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  1. #16
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    To me it feels like MP are there for the same reason we have branching combos for some jobs instead of the 1 button pvp combos: so you can still make mistakes. Like, I'm currently leveling SAM and GNB and because I'm not so used to them I sometimes forget where in the combo I am and have to check my hotbars. I even pressed the wrong button once or twice (or more... I'm clumsy and stupid). For healers MP are there so you don't forget to press Lucid Dreaming, use your stacks as SGE, and so on. If you forget to press them or just spam Cure III you run out of MP.

    Other than that it's just there to punish the healer for the other party members' mistakes. Like if multiple players have to be raised you run out of MP and get yelled at because you can't do anything meaningful anymore. Or you just used your MP heals and someone drops their AoE on you, and you get raised with nothing. If it was my fault I'd gladly take it...

    If MP are the way they are now they can just as well remove them completely and give the jobs that need them another job gauge that functions similarly.

    For Raise it could just cost this gauge and/or have a longer CD with multiple charges. Expensive heals could cost gauge as well.

    The other option would be a complete overhaul to MP management to make it meaningful again, but I'd rather have they make healers more engaging in a different way.
    (0)
    Last edited by Limonia; 05-30-2022 at 05:29 PM.

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