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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    MP is in a strange spot. The players who used to run out of MP most easily were the good players who were keeping near 100% uptime and constantly spending it. Medica II spammers rarely ran out of mana because their uptime tends to be 50-60% and their gear tended to be riddled with Piety because they don't care about stats. It doesn't even limit Raises that much in that example. In that regard it simply became a punishment for playing well.

    If we wanted MP management to be a thing, it would take a full rework. Perhaps make dps casts free, or even a small mana restorative and make heals cost mana, including some oGCD's. Balance it so it didn't regenerate fast and it would essentially limit how much healing you have per encounter, encouraging planning and smart use of cheaper heals and discouraging blindly spamming GCD heals.
    But it would mean bad players can potentially go OOM or bad tanks drain a healer too much and cause wipes, which would go against their policy of everything below Savage being clearable regardless of player skill.

    As for the current state of healers, until we get that rework (if we ever do), what gets to me more is why is Piety still a thing? Seriously. It's frustrating when a 580 piece is worse than a 600ilv piece because of this nonsense stat. Get rid of it, or buff it with added damage so it becomes our bread and butter stat. I'm baffled how it survived an entire new expansion unchanged though.
    (6)

  2. #2
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    1,031
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I think MP is fine if it's used meaningfully. These days there is far too many oGCDs that cost nothing to use. The only time I run risk of running out is if I'm forced to res a lot.

    For paladin, dark knight, and black mage, MP is more of a gauge to manage due to how rapidly it fluctuates.

    Didn't like TP since aside from a couple skills, you couldn't manage it. It felt more like a way to punish you for DPSing too hard, especially if you had too much skill speed. It also meant classes that used TP shouldn't use sprint, since sprinting costed TP.
    (1)

  3. #3
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    yeah MP is pretty much irrelevant now

    only matters on healers after death which at this point feels like really bad design (sage gauge gets wiped, they r completely cucked after a death)

    everyone else also heals for a good chunk less AND have barely any mana to throw in some GCD heals as well to make up for their lack of output

    maybe if healers got ressed with like 50% MP that would be nice, i dont think any caster DPS cares about MP, ever
    (0)

  4. #4
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    As mentioned, MP is basically just there to limit rezzing and makes a small appearance whenever you are determining substats (i.e. determining how much Piety you want to slot).

    It also "forces" people to use Lucid Dreaming otherwise problems come up typically.
    (0)

  5. #5
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    819
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I like MP as a concept but it doesn't really function well at the moment. Healers, who have a priority to heal, shouldn't be worried about managing their MP to do so. It makes sense for MP to be a restriction on DPS classes that limits how many revives they can do but Healers should be the opposite in my opinion. A newly revived healer should still have all there healing at their disposal free of cost but lose access to MP needed for DPS. If they really wanna make healing approachable that would be the way to do it. Give each healer a unique DPS rotation with clear priorities and incentives to use their MP on spells with varying cost. Let each healer have a unique way to Regen MP as well. AST card draws, SCH Aetherflow and Energy Drain, Sage with Addersgall usage, and WHM with actual MP return on Lily Abilities. We could have really interesting DPS kits that utilize our MP in interesting ways adding the depth we are sorely missing while allowing causal healers to always be up to the task of keeping the party alive.

    In my ideal world Lucid Dreaming wouldn't exist at all for healers.
    (1)

  6. #6
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    *There is nothing pass that wall stop searching for things*

    *But maybe if…*

    *Shhh… There is no war beyond the wall*

    They will never make this game require intense skill or resource management ever again

    Enjoy the illusions
    (0)

  7. #7
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    264
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Better MP management would be a nice way to spice up healer gameplay, at least something more in-depth than hitting Lucid Dreaming every so often.
    (1)

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