch role lines and abandon their "Role template first, job gimmicks after" approach to job-making.
    (4)

  8. #388
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by 5trange View Post
    Side note: am I the only person who's annoyed by the dozen copy-paste SAM threads clogging the front page? x') I sympathize with them and think they have every right to protest but... why-so-many-threads?
    We don't want our job to get SMN'd
    Sorry buddy
    (4)

  9. #389
    Player
    5trange's Avatar
    Join Date
    May 2022
    Posts
    21
    Character
    Arthan Peryavor
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hezhi View Post
    We don't want our job to get SMN'd
    Sorry buddy
    Don't get me wrong: as I said I think you have every right to raise your voices and I believe even non-SAM players should support your just and reasonable claims. No one wants to see their Job get the Summoner treatment. I was just surprised by the sheer number of threads, most of which add nothing particular to the discussion. Still, it was just a passing thought and I don't want to go off topic here — I sincerely hope you SAM players can get what you are asking for!
    (4)
    That "possible solution" naive dreamer ~

    Repost to scare a XIV dev:

  10. #390
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by 5trange View Post
    So, lately I've been thinking: does EW Summoner really respect the so-called "Job fantasy" after all? I haven't played many FF games, but I'm a huge enjoyer of FFT which apparently is very beloved by the devs and I can say in that game:

    • SMN has terrible mobility — but in XIV it is basically a ph. ranged Job.
    • SMN cast time is usually very slow — but in XIV almost everything is instant.
    • SMN uses Rods and Staves — but in XIV it uses books.
    • SMN has a wide variety of summons which do very different things — but in XIV it's just recolored damage (except Phoenix regen).
    • SMN consumes a lot of MP to summon — but in XIV everything's basically free.
    • SMN is not accompanied by Carbuncle, which is a support summon usually providing Reflect — but in XIV you need to channel summons through him.
    • SMN is unlocked through Black Mage and Time Mage so black magic is part of its origin (and black magic has a Poison spell DoT).

    Granted it's impossible to translate an identity from a turn-based game to XIV but... just maybe this current so-called "fantasy" of Summoner is in the head of people more so than in the tradition of Final Fantasy. Still, I would agree that it feels more like a Summoner now and if people enjoy it, I say let them enjoy it — just give me back the almost self-sufficient toolkit that was removed so we can all be happy. Discarding a complete Job just feels extremely silly.

    Side note: am I the only person who's annoyed by the dozen copy-paste SAM threads clogging the front page? x') I sympathize with them and think they have every right to protest but... why-so-many-threads?
    In the sense that an iconic summon appears for a brief attack and vanishes afterwards, yes. It now acts more in reminiscence of classic SMN from the franchise. The main line games and tactics included, SMN typically acts the same, though I wouldn't compare things like cast times in a turn-based game to a game that goes in real time, nor would i think they're comparable by range.

    In tactics, summons hit a large area of the map. Maybe not the whole map, but a large area for massive damage. But in xiv, the slow but strong caster is already taken by BLM. They aren't going to make two immobile turrets, else that would alienate more players who already avoid BLM for the 'difficulty' it has.

    Its a step towards looking more like classic SMN, but only that. A step. EW smn is the bones from which the job will have structure later. At least, that was the interpretation I got from playing the job.

    As for SAM, most of the numerous threads are just folks who are brand new to the forums, like myself, doing what seemed to be an open invitation to 'provide feedback' which basically amounts to most of them saying 'we do not like the changes', so.. yeah. They're new. I'm new. We never had reason to check the forums before now.
    (0)

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